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    posted a message on Vote for Community Created Gigantic Common Cards

    imagine a world where you are a rogue with 20 hp and no board top deck mode in arena and your opponent suddenly top decks this and play it XD the memes! hope blizzard will print such a card to screw over evolve + memes

    Posted in: News
  • 2

    posted a message on This deck haz legz! 12/12 100% winrate!

    12 games don't tell much, your reasoning let me believe it's low rank, also players tend to have weaker decks in wild in the lower ranks than in standard.

    Your deck doesn't have anything special either it's just buffadin (with outfitters instead of keleseth as the more popular build)

    also had success with it, but when the buffadin fails it feels very one sided.

    Posted in: Paladin
  • 2

    posted a message on [30-4 88% WR] Elemental Shaman October

    Good to know that you are doing well with elemental shaman it's one of my favorite decks (crafted kalimos day 1) 

    Isn't there any KFT card that could fit the deck? I tried to build it several times, never really managed to fit any maybe except.. the shaman hero? is he good on the deck (many jades to evolve and small elementals also the servants are good value to evolve, no?

    Posted in: [30-4 88% WR] Elemental Shaman October
  • -1

    posted a message on Creating and Taking Corpses - StanCifka's Prince Rogue with Corpsetaker

    alright, will give it a try, don't believe it's stronger than the current tempo rogue version though.

    I said it's in theory looks weaker than the pirate package with shadowsteps which is really strong as I played the deck a lot, but removing some pirates makes it less vulneable to galakka crawler which is a plus, and I just yesterday played DS keleseth corpsetaker paladin for a quest and actually had good results.

    with people teching *2 galakka crawler in every none keleseth deck (And 1 in priest) actually makes sense having a higher win rate I guess... if not for that as I said the pirates are better.

    Posted in: News
  • 3

    posted a message on Creating and Taking Corpses - StanCifka's Prince Rogue with Corpsetaker

    You are putting so many cards weak for the corpsetaker to be effective in paladin you need to put less cause you have burnbristle and tirion anyway but here rogue doesn't have great use of DS as paladin has (buff cards)

    you took out shadowsteps and part of the pirate synergy for this, which is stronger.

    also adding cards like stormwatcher adds to the deck most frustrating trait: draw RNG "oh I drew patches, and stormwatcher" 

    I played tempo rogue quite a lot, the draw RNG of keleseth and patches is quite enough that you don't want to add more than it.

    I like that you are trying to be creative but it just doesn't make any sense in this deck (at least theorywise, I tried to do something similar in shaman with alakir and the 3/2 WF in wild and it didn't work so well)

    Posted in: News
  • 1

    posted a message on Top 5 Problematic Hearthstone cards

    I think it's important to be clear which decks I play so I don't get bashed for hating aggro, I do play tempo rogue, also zoolock is my favorite deck of all times, while variant of paladin are always fun for me to play specially handbuff. also never liked priest.

    1.Raza the unchained/Kazakus - highlander cards become cards without much a of restriction when the card pool is big, kazakus is better since he got at least the tempo loss of playing a 4 mana 3/3, but raza will have no weakness whatsoever next expansion, brings too much value, and there's 0 reasons why not to run a highlander list, should get nerfed to hero power costs 1 cause next expansion I can't see priest not being a god tier S+ even more powerful than druid.

    2. Patches the Pirate /prince kelesath those card is stupid the RNG of drawing them against not drawing them in the right order is insane, if you draw kelesath but not patches you are golden, if you draw patches but not kelesath you are sad. very problematic cards, I am still mainly a zoo player so I do play them but it's so annoying that I almost never draw kelesath - never lucky. in zoo kelesath is balanced in rogue it's more draw rng than in zoo since there's no shadow step.

    3. Jade Idol - 2 cycles of nerfs since released, no nerf to the card. I am sad I think this card should get nerfed rather than decks having to run a clunky tech card. to have any hope against jade druid with certain decks (control).

    4. Shadow step: the card is problematic since miracle rogue, the problem resurface with quest rogue, and now with tempo rogue, it's evident the card is problematic, specially with vilespine and kelesath, I don't call for nerf or anything but HOF could fit this card.

    5. Golakka Crawler: while it's a tech card, I think if your opponent is playing pirates and you happen to draw this card you win the early board so hard, it's a problematic card, don't think it needs a nerf though just they should've nerfed patches and not to print such card.

     

     

     

     

    Posted in: Standard Format
  • -1

    posted a message on Ben Brode Interview - Insight into Casual Hearthstone, Meta, Just for Fun, Card Bans

    People keep saying they want to try fun decks at casual, but what are even those "fun decks" probably just under powered decks.. so what you want?

    you can play against friends if you want for those casual "fun" games

    Posted in: News
  • 0

    posted a message on Arfus

    Dunno why this card is stated so poorly could easily be a 3/3 and see no play as of now but at least wouldn't be pathetically weak

    Posted in: Wild Format
  • 0

    posted a message on Card Nerf - Blade Flurry
    Quote from HaveSomeRekage >>

    How is the Blade Flurry nerf justified exactly? Tinker's Sharpsword Oil is gone and the point of Wild is that there is no balancing for it. Maybe a bump to 3 mana would have been a decent nerf, but even then, the only good weapon buff that Rogue has is Deadly Poison and that card isn't even being run at the moment. And what would it be then? A two card combo that costs 6 overall and deals 3 damage to all enemies with the potential to draw you 2 cards. Completely game breaking Blizzard plz.

