I've seen many people complaining about this boss, saying that it requires pure luck and godly hand. Some say that the Lich King cheats, some say he is poorly designed. Seeing people fight against him is really painful, not to mention fighting him yourself. But the question is: how could this fight be better? For me he is really hard and exasperating, but you don't need that reward anyways, so it's good with me. I'm just curious how you would design it.
actually, I enjoyed the boss fight because it required some deckbuilding plan and some considerations on what to do and how to play (without exploits of course because, let's be honest, that could actually be considered a cheat). The only thing I would change is however, his heropower during Phase 3 because I sometimes had him down to 3 health or so but his increasing damage got me before I could finish him off (that's why I am still struggeling as Rogue with him).
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I've seen many people complaining about this boss, saying that it requires pure luck and godly hand. Some say that the Lich King cheats, some say he is poorly designed. Seeing people fight against him is really painful, not to mention fighting him yourself. But the question is: how could this fight be better? For me he is really hard and exasperating, but you don't need that reward anyways, so it's good with me. I'm just curious how you would design it.
actually, I enjoyed the boss fight because it required some deckbuilding plan and some considerations on what to do and how to play (without exploits of course because, let's be honest, that could actually be considered a cheat). The only thing I would change is however, his heropower during Phase 3 because I sometimes had him down to 3 health or so but his increasing damage got me before I could finish him off (that's why I am still struggeling as Rogue with him).