It's refreshing to not have a variety of easy, cheap draw for each class. And there's not a ton of discover, which is nice. But instead of putting this in a sidequest mode, they should just remove discover and reduce card draw in the main mode.
Exactly - Twist feels more like hearthstone. My decisions matter much more. I dont lose or win because of <insert BS here>. Turns dont go on for 10 minutes while people draw and discover endless cards. Standard is so stupid right now. Titans suck. Just high roll heaven for bad players and noobs.
That being said, most games are still decided by card draw & getting your outs before the other guy. No way around it. But it feels way more legit now than in Standard or Wild where its 99.9999976% luck and every game is decided by turn 3.
Totally this. In Twist, I've had actual constructed games where the board state was a contest not a steamroll, evolved over a few turns, and determined the games outcome
Right....like a board state. Classic, thought-inducing hearthstone. Not "Sorry, this turn will take 20 minutes while I discover and draw out about 30 cards and then kill you with mUh SkiLLz". LOL.
Druid is pissing me off though - they can still end up way ahead on mana & have the stupid location/cheat thing too.
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Right....like a board state. Classic, thought-inducing hearthstone. Not "Sorry, this turn will take 20 minutes while I discover and draw out about 30 cards and then kill you with mUh SkiLLz". LOL.
Druid is pissing me off though - they can still end up way ahead on mana & have the stupid location/cheat thing too.