The moonfires casted by Nyxas are affected by any spell damage on your side of the board.
Hunter
I hope its not too OP. Hunters dont have many AOE options that hit their own board, and the only one they have is in wild.
Rogue
Literally what it sounds like. Additionally, when you draw the marked cards on your opponent's turn, your opponent's turn is interrupted briefly and you, the player, is given a 30 second time period to chose a target to deal 3 damage to. Your opponent does not lose any time on his turn from this interaction with Deliverance Lost.
Paladin
The original idea was 4 spells, but would 3 be already too much?
For spells that can't be cast on Elysius, such as secrets, consecrate, equality, etc, they are cast as usual.
Warlock
To elaborate, YOU first discard a random card, followed by a 1 damage AoE. Afterwards, your opponent proceeds to automatically discard a random card and cast another 1 damage AoE. This continues until a minion from either side of the board dies.
Additionally, Helbram's battlecry stops the moment either players run out of cards in their hands. or when no minions can be killed on the battlefield
Mage
Prisiamatic Divulgence is a portal that appears on the field, much like the warlock spell "Dark Portal" or the Netherspite encounter where he summons 2 portals. In this case, minions on either the left or right side of Prisiamatic Divulgence are affected by it.
Contrary to what its name would suggest, Empty tome would have the word for word text of the minion affected by Prisiamatic Divulgence, allowing you to cast the minion's ability again in spell form. Similarly, Empty tome is affected by spell damage as well.
However, as general rules of thumb: Empty Tomes with minion deathrattles are treated as spells that can be cast on minions to give them the deathrattle. Deathrattles can stack, meaning that if you copied Ticking Abomination's deathrattle, and u got it on an Empty Tome, and then you cast the Empty Tome on Ticking Abomination, it will deal 5 damage to your minions, twice.
Empty Tomes with persistent end of the turn effects such as those from Ragnaros, Barron Geddon, etc, will generate an Aura type of spell like Embrace Darkness that will only persist for one turn.
In the case Prisiamatic Divulgence copied Prince Malchezar's text, then there is no effect.
In the case Prisiamatic Divulgence copied Prince Jaraxxus' text, you transform into him
In the case Prisiamatic Divulgence copied text from Ancient Watcher and related cards, you can use the empty tome with Ancient Watcher's ability and cast it on a friendly minion, preventing it from attacking.
Similarly, by copying Felorc Soulfied's ability, you can cast it on a friendly minion, allowing it to take 3 damage every turn.
In the case Prisiamatic Divulgence copied text such as taunt, charge, divine shield, those effects can be transferred onto a minion as a buff.
Priest
Definitely not the typical priest card. However, lets hope that this card isn't too OP.
These cards are just too good for this thread to be this much ignored... amazing amazing amazing work man!!! I'd love seeing that paladin legendary soooooo badly!!!!
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
ye now that i've seen this thread I can't believe it's gone so unnoticed, these cards look awesome and I would actually love to see them in the game, some of them may need balancing a little (if any actually) but other than that I really like alot of these cards, nice one dude.
I find them all really balanced. The paladin one might be a tad bit too strong though, if you say that cards like consecration and avenging wrath are cast normally. Also it doesn't really feel like it's what the card should do. As I understand it, and what I like about this card, is that it's a self buffing cards, so I think the text should be changed to "Discover 3 target spells and cast them on this minion".
The warlock legendary might be too strong as well, as there's a high chance you're discarding a big portion of your opponent's hand, that's just too much I think, in addition to gaining board control.
Thanks for the suggestion. I was thinking the warlock legendary could find a place in a hypothetical demon discard control warlock where the discard mechanic's extremely agressive tendencies can be curbed towards a more control style demon deck, and how Helbram can be a good selection for the deck, as its heavily control oriented.
While in a control matchup, helbram can be devastating, especially against other control decks (maybe not, though, for the upcoming KFT control warrior feature dead man's hand), I figured that for the most part, the opponent would only discard 2-3 cards in general, which doesn't seem too bad, considering how the average non aggro hand size can afford losing 2 cards.
However, a good point you brought up would be how many cards is acceptable to discard from your opponent's hand or deck at any given point is it acceptable before its too broken? I remember people say that back in beta illidan discarded 3 cards from both you and your opponent's hand and immediately reshuffled them. While it was broken as an aggro card back in the day, considering how the meta was definitely much slower back in the days, would it still be broken today? In today's meta aggro can literally finish turn 1-5, and usually the midrange decks can extend to 10, with control and combo finishing 10+. However, I don't believe either midrange or control decks would suffer greatly from a 3 card discard + draw bc midrange imo seems to feature good standalone minions, while control should probably have plenty of options left to deal with whatever is on the board, not to mention that the decks that will have to run pre-nerf illidan would have to be a sort of control as well. While combo would definitely suffer, its counter play, which is something blizzard is considering to print more of these days.
Idk these are my 2 cents on discard, what do you think?
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Warrior
Shaman
Druid
The moonfires casted by Nyxas are affected by any spell damage on your side of the board.
Hunter
I hope its not too OP. Hunters dont have many AOE options that hit their own board, and the only one they have is in wild.
