- CrimsonRShadow
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Member for 8 years, 1 month, and 13 days
Last active Mon, Oct, 7 2019 21:10:11 -
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- 40 Total Posts
- 110 Thanks
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jainaishot posted a message on New Druid Card Reveal - Dreampetal FloristPosted in: News -
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Palinchron posted a message on New Druid Card Reveal - Dreampetal FloristPosted in: NewsTo compensate for this impending imbalance, they will increase Fiery War Axe's cost to 4.
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MakiMaki posted a message on New Warrior Card Reveal - Security RoverPosted in: NewsI don't care about downvotes at all. When I'm reading comments about some trash cards on this site I think that if you'll show those ppl a piece of shit on a stick they will say that it's good because you can eat it in a famine year.
:O Can't wait for that to come out during the famine expansion! Is it going to be neutral or restricted to your personal douchebag class?^^
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Mgalekgolo posted a message on Third time legend!Posted in: General Discussionso basically you're crying about shuttlecock decks and yet played razakus priest, big priest and taunt druid to reach legend each time, equally which are as "nobrain" "retard"(as you so kindly put it) as the shuttlecock deck you're encountering.....hmmmm xD
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ShadowsOfSense posted a message on Academic EspionagePosted in: Academic EspionageWell, it's only fair my 10 Totemic Mights cost 1 mana, that'd be too good otherwise.
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Meteorite12 posted a message on Three New Druid Cards - Treant Interactions!Posted in: News"...could fit" "who knows" wow kid stop hypying and come down to earth, this is worse than beast druid and it didnt see play, so please be objective, I know it;s summer, you have finish school and you would like to see something interesting to be enclosed in your bedroom with your cool cards. BUT, I am sorry to tell you. They are shit
Just because you don’t like someone’s opinion doesn’t mean you should jump to insulting them. Very grownup of you, gotta say, you’ve almost convinced me you’re not just a little kid whining on the internet (see how easy it is to say stuff like that?).
And besides, there’s been plenty of times weird decks ended up being decent when they looked like they’d be unplayable. Not impossible so yeah, it “could” happen.
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Shadowrisen posted a message on Whizbang is a BANG!Posted in: Card DiscussionI agree with all the folks who are downplaying the hype in that this card is most relevant to newer players with smaller collections, but that alone is worth everything to a game that needs to find a way to constantly attract new players.
There probably ought to be a serious discussion about graduating this guy to the classic set. I think the devs hit on a very good concept in accessibility here, and I think Hearthstone needs this guy for the long haul.
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RagnarokMay posted a message on Ragnaros' Fire Festival Brawl Returns for the Midsummer Fire Festival!Posted in: NewsAmazing.
I managed to get maximum 5 Tiny Rags on my side of board. If silenced you can Hex them, so new one will not spawn.
After silencing by Mass Dispel you can give them Windfury and many other buffs. Funny to play, Mirage Caller loves it, I wish I have Herald Volazj to make this easier and better. They don't like to be destroyed by Shadowreaper Anduin, Shadow Word: Pain, Unwilling Sacrifice, Mossy Horror,Crushing Walls etc. Evolve and Devolve works but spawns new Mini Rag. If you manage to kill unsilenced Rag he comes back and instantly gains +1 attack, woah. Sad thing they are unnable to be Cubed. But Psychic Scream makes it even more funny
Im glad that we cant Plague Scientist the rag. Pro tip, dont play Illidan Stormrage in this brawl it kills all fun. XD
Despite what buttons with sound plays Mini-Rag attack quote is like "Taste the flame of Sulfuron"
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Lamarq posted a message on Do You Like Free Stuff? It's Free Pack Day in Hearthstone! Login For a Golden Classic PackPosted in: NewsSo here's a story.
I got my gf to play hearthstone.
Whenever an expansion arrived, we'd compete in who receives the most legendaries from our gold.
Ive won every time. ezi game
Today she told me to open the "free golden legendary pack".
I was super excited to receive my golden legendary. "What a nice move blizzard" i thought.
You should have seen my face when i only got a rare.
