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    posted a message on WCDC Season 9 Finale - Mini Comp #2 (Submission)

    "But I will wear my heart upon my sleeve
    For daws to peck at: I am not what I am"
    -
    Iago, the cunning villain from the play Othello who is known for his duplicity. Othello was written by William Shakespeare, who was born on 4/26.

    Just an Act:


    Basically, Just an Act (Get it cause 'act' as in Act III and acting?) allows you to Discover one of the Dalaran Heist cards for you to use this turn only, similar to Sir Finley Mrrgglton . Meaning, at the end of your turn, it switches back to Just an Act similar to Dr. Boom, Mad Genius .

    Cards that refresh the hero power allow you to use the Discovered Hero Power again, not Just an Act .

    Dalaran Heist Hero Powers:

    Druid:

    • Shapeshift. 2 Mana: +1 Attack this turn. +1 Armor.
    • Lifebloom. 2 Mana: Restore a minion to full health.
    • Touch of Bark. 2 Mana: Give a minion +1/+1.

    Hunter

    • Steady Shot. 2 Mana: Deal 2 damage to the enemy hero.
    • Opportunist. 2 Mana: Give a minion +2 Attack this turn.
    • Pet Training. 1 Mana: Add a 1/1 Shifting Chameleon to your hand.

    Mage

    • Fireblast. 2 Mana: Deal 1 damage.
    • Burning Wit. 1 Mana: Reduce the cost of a random card in your hand by (2).
    • Frostburn. 2 Mana: Freeze a character. If it’s already Frozen, deal 2 damage.

    Paladin

    • Reinforce. 2 Mana: Summon a 1/1 Silver Hand Recruit .
    • Backup. 2 Mana: Add three 1/1 Silver Hand Recruit s to your hand.
    • Boon of Light. 1 Mana: Give a friendly minion Divine Shield.

    Priest

    • Lesser Heal. 2 Mana: Restore 2 Health.
    • Distort. 2 Mana: Swap a minion’s Attack and Health.
    • Soothe. 1 Mana: Give a minion -2 Attack until next turn.

    Rogue

    • Dagger Mastery. 2 Mana: Equip a 1/2 Dagger.
    • Yoink. 2 Mana: Add a random card to your hand (from another class).
    • Cut-less. 2 Mana: Deal 2 damage to an undamaged minion.

    Shaman

    • Totemic Call. 2 Mana: Summon a random Totem.
    • Evolution. 2 Mana: Transform a friendly minion into one that costs (1) more.
    • Refresh. 1 Mana: Draw a card. Overload (1)

    Warlock

    • Life Tap. 2 Mana: Draw a card and take 2 damage.
    • Pain Split. 2 Mana: Take 2 damage. Deal 2 damage.
    • The Pact. 2 Mana: Take 2 damage. Summon a 2/2 Imp .

    Warrior

    • Armor Up!. 2 Mana: Gain 2 Armor.
    • Invigorating Brew. 2 Mana: Deal 1 damage to a minion and give it +2 Attack.
    • Undermine. 2 Mana: Shuffle two Explosives into your opponent’s deck (Deal 2 damage when drawn).

    Ragnaros

    • Any Dalaran Heist Hero Power

    Credit: https://www.metabomb.net/hearthstone/gameplay-guides/hearthstone-the-dalaran-heist-guide-3

    Posted in: Fan Creations
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    posted a message on Thank you all the wonderful people at Hearthpwn

    awwwwwwwwwe...thanks luv <3 I'll miss this site...

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.20 - Submission Topic

    Healing and buffing both count as increasing health. Rings a bell?

    Posted in: Fan Creations
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    posted a message on Is SN1P-SN4P too good?

    FOR THOSE WHO THINK THIS IS JUST ANOTHER COMPLAINT THREAD

    That is all.

     

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    Alright so. Are we allowed to create Legendary minions? I know we aren't allowed to use named heroes. But are we allowed to make a Legendary minion that is based on a basic unit? (e.g. Steve, the Laziest Peon)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from linkblade91 >>
    Quote from thepowrofcheese >>
    Quote from ZardozSpeaks2 >>

    Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....

     

    Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.

     You wouldn't even notice their existence if I could keep up :/

    This may have to do with the fact that MUCH more people got involved in the WCDC than previous ones. Mostly cause there was no restraint on the theme so they could've submitted an integration problem as a card for all they cared. On the bright side, that means much more people will get involved; on the downside, poor Linky here has to teach every novice that ye can't just post comments in the submission.

    Pats the Linky

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    "SWOOP! SWOOP! That's the sound of da dragon. SWOOP! SWOOP!"

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from Kovachut >>
    Quote from Cogito_Ergo_Sum >>
    Quote from thepowrofcheese >>

    My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...

    I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.


    Here's my cards if you wanna input feedback :3.

    Hey. Glad to see you being active again.

    Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.

    Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:

    Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.

    Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.

    Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.

    Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.

