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Mind Control

Take control of an enemy minion.

Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."

Ironbark Protector


I <i>dare</i> you to attack Darnassus.


Deal 4 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.


Draw 4 cards.

Rogues are not good joggers.

Core Hound

You don’t tame a Core Hound. You just train it to eat someone else before it eats you.

Guardian of Kings

Battlecry: Restore 6 Health to your hero.

Holy beings from the beyond are so cliché!

Stormwind Champion

Your other minions have +1/+1.

When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.

War Golem

Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?


Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.


Spell Damage +1

You earn the title of Archmage when you can destroy anyone who calls you on it.

Boulderfist Ogre


Dread Infernal

Battlecry: Deal 1 damage to ALL other characters.

"INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion

Fire Elemental

Battlecry: Deal 3 damage.

He can never take a bath. Ewww.

Lord of the Arena


He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.

Reckless Rocketeer


One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.

Arcanite Reaper

No… actually you should fear the Reaper.

Assassin's Blade

Guaranteed to have been owned by a real assassin. Certificate of authenticity included.


Destroy an enemy minion.

If you don't want to be assassinated, move to the Barrens and change your name. Good luck!


Give your minions +3 Attack this turn.


Holy Nova

Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.

If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.

Booty Bay Bodyguard


You can hire him... until someone offers him enough gold to turn on you.

Darkscale Healer

Battlecry: Restore 2 Health to all friendly characters.

Healing is just something she does in her free time. It's more of a hobby really.

Frostwolf Warlord

Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.

The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.

Gurubashi Berserker

Whenever this minion takes damage, gain +3 Attack.

No Pain, No Gain.


Battlecry: Deal 3 damage to the enemy hero.

Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.

Starving Buzzard

Whenever you summon a Beast, draw a card.

If you feed him, he loses his whole <i>identity</i>.

Stormpike Commando

Battlecry: Deal 2 damage.

The Stormpike Commandos are demolition experts. They also bake a mean cupcake.

Tundra Rhino

Your Beasts have Charge.

Tundra rhinos are often mistaken for kodos. Or am I mistaken?

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?


Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.


Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.


Deal 3 damage to ALL characters.

It's spells like these that make it hard for Warlocks to get decent help.


Transform a minion into a 0/1 Frog with Taunt.

If you Hex a Murloc... it really isn't much of a change, is it?


Deal 3 damage to two random enemy minions.

You see, it's all about <i>throughput</i>.


Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.


Deal 4 damage to an enemy and 1 damage to all other enemies.

When a bear rears back and extends his arms, he's about to Swipe! ... or hug.

Chillwind Yeti

He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.

Dragonling Mechanic

Battlecry: Summon a 2/1 Mechanical Dragonling.

She is still working on installing the rocket launcher add-on for Mr. Bitey.

Gnomish Inventor

Battlecry: Draw a card.

She's never quite sure what she's making, she just knows it's AWESOME!


Battlecry: Give a friendly Beast +2/+2 and Taunt.

"Who let the dogs out?" he asks. It's rhetorical.

Kor'kron Elite


The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.

Oasis Snapjaw

His dreams of flying and breathing fire like his idol will never be realized.

Ogre Magi

Spell Damage +1

Training Ogres in the art of spellcasting is a questionable decision.


Battlecry: Give a friendly minion Poisonous.

One sip and you've got the grippe.

Sen'jin Shieldmasta


Sen'jin Village is nice, if you like trolls and dust.

Stormwind Knight


They're still embarrassed about "The Deathwing Incident".

Water Elemental

Freeze any character damaged by this minion.

Don't summon a water elemental at a party. It'll dampen the mood.


Battlecry: Give a friendly minion Windfury.

Is there anything worse than a Windspeaker with halitosis?

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Animal Companion

Summon a random Beast Companion.

You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Drain Life

Deal 2 damage. Restore 2 Health to your hero.

"I've just sucked one year of your life away."

Fan of Knives

Deal 1 damage to all enemy minions. Draw a card.

I wouldn't say I LOVE knives, but I'm definitely a fan.

Frost Nova

Freeze all enemy minions.

Hey man, that's cold. Literally and metaphorically.

Healing Touch

Restore 8 Health.

8 Health, no waiting.

Kill Command

Deal 3 damage. If you control a Beast, deal
5 damage instead.

"Kill!", he commanded.

Savage Roar

Give your characters +2 Attack this turn.

What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.

Shadow Bolt

Deal 4 damage
to a minion.

It’s a Bolt. It's made out of Shadow. What more do you need to know!

Shadow Word: Death

Destroy a minion with 5 or more Attack.

If you miss, it leaves a lightning-bolt-shaped scar on your target.

Shield Block

Gain 5 Armor.
Draw a card.

Shields were invented because Face Block is USELESS.

Wild Growth

Gain an empty Mana Crystal.

Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!

Dalaran Mage

Spell Damage +1

You don't see a lot of Dalaran warriors.

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Ironforge Rifleman

Battlecry: Deal 1 damage.

"Ready! Aim! Drink!"

Ironfur Grizzly


"Bear Carcass 1/10"

Magma Rager

He likes to think he is powerful, but pretty much anyone can solo Molten Core now.

Raid Leader

Your other minions have +1 Attack.

"That's a 50 DKP minus!"

Razorfen Hunter

Battlecry: Summon a 1/1 Boar.

Someone did mess with Tuskerr once. ONCE.

Shattered Sun Cleric

Battlecry: Give a friendly minion +1/+1.

They always have a spare flask of Sunwell Energy Drink™!

Silverback Patriarch


He likes to act like he's in charge, but the silverback matriarch actually runs things.

Warsong Commander

Your Charge minions have +1 Attack.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.



Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.


Deal 2 damage to
two random enemy

Hey you two…could you stand next to each other for a second…

Divine Spirit

Double a minion's Health.

Double the trouble. Double the fun!


Destroy a damaged enemy minion.

It's okay, he deserved it.


Deal 3 damage to a character and Freeze it.

It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.

Heroic Strike

Give your hero +4 Attack this turn.

Really, if you're a hero, this is <i>every</i> strike.

Holy Light

Restore 6 Health.

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Hunter's Mark

Change a minion's Health to 1.

Never play 'Hide and Go Seek' with a Hunter.

Mark of the Wild

Give a minion Taunt and +2/+2.
(+2 Attack/+2 Health)

Not to be confused with Jim of the Wild.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.


Return an enemy minion to your opponent's hand.

Rogues love sappy movies.

Shadow Word: Pain

Destroy a minion with 3 or less Attack.

A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".


Deal 1 damage.
Draw a card.

Rogues are experts at SHIV-al-ry.


Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Acidic Swamp Ooze

Battlecry: Destroy your opponent's weapon.

Oozes love Flamenco. Don't ask.

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary

Bluegill Warrior


He just wants a hug. A sloppy... slimy... hug.


Battlecry: Discard a random card.

This puppy chews up cards instead of shoes.

Frostwolf Grunt


Grunting is what his father did and his father before that. It's more than just a job.

Kobold Geomancer

Spell Damage +1

In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...

Murloc Tidehunter

Battlecry: Summon a 1/1 Murloc Scout.

"Death will rise, from the tides!"

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.