This was her pack: https://imgur.com/a/kiJhaI0
At this point I dont think ill ever stop hearing about karma.thx blizzard
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It's an achievement. People comment "Grave Aggression" because they saw a bunch of other people try the same thing even though that's not how you get the achievement.
PS: Grave Aggression
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Perfectly balanced... I mean, compared to Dr. Boom, Mad Genius.
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The flavor with Zap! is:
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What it means for the stars to align:
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Today I learned you can actually silence Mini-Rag with Mass Dispel. By the way, if you kill a minion with Mini-Rag by attacking, it doesn't contribute to the score. And, yes, I realized during the match that it was stupid to put Prince Keleseth and Divine Spirit in the same deck, especially since the second Divine Spirit was one of the last five cards in my deck.
Shout-out to RagnarokMay who did more science on the Mini-Rag interactions. You can see the comment and an even better picture the next page over.
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Most likely, yeah. I go in-depth as to why the next page over.
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Believe it or not, "Will it be golden?" is actually a common question that's brought up a lot of the time, so you're definitely not alone in having asked that. I know people have already answered the question, but I wanted to add to why it's most likely that Whizbang the Wonderful will make the hero, hero power, and deck golden.
Let's start with the hero and the hero power being golden. When the golden version of Lord Jaraxxus or the Hero card Scourgelord Garrosh is played, the new hero is fully animated: the portrait, the hero power, and the weapon. If the hero is golden, whatever the hero power spawns will also be golden: INFERNO! spawning a golden Infernal, Build-A-Beast and Bewitch spawning their respective cards. This also extends to other cards that change your hero power into a different one: Shadowform, Sideshow Spelleater, Justicar Trueheart, Sir Finley Mrrgglton, Sulfuras, and Baku the Mooneater.
{As a side note fun fact: I will note however that Poisoned Dagger used to not have a golden animation, probably because the number of people who used Justicar Trueheart in Rogue were so small. If you look up Justicar Trueheart on this site and look at the pie chart of which classes run her, you'll find that Rogues make approximately none of it.}
However, cards that simply modify the hero power's cost—Fencing Coach, Saboteur, Maiden of the Lake, Raza the Chained, and Genn Greymane—will not turn the hero power golden. I don't know the exact science of why, but based on observation, cards that change the hero power use an animation that spins (transitions) the hero power into the new one, whereas those that change the cost do not. It is of note however, that Shadowform will revert the hero power into a non-golden state if the card is not golden. (I've used both a golden and non-golden version in the same deck.) So, what does this mean for Whizbang the Wonderful? Taking this portion into account, Whizbang should be wonderfully animated from the portrait to the hero power and in extension, the Silver Hand Recruits or Wicked Knife/Poisoned Dagger the hero power spawns. This also means that a deck recipe running Genn Greymane won't result in the hero power turning golden because of Genn Greymane's effect but because... it will already be golden. As a follow-up to your second question, the deck and hero will go hand-in-hand since the deck recipes are designed for that class. As much as I'd love to play as Garrosh the Rogue, it doesn't make much sense for a rogue to be armoring up. It wouldn't make much sense for Whizbang either. Now that those chunks of information are out of the way, we can move onto the deck itself.
There have already been golden cards that turn the rest of the deck golden: the Golden Monkey, Renounce Darkness, and Explore Un'Goro. Once again, the cards these spawn are also golden. Likewise, golden cards that spawn cards will result in the spawned card to be golden whether they're generated minions like Damaged Golem, shuffled cards like Burrowing Mine, or non-golden minions transformed by golden spells and vice-versa. So, why would Whizbang's Wonderful Decks be any different? The cards don't become a part of the collection the same way the contents of Elise the Trailblazer's Un'Goro Pack don't. There's actually more incentive to make it so that the decks are golden. As shown by this forum, many would craft him golden if only for the aesthetics. Pretty much every single card game franchise company knows that and plays to that desire in the form of foil cards or in Hearthstone's case, golden cards. But, let me ask you: How do you plan on getting a golden Whizbang the Wonderful?