    Thanks for the feedback! Ye, I'm hoping to be a bit more active now that my life is slightly less out of order. I'm starting with normal cards for now to get back into the swing of things. :3 I may brainstorm more radical creations though, but for now I'll stick with Dragon Swoop


    AWWWWE, Lassy, Trusty Companion is soooo cute!!! I absolutely adore it's flavour, and I think it's balanced since you have to slot in a very weak card for a pseudo Ice Block. That being said, it is a bit too weak for stats, and it does only prevent one lethal blow. I'm sure that bumping it up to a 1 mana 1/1 is no issue.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic
    Quote from thepowrofcheese >>

    My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...

    I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.


    Here's my cards if you wanna input feedback :3.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.16 - Submission Topic

    If I had a nickel for every time I've heard "Oh no, there's too many of them!"...

    Posted in: Fan Creations
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    posted a message on List of Cycles in Hearthstone

    Updated with Rise of Shadows. I'm considering the other suggestions people have made. So this might be updated again Soon™.  :3

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic
    Quote from linkblade91 >>

    I updated Flow Like Water and Herald of Flame; still looking for opinions on the preferred submission.

    • FLW has more appropriate phrasing, although Divine Shield is not all that "Elementary". Might dump this one.
    • HoF has changed its mechanic from Discard to Reveal; that should put it better in line with the Mage's gameplay. Still think this one could be "all enemies" at 7 or 8-mana, and/or maybe you get to choose the revealed minion.

    Got a vote for Primal Fury from Wailor, and now I'm thinking to roll the dice with that one considering it's the most unique of the three.

    I really love Primal Fury as it does buff Attack Druid, but I'm not particularly sure if the Attack lasts on your opponent's turn. If it does, then it is waaaay too strong. Otherwise, it might be a bit weak for its cost because I'm assuming you're gonna want to get 3 hits with this before you swap. So you can probably change its Cost to 3 like Shadowform; the Twinspell's copy would also be less of a major tempo loss if it was 3-Cost as well.

    Divine Shield spells tend to stay in Paladin, and they rarely go anywhere else (with the exception being Elixir of Purity, which is hard to achieve and was likely chosen cause they ran out of options to pick :P). So I wouldn't use Flow Like Water.

    Herald of Flame is a nice parallel to Dragon's Fury, and the flavour seems really sweet. It also fits nicely into Khadgar Dragon Mage, and that is undoubtedly one of my favourite decks from the rotation, so that gets an instant thumbs up. However, it does seem a bit powerful though when compared to Flamestrike and Excavated Evil because you tend to have mostly >4-Attack minions in Control Mage nowadays with Mountain Giant, Kalecgos, Crowd Roaster, Astromancer, Twilight Drake, and so forth, so you may want the card to affect ALL minions. This is definitely the card to choose though.


    Here's my cards if ye wanna criticize em. :3

    Reminders of what Dragon's Fury and Dragon's Breath are (with new expac logo) are below. I wanted to complete the 5-Cost Dragon Spell Mega-cycle with a Rare card with a reference to Dragoncaller Alanna. :3

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic
    Quote from santojon >>
    Quote from Yucca_Colbal >>
    Quote from santojon >>

    I have 2 options to submit. wich one is better?

    "Fel is fine, caution with the love. It can hurt."

    "Uhmm... so warm."

     maybe reword Fel in Love to this

    [Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]

     

    Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain

    Rewording the card will be like:

    I give another try with 'Touch the Lava':

    Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.

    With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.

    I do like Fel in Love cause it does make use of the Warlock's self-sacrifice quite well. It does seem a bit too cheap for the cost as you can easily cast a Mind Control on a 5-cost minion like Zilliax. According to Life Tap, taking 2 damage typically gives a 1 mana reduction (All basic hero powers are worth 0 mana), so presuming that the average minion cost is around 5, you get a 2.5 mana reduction off of Mind Control. So maybe you should make it cost 7; it's not that bad if you kept it as-is at 6 mana. Also, it seems a bit weird for Warlock to sport a mechanic that's typically found mainly in Priest, but I digress. The flavour is quite cute tho. :3

    Touch the Lava is a neat, balanced little control card, but as it currently stands, Warriors already have a lot of board clear and Control Warrior really doesn't need anymore support. So I'd go with the other card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.15 - Submission Topic

    "No u."

    An attempt at making a fair AoE for Priests. This is great against Aggro decks...provided they attack first, but only situationally good against Control and Combo who know needs to consider if they should mindlessly hit face or not. Think of it as a super Vaporize . The Twinspell effect allows you ensure another attempt against a rather swarmy Aggro deck (*cough* Soul of the Forest *cough*), BUT now your opponent is aware of its existence, allowing for counterplay (e.g. they could just not attack and build up a board AND THEN attack, either way you still get to stall a little).

    What it looks like if you took damage:

    Posted in: Fan Creations
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    posted a message on Clarification on Rise of Shadows Free Packs Quest Chain

    Maybe it's for all regions I guess? That's quite curious...

    It could also be at the expac release time as you've said.

    Posted in: News
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