What's with the "does anyone think" posts eh? What do YOU think?
What do I think. Hm. Sylvanas Windrunner, you drop on 6, your opponent blows it up, you end up with nothing or a 2/1 token or something. It's just really late. It's rather a situational card, too. Suppose your opponent has two gigantic minions (somehow you just totally lost control of the game), and those minions are big enough to kill Windrunner (Ysera isn't), and after you summon Windrunner, which doesn't have Taunt, and your opponent has a full turn to do whatever, assuming you don't die (which isn't a given), then maybe you ram Windrunner into one and grab the other. Or something. Maybe you RNG into dropping Sylvanas against Ragnaros the Firelord, and you have no other minions out to maximize RNG chance of Ragnaros hitting Sylvanas, and you get Ragnaros at the end of your opponent's turn, if they didn't drop a bunch of minions to screw with your Sylvanas RNG, and you still get lucky, or . . . hm. Yeah, tricky.
Pretty much you normally don't want to screw with killing your own Windrunner, because 5 damage is a LOT; typically requires a card investment, like a precious Fireball. But if you *don't* kill your own Windrunner, your opponent has a full turn for counterplay, which usually screws Windrunner over (unless, again, you have one of those rare situational plays or if your opponent really lucks out, neither of which is a good answer). Your best generic bets for instant Sylvanas trigger are probably Void Terror and Power Overwhelming, but before Warlock players that haven't already thought of that go running off (I bet most have), you need to control the board and put enough pressure on your opponent so they won't just have an answer.
I've lost minions to Sylvanas and Mind Control before, and the fact is, if your opponent hasn't pressured you enough, probably you have enough power left to kill whatever minion was stolen *and* to maintain board control. You'd think the switch of a major minion would be a game ender, but it's often too little too late. One game, I lost both Ragnaros and Ysera to Mind Control, and I still won pretty easily - not because whatever I'm a great player or whatever, but because my priest opponent's board control was simply way too weak to deal with my deck in general.
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It actually is viable. Most notable streamer / tournament players are running her on some control decks. Her potential is increased with taunt, but the problem is that she's not really all that good against an empty board or facing deathrattle minions. Often she does 2 for 1, which is already excellent, but you don't get the deathrattle effect.
It actually is viable. Most notable streamer / tournament players are running her on some control decks. Her potential is increased with taunt, but the problem is that she's not really all that good against an empty board or facing deathrattle minions. Often she does 2 for 1, which is already excellent, but you don't get the deathrattle effect.
Oh, yeah, I wouldn't say Windrunner ISN'T viable. But I would say you need to find the right deck. My opinion is it's really not just something you throw in a control deck as a 6-drop.
Regarding the OP, sure, pulling Tink out of the mix of most decks plus Tink nerf made it easier for Windrunner. But I didn't have much problems with Windrunner even without Tink. We'd get to 6-drop, opponent plays Windrunner; aggro keeps facerushing, control typically have 1-2 minions, ram into Sylvanas and Sylvanas get nothing, or Silence, or whatever answer. So some posters say "well yeah, but Windrunner misplay" (quite true, probably) - but the thing is when *do* you play Windrunner? My answer is it just doesn't normally happen in a lot of matchups in most decks where Windrunner is high probability utility; I think you have to very deliberately build into the decks combinations that take advantage of Windrunner synergy, without Windrunner becoming essential - and that's tricky. Mostly you can't control the situation to that degree.
So viable - sure, yeah. But it's not like ALWAYS viable, is what I meant to get at, see?
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If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
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Hmm x.c
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OMG IT SO VIABLE.
What's with the "does anyone think" posts eh? What do YOU think?
What do I think. Hm. Sylvanas Windrunner, you drop on 6, your opponent blows it up, you end up with nothing or a 2/1 token or something. It's just really late. It's rather a situational card, too. Suppose your opponent has two gigantic minions (somehow you just totally lost control of the game), and those minions are big enough to kill Windrunner (Ysera isn't), and after you summon Windrunner, which doesn't have Taunt, and your opponent has a full turn to do whatever, assuming you don't die (which isn't a given), then maybe you ram Windrunner into one and grab the other. Or something. Maybe you RNG into dropping Sylvanas against Ragnaros the Firelord, and you have no other minions out to maximize RNG chance of Ragnaros hitting Sylvanas, and you get Ragnaros at the end of your opponent's turn, if they didn't drop a bunch of minions to screw with your Sylvanas RNG, and you still get lucky, or . . . hm. Yeah, tricky.
Pretty much you normally don't want to screw with killing your own Windrunner, because 5 damage is a LOT; typically requires a card investment, like a precious Fireball. But if you *don't* kill your own Windrunner, your opponent has a full turn for counterplay, which usually screws Windrunner over (unless, again, you have one of those rare situational plays or if your opponent really lucks out, neither of which is a good answer). Your best generic bets for instant Sylvanas trigger are probably Void Terror and Power Overwhelming, but before Warlock players that haven't already thought of that go running off (I bet most have), you need to control the board and put enough pressure on your opponent so they won't just have an answer.
I've lost minions to Sylvanas and Mind Control before, and the fact is, if your opponent hasn't pressured you enough, probably you have enough power left to kill whatever minion was stolen *and* to maintain board control. You'd think the switch of a major minion would be a game ender, but it's often too little too late. One game, I lost both Ragnaros and Ysera to Mind Control, and I still won pretty easily - not because whatever I'm a great player or whatever, but because my priest opponent's board control was simply way too weak to deal with my deck in general.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
It actually is viable. Most notable streamer / tournament players are running her on some control decks. Her potential is increased with taunt, but the problem is that she's not really all that good against an empty board or facing deathrattle minions. Often she does 2 for 1, which is already excellent, but you don't get the deathrattle effect.
Reno Druid Rank 5 72% wr // Cards: Fix Shaman and Hunter
Oh, yeah, I wouldn't say Windrunner ISN'T viable. But I would say you need to find the right deck. My opinion is it's really not just something you throw in a control deck as a 6-drop.
Regarding the OP, sure, pulling Tink out of the mix of most decks plus Tink nerf made it easier for Windrunner. But I didn't have much problems with Windrunner even without Tink. We'd get to 6-drop, opponent plays Windrunner; aggro keeps facerushing, control typically have 1-2 minions, ram into Sylvanas and Sylvanas get nothing, or Silence, or whatever answer. So some posters say "well yeah, but Windrunner misplay" (quite true, probably) - but the thing is when *do* you play Windrunner? My answer is it just doesn't normally happen in a lot of matchups in most decks where Windrunner is high probability utility; I think you have to very deliberately build into the decks combinations that take advantage of Windrunner synergy, without Windrunner becoming essential - and that's tricky. Mostly you can't control the situation to that degree.
So viable - sure, yeah. But it's not like ALWAYS viable, is what I meant to get at, see?
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.