The amount of dust required to craft a golden Whizbang the Wonderful is quite a bit, especially to players starting out. Regardless of how he's gotten, a player trying to get him has two options: invest time into the game or invest money. And, what better card to promote new(er) players to do both than a card that comes pre-packed with eighteen decks and one that just so happens to encourage the purchase of pre-order bundles that come with a free golden legendary. I have to give the marketing team props where it's due.
Tl;dr: Yeah, most likely the deck will be golden along with the hero and hero power. The hero power will also most likely be the same class as the deck that's being used, e.g., Steady Shot for a Hunter deck.
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Believe it or not, "Will it be golden?" is actually a common question that's brought up a lot of the time, so you're definitely not alone in having asked that. I know people have already answered the question, but I wanted to add to why it's most likely that Whizbang the Wonderful will make the hero, hero power, and deck golden.
Let's start with the hero and the hero power being golden. When the golden version of Lord Jaraxxus or the Hero card Scourgelord Garrosh is played, the new hero is fully animated: the portrait, the hero power, and the weapon. If the hero is golden, whatever the hero power spawns will also be golden: Inferno! spawning a golden Infernal, Build-A-Beast and Bewitch spawning their respective cards. This also extends to other cards that change your hero power into a different one: Shadowform, Sideshow Spelleater, Justicar Trueheart, Sir Finley Mrrgglton, Sulfuras, and Baku the Mooneater.
{As a side note fun fact: I will note however that Poisoned Dagger used to not have a golden animation, probably because the number of people who used Justicar Trueheart in Rogue were so small. If you look up Justicar Trueheart on this site and look at the pie chart of which classes run her, you'll find that Rogues make approximately none of it.}
However, cards that simply modify the hero power's cost—Fencing Coach, Saboteur, Maiden of the Lake, Raza the Chained, and Genn Greymane—will not turn the hero power golden. I don't know the exact science of why, but based on observation, cards that change the hero power use an animation that spins (transitions) the hero power into the new one, whereas those that change the cost do not. It is of note however, that Shadowform will revert the hero power into a non-golden state if the card is not golden. (I've used both a golden and non-golden version in the same deck.) So, what does this mean for Whizbang the Wonderful? Taking this portion into account, Whizbang should be wonderfully animated from the portrait to the hero power and in extension, the Silver Hand Recruits or Wicked Knife/Poisoned Dagger the hero power spawns. This also means that a deck recipe running Genn Greymane won't result in the hero power turning golden because of Genn Greymane's effect but because... it will already be golden. As a follow-up to your second question, the deck and hero will go hand-in-hand since the deck recipes are designed for that class. As much as I'd love to play as Garrosh the Rogue, it doesn't make much sense for a rogue to be armoring up. It wouldn't make much sense for Whizbang either. Now that those chunks of information are out of the way, we can move onto the deck itself.
There have already been golden cards that turn the rest of the deck golden: the Golden Monkey, Renounce Darkness, and Explore Un'Goro. Once again, the cards these spawn are also golden. Likewise, golden cards that spawn cards will result in the spawned card to be golden whether they're generated minions like Damaged Golem, shuffled cards like Burrowing Mine, or non-golden minions transformed by golden spells and vice-versa. So, why would Whizbang's Wonderful Decks be any different? The cards don't become a part of the collection the same way the contents of Elise the Trailblazer's Un'Goro Pack don't. There's actually more incentive to make it so that the decks are golden. As shown by this forum, many would craft him golden if only for the aesthetics. Pretty much every single card game franchise company knows that and plays to that desire in the form of foil cards or in Hearthstone's case, golden cards. But, let me ask you: How do you plan on getting a golden Whizbang the Wonderful?
The amount of dust required to craft a golden Whizbang the Wonderful is quite a bit, especially to players starting out. Regardless of how he's gotten, a player trying to get him has two options: invest time into the game or invest money. And, what better card to promote new(er) players to do both than a card that comes pre-packed with eighteen decks and one that just so happens to encourage the purchase of pre-order bundles that come with a free golden legendary. I have to give the marketing team props where it's due.
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Never have I been so happy to open one pack. Thank you, Leaoh and RNGesus!
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No prob. I hope you enjoy the deck. Here's hoping the next expansion has a bunch more beasts!