This is certainly an interesting card. Works pretty well with combo rogue. I'd say to make it more balanced, maybe it should be 2 durability instead of 3, cause with 3 it can get out of hand really fast. I like it.
I'm not sure it'd be very interesting as it'd probably sit in your hand for quite a while. First combo you may trigger is a turn 2 SI:7 Agent with coin but after that, combos will come more in the late game, where such a weapon may not be as useful anymore as you'd tend to use your weapons early in the game to remove ennemy's minions but it is still a very interesting idea!
op
opinions? I'm not sure if this is viable or broken. Not the best player in this game
I bring life and BLAHHHHHH
This is certainly an interesting card. Works pretty well with combo rogue. I'd say to make it more balanced, maybe it should be 2 durability instead of 3, cause with 3 it can get out of hand really fast. I like it.
I'm not sure it'd be very interesting as it'd probably sit in your hand for quite a while. First combo you may trigger is a turn 2 SI:7 Agent with coin but after that, combos will come more in the late game, where such a weapon may not be as useful anymore as you'd tend to use your weapons early in the game to remove ennemy's minions but it is still a very interesting idea!
Favorite combo: Cabal Shadow Priest + Shrinkmeister = stolen Ysera
Current decks used - all low cost deck with very little craft required
Dragon Priest Patron Warrior Mech Mage Totem Shaman Pirate Rogue deck
It's a combo enabler that rewards you for using it to enable combos. I like it.