now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
@Teknican: The reason why I used the "1-Health" restriction is to mimic how Pokéballs work in the actual games. A pokémon needs to be low on Health in order to be captured by a pokéball and stealing your opponent's stuff is a Priest theme. I know there aren't any cards that interact with your opponent's minion's Health but again I put Pokémon flavor before Hearthstone flavor.
I like Master Ball especially for its resemblance to Entomb, but I like Poké Ball for being more ubiquitous and cheaper. Magikarp of course is a bit meme-y, but it's probably good in Priest Divine Spirit + Inner Fire OTKs if your opponent doesn't care about it.
One thing about Pokéball: It feels off in Priest... Like it should be in Paladin because they consider Health and Attack, whereas Priest is about attack-restriction and healing or granting health, not necessarily basing things off of attack values. If this was "Put an enemy minion with 1 or less Attack into your hand" (or even 2 or less) this would feel more flavorful to me, as it would be on par with Potion of Madness in terms of balance.
Otherwise, thoughts on these cards?
Blinkwolf : Oooooooh! That's a very interesting mechanic that you've translated. I quite like the idea. I essentially has a "self-draw" on it, and it's just a nice Beast for Beast Hunter. How does the UI work though? If this card is on top of your deck, it will show itself in your hand?
Morning Star: I've seen multiple concepts of this already. Trample is a popular CCG keyword after all. It's a nice control Weapon regardless.
Sandstorm Titan: Seeing as Quick Shot was extremely powerful, I am not a fan of this card. Giving a strong draw tool that only works in an aggressive deck might have horrendous consequences for the meta. You can just rush with Face Hunter and quickly build up with a hand that completely burts down your opponent's face. I also don't get how this fits this card's flavour nor mechanics. The card does not reference the original card's mechanics, and, flavorfully, I don't see what a Sandstorm Titan has to do with the effect.
Well I've gone ahead and submitted Blinkwolf, but I still liked that art of Morningstar!
Otherwise, when I was first reading the competition rules, I didn't see the problem (at least in terms of eligibility) of Sandstorm Titan:
Competition-Specific Restrictions:
Your card must use the art and name of a card from a CCG other than Hearthstone or WoW CCG. The card game MUST be a CCG/collectible card game (e.g. Magic: The Gathering, Yu-Gi-Oh, Pokemon TCG, Gwent, Shadowverse, etc.).
Everything else (e.g. cost, stats, card text, class, rarity) is up to you.
You must show/tell us what card you are alluding to (in a spoiler, preferably).
Check the spoiler below for some example cards provided by Cogito!
It says that cost, stats, card text, class, rarity are up to the creator. If card text doesn't mean "the effect the actual card has" I'm not sure what it is. If the intent of this week's theme is to recreate a card from another CCG as faithfully as possible, it should be more carefully laid out in the OP!
I actually like Reverberate, because it has positive synergies with Mana Wyrm and Flamewaker whereas Spellbender does not. Also this can counter OTKs as Spellbender specifies 'on a minion' whereas this can trigger off of Mind Blast. I like this better than Archangel of Tithes, moreso because the Archangel effect isn't well explored in HS— feels like just another way of making a taunt minion as your opponent will want to get rid of this double quick, esp. if they're playing aggro/token. Then again, against hard removal and pure control decks this card is really bad—it would probably fit better in Druid tbh as they have the most mana-manipulation mechanics (secondarily Warlock, where this could be "Whenever a minion attacks, destroy one of its owner's Mana Crystals" or something).
EDIT:
Thanks for feedback everyone.
@Teknican: The reason why I used the "1-Health" restriction is to mimic how Pokéballs work in the actual games. A pokémon needs to be low on Health in order to be captured by a pokéball and stealing your opponent's stuff is a Priest theme. I know there aren't any cards that interact with your opponent's minion's Health but again I put Pokémon flavor before Hearthstone flavor.
As for your cards, Sandstorm Titan is the best.
