I've been trying to figure out aggro Healadin ever since Kobolds and Catacombs gave us Lesser Pearl Spellstone, but it hasn't exactly been a great deck. Hopefully, High Priest Thekal will add to the deck, because if not, the archetype will never work :/
Even if it doesn't, I'm going to be jamming a lot of Soup Vendors and Benevolent Djinns over the next four months, so I guess control Healadin is second on my list.
Druid is well known for having poor removal, and this card pushes the envelope a bit. For the same rate as
Starfall
, you can kill a larger minion, or you can get yourself a good number of tokens from a smaller minion. This is card may be more similar to
Living Mana
than
Starfall
though, since you can use it on a 1-Health minion to summon 4
Treant
s without losing mana. However, this card is much more limited with a maximum of 4 tokens, and requires a minion with very low Health to get that many.
This is a tool similar to Ice Block for Rogues, (naming intentional) but it's purely to gain extra time for an answer, and not to stall for a specific combo. This also has more interesting counter play than Ice Block, because while dealing maximum damage before breaking the block is important, dealing maximum damage on the lethal hit to force discard is just as important, and you have to balance between depriving your opponent of tools and sneaking in the extra points of damage that might lead to a victory.
Flavor wise, this is a metaphorical stumbling block for your opponent because it puts off lethal for a turn, and a literal blocking of damage for you that severely damages your game plan, as if your hero had physically stumbled while blocking a blow.
A big, beefy four-drop for aggro, this card seems like it might go the way of the
Flamewreathed Faceless
, but it has some hidden downsides. It's text says whenever it kills a minion, not ATTACKS and kills a minion, so your opponent can trade in their minions for Skeletons that the Restless Revenant can't kill, because each one he does will simply replace itself. If your opponent has any number of small minions to trade, or can keep you from getting any other minions to clear a path for the Revenant, this gets stuck behind a wall of Skeletons.
This is my initial idea, it can either be a Dirty Rat that steals your opponent's card, a way to cheat out a big card on turn 6, or a 6 mana 7/7. The stats aren't usually important in constructed, which is why I figured I'd push them a bit, but this can also serve as a pretty good arena card.
Sure, he's an "epic hero" and all, but he's still mad he doesn't get a Hero Power. Or Armor.
There are wordplay cards for all the other rarities in the thread, but none for Epics. Every Epic card you play is a continuation of this hero's journey, letting him grow in power and glory. Warrior has historically had some very good, cheap epics like
Shield Slam
,
Bring It On!
and
Dead Man's Hand
, so this shouldn't be too hard to activate.
0
I've been trying to figure out aggro Healadin ever since Kobolds and Catacombs gave us Lesser Pearl Spellstone, but it hasn't exactly been a great deck. Hopefully, High Priest Thekal will add to the deck, because if not, the archetype will never work :/
Even if it doesn't, I'm going to be jamming a lot of Soup Vendors and Benevolent Djinns over the next four months, so I guess control Healadin is second on my list.
0
0
Choosing one from two options:
2
Inb4 Weasel Tunneler reprint to give Quest Priest a THICC sendoff
-1
Ticket Scalper will be good if they print a 3-drop Pirate lord that gives them Rush, which I can see being something like a Rogue Epic 3/3
80
Druid is well known for having poor removal, and this card pushes the envelope a bit. For the same rate as Starfall , you can kill a larger minion, or you can get yourself a good number of tokens from a smaller minion. This is card may be more similar to Living Mana than Starfall though, since you can use it on a 1-Health minion to summon 4 Treant s without losing mana. However, this card is much more limited with a maximum of 4 tokens, and requires a minion with very low Health to get that many.
0
Bolvar, Fireblood
5
0
This is a tool similar to Ice Block for Rogues, (naming intentional) but it's purely to gain extra time for an answer, and not to stall for a specific combo. This also has more interesting counter play than Ice Block, because while dealing maximum damage before breaking the block is important, dealing maximum damage on the lethal hit to force discard is just as important, and you have to balance between depriving your opponent of tools and sneaking in the extra points of damage that might lead to a victory.
Flavor wise, this is a metaphorical stumbling block for your opponent because it puts off lethal for a turn, and a literal blocking of damage for you that severely damages your game plan, as if your hero had physically stumbled while blocking a blow.
16
"I know you're undead, but what am I?"
A big, beefy four-drop for aggro, this card seems like it might go the way of the Flamewreathed Faceless , but it has some hidden downsides. It's text says whenever it kills a minion, not ATTACKS and kills a minion, so your opponent can trade in their minions for Skeletons that the Restless Revenant can't kill, because each one he does will simply replace itself. If your opponent has any number of small minions to trade, or can keep you from getting any other minions to clear a path for the Revenant, this gets stuck behind a wall of Skeletons.
The Token:
2
It's going to be Murloc themed
4
0
This is my initial idea, it can either be a Dirty Rat that steals your opponent's card, a way to cheat out a big card on turn 6, or a 6 mana 7/7. The stats aren't usually important in constructed, which is why I figured I'd push them a bit, but this can also serve as a pretty good arena card.
1
Sure, he's an "epic hero" and all, but he's still mad he doesn't get a Hero Power. Or Armor.
There are wordplay cards for all the other rarities in the thread, but none for Epics. Every Epic card you play is a continuation of this hero's journey, letting him grow in power and glory. Warrior has historically had some very good, cheap epics like Shield Slam , Bring It On! and Dead Man's Hand , so this shouldn't be too hard to activate.
0
Tome of Intellect is it.