[LoE] Heroic Mine Cart Rush (Guide)
- Last updated Mar 13, 2017 (Aggro Downfall)
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Standard
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Mine Cart
- Crafting Cost: 0
- Dust Needed: Loading Collection
- Created: 11/19/2015 (Explorers)
- Woeden
- Registered User
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- 12
- 39
- 60
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Battle Tag:
Woeden#1173
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Region:
US
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Total Deck Rating
109
This heroic match has a premade deck you have to use that consist of the following cards:
Minions: Spiked Decoy and Mechanical Parrot
Spells: Boom!, Dynamite, Consult Brann, Repairs and Barrel Forward
I found no difference from this fight to the normal, maybe you get more Earthen Persuer and Lumbering Golem in heroic.
You can only use 2 cards per turn.
Tips:
* Save your Dynamite [/card]to use against [card]Lumbering Golem (he has 6/6)
* Use your Spiked Decoy (taunt) and Mechanical Parrot often and early as it will help you trade against the early attacks.
* Save your Barrel Forward card (rarely got more than one) for the end or when you have nothing more to use, but do use it, it's very helpful.
* Remember you have a hero power (deal 3 random damage) but only use it if it's gonna kill something (either you have 1 or a few 3 health enemy minions)
* You can use 2 Boom!one turn to clear the board, but if you're overwhelmed don't hesitate to use one.
IT depends a lot what you're up against and what you draw but there are a couple of good decisions that can make you win this match. don't worry if it took you more than 3 times to beat it you will eventually do it.
No problem! glad it helped!
Took me around 7 tries to get good RNG with barely any 6/6 spawning and getting 4 Boom! in one game.
I read this, and then won the next game. Got great RNG, almost killed myself at the end though where I used a dynamite on myself instead of a heal >:-D
For some RNG reason i had a hard time winning this, managed to do it by keeping 2/6 alive and healing ( i had luck he pawnd 6 on his 2 first turns) and i controlled them at the end, if this can help som1
I find that in heroic you need to draw an early "Consult Brann" to win, otherwise you simply run out of answers and lose since you only draw 1 card per turn but can play 2. The hero power is crap and avoid using it. Also a lot of luck is involved. In the game I won, the mine cart didn't generate any 6/6 minion from start to finish, which gave me a lot of room to play.