Rogue
Literally what it sounds like. Additionally, when you draw the marked cards on your opponent's turn, your opponent's turn is interrupted briefly and you, the player, is given a 30 second time period to chose a target to deal 3 damage to. Your opponent does not lose any time on his turn from this interaction with Deliverance Lost.
Paladin
The original idea was 4 spells, but would 3 be already too much?
For spells that can't be cast on Elysius, such as secrets, consecrate, equality, etc, they are cast as usual.
Warlock
To elaborate, YOU first discard a random card, followed by a 1 damage AoE. Afterwards, your opponent proceeds to automatically discard a random card and cast another 1 damage AoE. This continues until a minion from either side of the board dies.
Additionally, Helbram's battlecry stops the moment either players run out of cards in their hands. or when no minions can be killed on the battlefield
Mage
Prisiamatic Divulgence is a portal that appears on the field, much like the warlock spell "Dark Portal" or the Netherspite encounter where he summons 2 portals. In this case, minions on either the left or right side of Prisiamatic Divulgence are affected by it.
Contrary to what its name would suggest, Empty tome would have the word for word text of the minion affected by Prisiamatic Divulgence, allowing you to cast the minion's ability again in spell form. Similarly, Empty tome is affected by spell damage as well.
However, as general rules of thumb: Empty Tomes with minion deathrattles are treated as spells that can be cast on minions to give them the deathrattle. Deathrattles can stack, meaning that if you copied Ticking Abomination's deathrattle, and u got it on an Empty Tome, and then you cast the Empty Tome on Ticking Abomination, it will deal 5 damage to your minions, twice.
Empty Tomes with persistent end of the turn effects such as those from Ragnaros, Barron Geddon, etc, will generate an Aura type of spell like Embrace Darkness that will only persist for one turn.
In the case Prisiamatic Divulgence copied Prince Malchezar's text, then there is no effect.
In the case Prisiamatic Divulgence copied Prince Jaraxxus' text, you transform into him
In the case Prisiamatic Divulgence copied text from Ancient Watcher and related cards, you can use the empty tome with Ancient Watcher's ability and cast it on a friendly minion, preventing it from attacking.
Similarly, by copying Felorc Soulfied's ability, you can cast it on a friendly minion, allowing it to take 3 damage every turn.
In the case Prisiamatic Divulgence copied text such as taunt, charge, divine shield, those effects can be transferred onto a minion as a buff.
Priest
Definitely not the typical priest card. However, lets hope that this card isn't too OP.
These cards are just too good for this thread to be this much ignored... amazing amazing amazing work man!!! I'd love seeing that paladin legendary soooooo badly!!!!
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Thanks man! I found it weird how I literally got radio silence for almost 2 days
Overall though, do you have any mana cost or stat balancing suggestions? I feel like some of these abilities may be too strong for their cost
ye now that i've seen this thread I can't believe it's gone so unnoticed, these cards look awesome and I would actually love to see them in the game, some of them may need balancing a little (if any actually) but other than that I really like alot of these cards, nice one dude.
Rumors are carried by haters, spread by fools, and accepted by idiots.
Nice...just to push this thread. Good ideas. Nice cards. Keep up the good work.
Thanks! In your opinion, which one is your favorite card?
Rumors are carried by haters, spread by fools, and accepted by idiots.
I find them all really balanced. The paladin one might be a tad bit too strong though, if you say that cards like consecration and avenging wrath are cast normally. Also it doesn't really feel like it's what the card should do. As I understand it, and what I like about this card, is that it's a self buffing cards, so I think the text should be changed to "Discover 3 target spells and cast them on this minion".
The warlock legendary might be too strong as well, as there's a high chance you're discarding a big portion of your opponent's hand, that's just too much I think, in addition to gaining board control.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Oh, that mage legendary, would be complicated but so cool...
Making minion Positioning relevant again 2k17
Thanks for the suggestion. I was thinking the warlock legendary could find a place in a hypothetical demon discard control warlock where the discard mechanic's extremely agressive tendencies can be curbed towards a more control style demon deck, and how Helbram can be a good selection for the deck, as its heavily control oriented.
While in a control matchup, helbram can be devastating, especially against other control decks (maybe not, though, for the upcoming KFT control warrior feature dead man's hand), I figured that for the most part, the opponent would only discard 2-3 cards in general, which doesn't seem too bad, considering how the average non aggro hand size can afford losing 2 cards.
However, a good point you brought up would be how many cards is acceptable to discard from your opponent's hand or deck at any given point is it acceptable before its too broken? I remember people say that back in beta illidan discarded 3 cards from both you and your opponent's hand and immediately reshuffled them. While it was broken as an aggro card back in the day, considering how the meta was definitely much slower back in the days, would it still be broken today? In today's meta aggro can literally finish turn 1-5, and usually the midrange decks can extend to 10, with control and combo finishing 10+. However, I don't believe either midrange or control decks would suffer greatly from a 3 card discard + draw bc midrange imo seems to feature good standalone minions, while control should probably have plenty of options left to deal with whatever is on the board, not to mention that the decks that will have to run pre-nerf illidan would have to be a sort of control as well. While combo would definitely suffer, its counter play, which is something blizzard is considering to print more of these days.
Idk these are my 2 cents on discard, what do you think?