Fairly strong. It is a Fen Creeper, but for one more mana you get an extra body. When compared to Dark Arakkoa it seems weak, but that extra body does matter a lot and is a solid taunt in its own right.
great card by the time you reach 6 mana in druid you'd have summonned 2 golems as a minimum so this card is a 3/6 with a 3/3 attached to it that causes your next golem to be a 4/4. it's a great card.
If this really is a common, thats awesome cause that means each class will be getting 4 common cards, which means ten total class cards (TGT and WOTOG gave 9 class cards). This means one more paladin card yet to see (woohoo), and also means they have freedom to print more powerful stuff, and less of those filler cards that people seem to dislike so much.
Also, the card seems good, and has good art, so good all around!
You can summon 7/10 worth of stats on 6 if you've fulfilled a condition!? Wow. Imagine if there was a card for Druid that summoned 10/10 worth of stats on 6 if you've fulfilled a condition, that would be OP as hell!!
It's an okay card if Golem is good. I guess this plus the infinite golem spells means Druids can finally beat control warrior. I mean, aside from those Druids that play Maly or Ramp and already roll CWs.
I think people read too much into the "if you summoned a golem every turn" thing... I think in practice odds are you won't be able to bank on that. Overall though I think this is a great card, it gives Druid something to be a blocker against Aggro which might be required with how slow the Jade Golem mechanic can be while pushing the Golem stats higher.
6 cost seems like it might be too high to summon something with 3 attack, but honestly since one of the Golem cards was a piece of Ramp I think it might not actually matter too much. Overall getting pretty excited for this in something like a Tauntwall Golem deck.
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I didn't have a signature so Flux added one for me.
I feel really ashamed of myself when I refresh the front page every minute just to check if there's a new card.
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CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
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Dull, but probably playable.
Fairly strong. It is a Fen Creeper, but for one more mana you get an extra body. When compared to Dark Arakkoa it seems weak, but that extra body does matter a lot and is a solid taunt in its own right.
Golem decks ResidentSleeper
Decent.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
Remember Dark Arakkoa?
This is basically Dark Arakkoa.
This is a good card.
It's nice that it protects the Golem you summon. It's probably good enough to see play.
How is it a common? i thoght we already had our 3 druid commons.
great card by the time you reach 6 mana in druid you'd have summonned 2 golems as a minimum so this card is a 3/6 with a 3/3 attached to it that causes your next golem to be a 4/4. it's a great card.
4 commons? This might be fake
LUL
Boring but good.
If this really is a common, thats awesome cause that means each class will be getting 4 common cards, which means ten total class cards (TGT and WOTOG gave 9 class cards). This means one more paladin card yet to see (woohoo), and also means they have freedom to print more powerful stuff, and less of those filler cards that people seem to dislike so much.
Also, the card seems good, and has good art, so good all around!
You can summon 7/10 worth of stats on 6 if you've fulfilled a condition!? Wow. Imagine if there was a card for Druid that summoned 10/10 worth of stats on 6 if you've fulfilled a condition, that would be OP as hell!!
It's an okay card if Golem is good. I guess this plus the infinite golem spells means Druids can finally beat control warrior. I mean, aside from those Druids that play Maly or Ramp and already roll CWs.
I think people read too much into the "if you summoned a golem every turn" thing... I think in practice odds are you won't be able to bank on that. Overall though I think this is a great card, it gives Druid something to be a blocker against Aggro which might be required with how slow the Jade Golem mechanic can be while pushing the Golem stats higher.
6 cost seems like it might be too high to summon something with 3 attack, but honestly since one of the Golem cards was a piece of Ramp I think it might not actually matter too much. Overall getting pretty excited for this in something like a Tauntwall Golem deck.
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Jade golem will be weird in arena. It will dominate hard thanks to the occurance bonus, but become super garbage when the next set releases.
Also Book Wyrm approved card.
this is STRICTLY better than fen creeper.