I understand now— makes sense. I'd submit it then, but it does seem pretty low-power given 1-Health minions aren't usually very impactful in the first place. Unfortunately I got nixed for Titan because the effect is either too OP/not flavorful enough (Hunter doesn't have low-cost high impact cards in the late game that could keep this running, and I'm not sure why people think Quick Shot is that insane, given that it's a 2 mana deal 3 that still ends up with you only having one card... only good in topdeck wars which doesn't usually happen against a control opponent). The effect doesn't match the original card, which is what I'm asking about— but it's too late now anyway! Just have to hope for the best with what I've submitted.
now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
Of your cards, I personally like your version of Blue Eyes White Dragon the best, (though the text of the 3/3 says Blu instead of Blue) but it seems weak because getting three copies of the card is pretty hard under most circumstances. Personally, I'd make the card say "Whenever you control 3 of these, merge them into 'Blue Eyes Ultimate Dragon'" and give the 9/9 Charge, because that way it would actually have an immediate effect on the board, instead of just being a big body to be removed. Compared to King Krush, I think it would be pretty well balanced.
This is the card I'm thinking of submitting at this point:
The art is from the card in the standalone version of Gwent, as it fits in a Hearthstone card a lot better, but the effect is based off of the in-game card from The Witcher 3's Gwent. It's a pretty obvious card to go in Freeze Shaman, that synergizes with Moorabi and Ice Breaker, and to a lesser extent 0-Attack minions like totems that you might have on the board. My only concern is that it might be too strong at 3 Mana, should I make it cost 4?
@TheProgenitor: Thanks! For the training center, I also thought about just making it "When you summon a minion, adapt it." Would that be better? Or still kind of boring? It works on SHRs, so if you play it turn 1, you can hero power turn 2 and get an upgraded guy
I like the Adapt idea, but it would be non-functional because of Deathrattles that summon minions. You could limit it to played minions, but then the card would lose a lot of potential. Maybe make it so you choose an upgrade when you play it, and it gives the upgrade to minions you summon?
now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
Of your cards, I personally like your version of Blue Eyes White Dragon the best, (though the text of the 3/3 says Blu instead of Blue) but it seems weak because getting three copies of the card is pretty hard under most circumstances. Personally, I'd make the card say "Whenever you control 3 of these, merge them into 'Blue Eyes Ultimate Dragon'" and give the 9/9 Charge, because that way it would actually have an immediate effect on the board, instead of just being a big body to be removed. Compared to King Krush, I think it would be pretty well balanced.
This is the card I'm thinking of submitting at this point:
The art is from the card in the standalone version of Gwent, as it fits in a Hearthstone card a lot better, but the effect is based off of the in-game card from The Witcher 3's Gwent. It's a pretty obvious card to go in Freeze Shaman, that synergizes with Moorabi and Ice Breaker, and to a lesser extent 0-Attack minions like totems that you might have on the board. My only concern is that it might be too strong at 3 Mana, should I make it cost 4?
It should probably cost 4. The effect is symmetric, but you won't be using this unless you're behind on board anyway, and as you said there are lots of possible synergies.
I have a bunch of ideas for this week, but I think these are 3 of the best. What you y'all think?
Abomination Awakened is meant as an early play for Handlock. If you go second, Life Tap turn 2 and 4, and play no cards except this, you can reach max hand on turn 4 and use him immediately, but your opponent would have built up a board by then and would have a turn to react. Galvanoth is one of my favorite MtG cards, so of course I had to make an HS version. I'm considering buffing his stats a bit since there's no guarantee of the effect doing anything. Primeval Titan is famous for being OP, so hopefully my version is more balanced.
Are card games other card games ? If the rules said the card have to come from a ccg, which I would say that you need to have a personal library of cards to make your decks out of, then Dominion and Smash Up won't be allowed, for example. I would say yes that they cant be used.
Archangel of Tithes is pretty cool. I'd vote for it for sure.
Uncle Pep's Caravan: Sweet! It has a nice little synergy with draw cards in Control decks, and in Warlock, this is just insane. This immediately reminds me of Handlock, and I'm always welcome to support for that archetype!
Devil's Pact: It's a nice card, but I feel like it's more of a Priest card than a Warlock card because stealing your opponent's minions is more of Priest's thing. It also Granted it costs 10 mana, and you need to have a minion on the board, but Zoolock tends to have minions 24/7.
Uncle Canya: Seems a bit too similar to Anu'barak. Also, it looks a bit too slow; technically, it's a Reinforce, but a putting a 2-cost Wisp in your deck doesn't seem worth it. I wouldn't go with this card.
