Very interesting segment on how Magic the Gathering kept their cards in demand. Obviously Hearthstone doesn't have quite the same issues with resale, but are there any parallels with hearthstone? Is it possible to make this game sustainable without set rotations?
Very interesting segment on how Magic the Gathering kept their cards in demand. Obviously Hearthstone doesn't have quite the same issues with resale, but are there any parallels with hearthstone? Is it possible to make this game sustainable without set rotations?
http://www.npr.org/blogs/money/2015/03/11/392381112/episode-609-the-curse-of-the-black-lotus