Grimscale witch doctor: what a better wording for this card? i want to make all card with overload have a choice, it can be played using overload or use voodoo and take damage equal to its overload cost.
Bloodmage summoner: similar with Summoning Stone, but have better stats because you must choose to pay with health to summon extra minion.
Bloodmage cloner: inspired by Fandral Staghelm, whenever you pay health cost of minion with voodoo, you also summon its another options (without paying voodoo). non-voodoo options doesn't trigger its battlecry.
mini Faceless Manipulator, cheaper but have limited power. can be useful to make enemy trade their minion if they doesn't have any removal. or copy Nerubian Egg, Devilsaur Egg, Runic Egg and trigger its deathrattle. have similar combo with Faceless Manipulator but only with minion that cost 4 or less.
Both ideas was used before, I can even show you what I was going to submissions with:
And someone used the Warlock one idea as well, tho I don't want to search for it. Just know that both ideas were used before. Well, great minds think the same, am I right? :)
My card for 100% sure, now only Flavors
Flavors:
Flavor Text: He's so HOT!
Entry: "I'm melting!"
Attack: "Feel my heat!"
Death: "It finally happened..."
well.. since it's similar with my idea. i love it.. but when it takes fatal damage, will it survive as 0/6? i think it'll be better with "if this minion survives damage".
i think i'll go with another card..
some new idea:
what do you think?
I really like the first one. Fits Rogue flavor and can be used (especially in arena, so I think Rare would be better). Name is cool, tho I would use for example: Forging Shadow, or Unstable Illusion, or Shadow Reflection. It's only my opinion tho :) And the idea is original and simple. Best to play this minion when you have Taunt, in other scenario it can be just perfect answer to a minion like Water Elemental, enemy has 3/6, you're playing this and you have 6/3 that Freezes enemy, and Mages doesn't want to take damage, so either they use removal or just trade their minion that costs 4 into a minion that costs 2. I'll vote for it definitly.
need a feedback, i try to make another options:
it'll copy automatically when there's a minion in front of it (aura), if there's no minion or between two minion, this will transform back into its original form. it's like mirroring enemy. what do you think? which one better with the first one?
Both ideas was used before, I can even show you what I was going to submissions with:
And someone used the Warlock one idea as well, tho I don't want to search for it. Just know that both ideas were used before. Well, great minds think the same, am I right? :)
My card for 100% sure, now only Flavors
Flavors:
Flavor Text: He's so HOT!
Entry: "I'm melting!"
Attack: "Feel my heat!"
Death: "It finally happened..."
well.. since it's similar with my idea. i love it.. but when it takes fatal damage, will it survive as 0/6? i think it'll be better with "if this minion survives damage".
"Someday i'll be just like you..gi.. i mean yu-gi"
Pint-Sized Summoner for spell. If you cast 2 spells last turn, the first spell you play this turn costs (2) less. If you not play any spell this turn, the cost of first spell you play next turn will not reduced. The more you play spell this turn, the first spell you cast next turn will cost low and lower..
now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
4
"from a little spark may burst a flame"
fireball for everyone, execute all damaged minions, silence all minion, everything is possible
0
1st void bender only affect card with "target choosen randomly", "to a random minion", "to a random enemy" kind of card
2nd void bender affect all targeted spell/minion effect and it's like have Mayor Noggenfogger on board, but always target this minion instead
6
"You can't fight on an empty stomach"
0
warshadin : for all warlock, shaman, and paladin quest
waradin magist : for all warrior, paladin, mage, and priest quest
hara heta : Raid the Sky Temple, Making Mummies, Activate the Obelisk, Corrupt the Waters, The Marsh Queen, Open the Waygate, The Last Kaleidosaur, Awaken the Makers, Unite the Murlocs, Fire Plume's Heart
0
0
need feedback on idea and wording..
Grimscale witch doctor: what a better wording for this card? i want to make all card with overload have a choice, it can be played using overload or use voodoo and take damage equal to its overload cost.
Bloodmage summoner: similar with Summoning Stone, but have better stats because you must choose to pay with health to summon extra minion.
Bloodmage cloner: inspired by Fandral Staghelm, whenever you pay health cost of minion with voodoo, you also summon its another options (without paying voodoo). non-voodoo options doesn't trigger its battlecry.
0
Ornery Direhorn
a class card with 3 keyword or more
4
"Face your own shadow!"
mini Faceless Manipulator, cheaper but have limited power. can be useful to make enemy trade their minion if they doesn't have any removal. or copy Nerubian Egg, Devilsaur Egg, Runic Egg and trigger its deathrattle. have similar combo with Faceless Manipulator but only with minion that cost 4 or less.
0
wording from black pawn
0
what do you think?
0
0
Burgle
spell with 2 (two) on its text
5
"Someday i'll be just like you..gi.. i mean yu-gi"
Pint-Sized Summoner for spell. If you cast 2 spells last turn, the first spell you play this turn costs (2) less. If you not play any spell this turn, the cost of first spell you play next turn will not reduced. The more you play spell this turn, the first spell you cast next turn will cost low and lower..
0
now everyone can be DK rexxar, minions tribe on battlefield will not combined with another tribe from minion on your hand. buff-ed minion will lose its buff if targeted. Cost and stats of minion on your hand taken as its original (not affected by handbuff, Emperor Thaurissan, or Freezing Trap).
if used on turn 8 with fusion sage as target, its like summon random minion from your hand and give it +4/+4. broken? should it only can be fused with another minion with same rarity? same tribe? or must be class card? how about shuffle polymerization to your deck like elise and slightly buff fusion sage stats or reduce its cost?
0
first idea:
since it has three heads, it can attack up to three enemy minions
synergy with Mirage Caller Sudden Genesis Herald Volazj Molten Reflection Shadowcaster Simulacrum Moorabi or Barnes Shadow Essence and keep it alive till you draw the one in your deck
that art not fit well, also so many art for blue eyes
another idea:
"Someday i'll be just like you..gi.."
Pint-Sized Summoner for spell