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Naxx Druid Mill Deck

  • Last updated Jul 20, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2680
  • Dust Needed: Loading Collection
  • Created: 7/20/2014 (Live Patch 5506)
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  • Total Deck Rating

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I was excited about the coming Naxx expansion for the coming dancing swords card, but I was just thrilled when the showed our pall Loatheb.  Nothing like keeping the cards stuck in your opponents hand to really ruin their day.  The fact that you can bounce him with your Brewmasters and cast him again is bonus.  

The key to playing this deck is keeping your opponents board clear and your health high.  The right answer is almost never going for the face if there is something to kill.  

Knowing what to bounce and when is key.  Sometimes juggle up the Farseers for life, the Defenders for buffing your minions, or the coldlights to burn through the opponents deck.  It's largely based on what you are going against.  

If you hate handlock or miracle than this deck is for you.  My non-Naxx version is about 90% win rate against both of these.  A late game coldlight juggle followed up with Naturalizing a big threat is so rewarding as you see giants and Leeroy's flying out of their deck straight into the graveyard.  Many Miracle decks will just quit as soon as Leeroy is burned.  Once Naxx goes live I'll put the rest of the cards into it and I'll try to get back with my test results.