Rotten Orange Tree: It's an interesting "draw" card no doubt, but it seems like such a big tempo loss to spend 4 mana for a such a slow effect that isn't immediate. Not to mention that certain spells are key in Druid e.g. Wrath and Wild Growth, and it doesn't really work if you put both of these spells into your deck (because then you might draw a dead card after you cast one of these).
Mussa the Moor: Ooooooh. That's a great stealing card, especially in a class that specializes in buffs! Hoever, it should probably be worded as "Whenever this attacks and kills a minion," when compared to The Boogeymonster.
Spy Mussel: I hate to break it to you ya, but one of the winners of a Weekly Card Design Competition had a similar effect. It was also a Rogue card, and it was also a 2-drop. However, instead of downright revealing the card, it would play the card's "played" sound; regardless, the similarity is apparent.
Oh no, you could've totally gone with Sandstorm Titan. It's technically legal.
My intention for this competition is that you were supposed to replicate a card from another CCG; I thought it was pretty heavily implied. I thought it was a fun challenge to try to encapsulate an idea without being too unoriginal.
I allowed people to just copy the name and art of a card from another CCG because I was worried that if I just made the theme as "imitate a card from another CCG", it would be too unfair for those who just played Hearthstone and no other CCGs. So, I decided to make it more open and less exclusive. Regardless, the idea of this competition is to allude to a card from another CCG; this is more of a flavourful theme. I thought it was a nice juxtaposition to my last theme (cycles), which was heavily mechanical-based.
However, even if we ignored the original version of Sandstorm Titan in another CCG, it still confusing as to why a Sandstorm Titan would allow you to draw cards if you had an empty hand. The flavour just doesn't make any sense. It's like as if I created a Hunter Spell depicting an Frost Arrow, and it Discovers a Beast
Oh my gosh, I LOVE this card from MTG! It's undoubtedly my favorite card in MTG (yes, I play Blue. And yes, I am aware that I am the scum of the Earth by doing so :P). I'm getting a major flashback of Innistrad.
The card itself is a superb Discover card that can be manipulated to produce a certain card; this can make some wicked combos with cards like Molten Reflection or Open the Waygate. It has an odd resemblance to my Anthology cycle though...
Anyways it should be worded as "Discover a spell you've cast this game." when compared to Arcane Giant and Yogg-Saron, Hope's End.Any thoughts on my cards?
Original Cards:
And yes, Jeskai (W/U/R) is my favourite colour combination :P.
I have a bunch of ideas for this week, but I think these are 3 of the best. What you y'all think?
Abomination Awakened is meant as an early play for Handlock. If you go second, Life Tap turn 2 and 4, and play no cards except this, you can reach max hand on turn 4 and use him immediately, but your opponent would have built up a board by then and would have a turn to react. Galvanoth is one of my favorite MtG cards, so of course I had to make an HS version. I'm considering buffing his stats a bit since there's no guarantee of the effect doing anything. Primeval Titan is famous for being OP, so hopefully my version is more balanced.
The originals:
Also, bumping my cards.
Abomination Awakened: Handlock and Demonlock support? Heck yeah! This is a great AoE and strong Demon card that encourages a Control playstyle where you try to play as many (basically, Handlock :P). It's also a beefy pseduo-Taunt because your opponent wants to kill this before it gets it's AoE effect. It's Demon Tribe also makes it work nicely with Bloodreaver Gul'dangerous. This is undoubtedly your best card.
Galvanoth: I think that this a bit too random for my liking. It's essentially a weak 2/6 with a questionable gain; you need to have this survive a turn, which is incredibly difficult. Servant of Yogg-Saron has a more immediate effect and greater stats, and it doesn't seen any play; I don't see how this would either.
Primeval Titan: That seems way too OP when compared to Cutpurse. Innervate is an extremely powerful Ramp card, and giving more of them to Druid seems like a bad idea, especially considering the current meta.
What's the point of saying you destroy a random minion for each 10 dust obtained? The amount of dust you obtain isn't random, so you'll always destroy the same number of minions. You should just state the number.
now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
Hi there..
A 2/1 (like the originall card) or a 2/2?
You can find me here! Good luck everyone!
Here is a new idea. Is it balanced?
Thanks for feedback everyone.
