- Generally, poisonous minions don't have more than 2-3 attack.
- There's (almost) no reason for this card to say "attacks and kills a minion" since it has Poisonous. The only time that this effect isn't the equivalent of "Whenever this attacks a minion" or "Whenever this kills a minion" is against Divine Shield, which isn't a big enough case to design around.
- What are the "Vodoo Rituals"? (It should be Voodoo, by the way)
- Depending on how strong the Rituals are this card seems weak, a 5 mana 4/4 is really easy to kill and this card doesn't do anything unless it lives through the turn, and even then it might not be very powerful.
Maybe by making it "whenever this minion poisons another minion, discover a voodoo ritual" could work better as it could then trigger if it were traded into, rather than having to attack.
really enjoy playing this character in HoTS and would love to see it in HS. what do you think? OP?
- Generally, poisonous minions don't have more than 2-3 attack.
- There's (almost) no reason for this card to say "attacks and kills a minion" since it has Poisonous. The only time that this effect isn't the equivalent of "Whenever this attacks a minion" or "Whenever this kills a minion" is against Divine Shield, which isn't a big enough case to design around.
- What are the "Vodoo Rituals"? (It should be Voodoo, by the way)
- Depending on how strong the Rituals are this card seems weak, a 5 mana 4/4 is really easy to kill and this card doesn't do anything unless it lives through the turn, and even then it might not be very powerful.
Maybe by making it "whenever this minion poisons another minion, discover a voodoo ritual" could work better as it could then trigger if it were traded into, rather than having to attack.
You can't discover a card during your opponent's turn, hence why it's only on your turn.
You could make it add a random Voodoo Ritual instead though.
Also, what are the Rituals?