     
    Quote from HaveSomeRekage >>

    How is the Blade Flurry nerf justified exactly? Tinker's Sharpsword Oil is gone and the point of Wild is that there is no balancing for it. Maybe a bump to 3 mana would have been a decent nerf, but even then, the only good weapon buff that Rogue has is Deadly Poison and that card isn't even being run at the moment. And what would it be then? A two card combo that costs 6 overall and deals 3 damage to all enemies with the potential to draw you 2 cards. Completely game breaking Blizzard plz.

     the card needed a nerf, it was too strong of a board clear if you have weapon buffs, you could still play deadly poison and deal some damage, the card was busted, A nerf was justified, how the nerf was made isn't justified.
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Blade Flurry

    You totally ignored tempo rogue in your analysis only looking at miracle rogue and caverns below,

    tempo rogue is a tier 1 deck and it uses quite a lot of rogue cards, so it's not like it's "just another class tempo deck".

    Rogue is the best tempo class in the came, it was always the case just that msotly they had no sticky or swamish minions in the deck.

    shadowcaster is a 2 of in thempo rogue, has insane value with a lot of cards and goes well with shadowtepping cheapish minions.

    The bladeflurry nerf is justifiecd, the reasoning though is a lie, also the molten giant reasoning is a lie, they just wanted to delete the card from the game.

    Blizzard lied a lot in the last year nerfs, which were made in the worst possible way if they wanted to keep the card around somehow.. the only one that was still around is knife juggler.. which doesn't see play currently in zoo and tempo cause of better options and kelesath.

    Posted in: Card Discussion
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    posted a message on Noob Questions Regarding Wild / Standard

    I have most cards for wild but barely play it, if you need to catch up and want to play in higher ranks you need meta decks in standard, in wild you will probably never catch up, the more sets rotating the more powerful wild is a tewiires kore legendaries so wild is out of question if you aren't already engaged.

    dunno why people here act like they don't know what OP is talking about, it's quite clear despite using wrong terminology.

     

    anyway if you consider yourself a collector you should keep wild cards, if your collection is small and you need to use a bad deck to play, get rid of old cards..

     

     

    Posted in: General Discussion
  • 0

    posted a message on Why should Patches The Pirate be 2 mana costs?
    Quote from WorriedCheez >>

    I think the card should stay the same for the most part. One change is like to see is maybe adding a slight drawback to it. Something like "When patches attacks the enemy hero, permanently remove another legendary minion from your collection".

    That will teach those ass pirates a lesson. :)

     

     salt detected, what a dumb hate on the card, you can tech a golakka crawler or 2 if he bothers you that much
    I like CasmX suggestion.
    the op suggestion is just bad
    Posted in: Card Discussion
  • 0

    posted a message on Way to make Raza/DK priest less oppressive: nerf Raza the Chained
    Quote from asteroidm >>
    Quote from DoubleSummon >>

    the current problem with the deck right now is the ability to burst you from 32 only using 3 cards after raza+ anduin. and the FACT that the bigger the card pool is the stronger are singletons/highlander decks.

    So I expect razakus priest to be god tier next expansion unless they give priest warlock level of terrible cards or another "druid" appears.

    think the deck while oppressove to an extend HAS counter play and stuff you can do that matter.

     I think this is a fair fear to have.  Razakus is very strong now.  Giving priest even better spells or creatures could be pretty disastrous.  What three cards are you talking about by the way?  If you mean Velen, Mindblast, Holy Smite that doesn't quite work out. That is 2+4+10+4+4+4 = 28.  Also that is a 5 card combo essentially in a singleton deck.  I play priest a lot, I rarely get that combo, very rarely.  I can't imagine it's too common now which is the biggest reason why it's not broken now.  However if priest get even better nukes or generators it could get pretty nasty.  We'll have to wait and see.  If priest ever does get to far out of hand it'll get nerfed eventually, it just isn't there at the moment.
     Oh it's 28 damage? my bad was talking about velen + mind blast + holy smite (quick math 2+4+10+4+4+4=28) thought it was 32 peobably cause I saw it with the coin or soemthing
    it's a 5 cards combo but with the crazy amount of draw the deck has and the fact that they always mulligan for raza against control/midrange it's quite consistent at least part of it.
    Posted in: Card Discussion
  • 0

    posted a message on Way to make Raza/DK priest less oppressive: nerf Raza the Chained

    the current problem with the deck right now is the ability to burst you from 32 only using 3 cards after raza+ anduin. and the FACT that the bigger the card pool is the stronger are singletons/highlander decks.

    So I expect razakus priest to be god tier next expansion unless they give priest warlock level of terrible cards or another "druid" appears.

    think the deck while oppressove to an extend HAS counter play and stuff you can do that matter.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Bearshark
    Quote from LionelKane >>
    Quote from Zence >>
    Quote from LionelKane >>
    Quote from skitzy129 >>
    Quote from LionelKane >>

    Don't fantasy on Houndmaster, it is just a vanilla 4/3 minion 90% of the time.

     lol ok.  We'll see how you feel a month from now when midrange Hunter is punching you in the face with it every other game.  This card is very good and horrible for the game.
     I won't try to convince you that a 3 drop that dies to most 2 drops of the game is bad, I'll remind your comment, tho !
     Awkward......
    The nerfs hitting the best weapon of the game, which was the best counter to this card, and which made his deck a no longer tier 1, the judgement i've made towards Bearshark is no longer appliable, cards have change, so did the game and the meta.
    Still, my answer was targeted to someone who said this card would break the game, Midrange hunter still being in tier 3 (watch the new meta reports), so I was right.
    And now, please, have the decency to never reply to one of my comment with this kind of idiotic thought.
     True, bearshark saw no play before the axe and warleader nerf.. 
    Hunter is tier 3 now? he still seems powerful to me :/
    Posted in: Card Discussion
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