@Teknican: The reason why I used the "1-Health" restriction is to mimic how Pokéballs work in the actual games. A pokémon needs to be low on Health in order to be captured by a pokéball and stealing your opponent's stuff is a Priest theme. I know there aren't any cards that interact with your opponent's minion's Health but again I put Pokémon flavor before Hearthstone flavor.
As for your cards, Sandstorm Titan is the best.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
It says that cost, stats, card text, class, rarity are up to the creator. If card text doesn't mean "the effect the actual card has" I'm not sure what it is. If the intent of this week's theme is to recreate a card from another CCG as faithfully as possible, it should be more carefully laid out in the OP!
I actually like Reverberate, because it has positive synergies with Mana Wyrm and Flamewaker whereas Spellbender does not. Also this can counter OTKs as Spellbender specifies 'on a minion' whereas this can trigger off of Mind Blast. I like this better than Archangel of Tithes, moreso because the Archangel effect isn't well explored in HS— feels like just another way of making a taunt minion as your opponent will want to get rid of this double quick, esp. if they're playing aggro/token. Then again, against hard removal and pure control decks this card is really bad—it would probably fit better in Druid tbh as they have the most mana-manipulation mechanics (secondarily Warlock, where this could be "Whenever a minion attacks, destroy one of its owner's Mana Crystals" or something).
EDIT:
I understand now— makes sense. I'd submit it then, but it does seem pretty low-power given 1-Health minions aren't usually very impactful in the first place. Unfortunately I got nixed for Titan because the effect is either too OP/not flavorful enough (Hunter doesn't have low-cost high impact cards in the late game that could keep this running, and I'm not sure why people think Quick Shot is that insane, given that it's a 2 mana deal 3 that still ends up with you only having one card... only good in topdeck wars which doesn't usually happen against a control opponent). The effect doesn't match the original card, which is what I'm asking about— but it's too late now anyway! Just have to hope for the best with what I've submitted.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Here is my submission. The wording is correct?
I want a new title, but Flux won't let me have one,
Of your cards, I personally like your version of Blue Eyes White Dragon the best, (though the text of the 3/3 says Blu instead of Blue) but it seems weak because getting three copies of the card is pretty hard under most circumstances. Personally, I'd make the card say "Whenever you control 3 of these, merge them into 'Blue Eyes Ultimate Dragon'" and give the 9/9 Charge, because that way it would actually have an immediate effect on the board, instead of just being a big body to be removed. Compared to King Krush, I think it would be pretty well balanced.
This is the card I'm thinking of submitting at this point:
The art is from the card in the standalone version of Gwent, as it fits in a Hearthstone card a lot better, but the effect is based off of the in-game card from The Witcher 3's Gwent. It's a pretty obvious card to go in Freeze Shaman, that synergizes with Moorabi and Ice Breaker, and to a lesser extent 0-Attack minions like totems that you might have on the board. My only concern is that it might be too strong at 3 Mana, should I make it cost 4?
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Are card games other card games ? If the rules said the card have to come from a ccg, which I would say that you need to have a personal library of cards to make your decks out of, then Dominion and Smash Up won't be allowed, for example. I would say yes that they cant be used.
@Teknician
Oh no, you could've totally gone with Sandstorm Titan. It's technically legal.
My intention for this competition is that you were supposed to replicate a card from another CCG; I thought it was pretty heavily implied. I thought it was a fun challenge to try to encapsulate an idea without being too unoriginal.
I allowed people to just copy the name and art of a card from another CCG because I was worried that if I just made the theme as "imitate a card from another CCG", it would be too unfair for those who just played Hearthstone and no other CCGs. So, I decided to make it more open and less exclusive. Regardless, the idea of this competition is to allude to a card from another CCG; this is more of a flavourful theme. I thought it was a nice juxtaposition to my last theme (cycles), which was heavily mechanical-based.
However, even if we ignored the original version of Sandstorm Titan in another CCG, it still confusing as to why a Sandstorm Titan would allow you to draw cards if you had an empty hand. The flavour just doesn't make any sense. It's like as if I created a Hunter Spell depicting an Frost Arrow, and it Discovers a Beast
Any thoughts on my cards?
Original Cards:
And yes, Jeskai (W/U/R) is my favourite colour combination :P.
gerous. This is undoubtedly your best card.Any thoughts on my cards?
Original Cards:
What do you guys think of this one?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition