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Old Nature Shaman

  • Last updated Jan 25, 2024 (Delve into Deepholm)
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Wild

  • 10 Minions
  • 18 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Storm Shaman
  • Crafting Cost: 10080
  • Dust Needed: Loading Collection
  • Created: 1/25/2024 (Delve into Deepholm)
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  • Total Deck Rating

    54

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In this extremally boring meta of 4 classes: Druid, Pala, Warlock, Warrior (they made 25/32 games, had 7 games from D5 to legend with other classes: 2 games with DK, 0 with Hunter, 1 with each other class) obviously I had to choose off-meta deck. Tried few of them with no sucess and as the month is coming to an end I had to hurry. And what's better class to level when you're in a hurry than... Shaman? Yep, Shaman. Sadly - the one that plays no mini set cards whatsoever.

Nature Shaman. Yea, old good Nature Shaman can bring you from D5 to legend with 72% winrate. One evening (quite long one, but still). Card choices are quite standard, Amphibious Elixir instead of Schooling being the most unusual. It's just a matter of preference, I guess Elixir has a better potential on go off turn and is more flexible, but can flop as well.

You keep Miracle Salesman, Flash of Lightning, Ancestral Knowledge, Jazz Bass, Flowrider (if you have overload card in hand). In slower matches with coin you can also keep Inzah. In more aggresive matches you can also keep Lightning Reflexes, especially with Flash of Lightning.

This is otk deck, but sometimes you need to go off even when you cannot kill for tempo and draw, just like Naga DH. Manage your resources well, know what you're playing against and how they can disrupt you. Easy to say, difficult to master, although it's easier now with boring meta and predictable decks. Good luck.

PS Although no new card found place in the build, one new card is very important and improves Nature Shaman performance significantly - Aftershocks are great to discover and give you some breath, especially against Paladin and Token Druid.