Quote from Archangel2736 jumpI think 1% to get legendary is for number of cards. So, if open 20 packs, that's around 100 cards. Also, there is an algorithm that checks the number (8-20 packs for 1 legendary as average) open packs to guarantee a legendary. I say this because since last year, from 8-20 packs, I get at least 1 legendary.
That's bullshit. I've had many times where i opened at least 30 packs without getting any legendary. And at TgT launch I've read many posts here on Hearthpwn of people saying they opened like 50 packs without getting a single legendary or even over 50 while only getting one.
25
It's supposed to be aggro beats midrange, midrange beats control, and control beats aggro.
Feels closer to this:
And each expansion Blizz decides a class or two that gets to take Patrons spot as center of the universe. Shouldn't be that hard to make a somewhat balanced game. Atleast work on your triangle and making it better and more balanced and away from the OP rotation that most games go with these days.
Broken / flopping trinagle is major problem. Decision needs to be made on which way the triangle goes, and then stick to it. Aggro has never had a weak matchup, control has barely ever existed.
Aggressive low cost cards with high health (or other form of protection): makes aggro too strong, board clears ineffective = no control
Single card win conditions: Makes aggressive midrange / tempo too strong. Just adding one or two of these types of cards to a deck changes a control deck into a midrange one, and aaverage midrange deck into a very aggressive one.Already discuseed this above so I'll just list 'em.
-4
Racism isn't the issue.
I mean, Twitch chat is always a bunch of terribly parented children spamming garbage about what they see. It ain't about racism, it's about twitch chat needing to get altruistic and care about not hurting other people's feelings. It goes so far beyond racism, they act that way toward EVERYONE, it has nothing to do with color.
Acting like it is a racism issue, just gets people to pass over the real problem, the fact that everyone in the age acts like an asshole and thinks its great. "You can't tell me what to do," is what they say. But someone like their parents needs to. Aristotle believed persons are formed in their youth, and if not raised properly they may just be permanent shitty people, beyond hope. And to some degree he is right, some people are so dangerous that they must be contained indefinitely to protect the rest of society.
Parents really got to get on their shite, and lay down some law in their households. As ancient Chinese war wisdom would have us know, "control the mothers and you control the entire nation." For centuries strategists have realized that if you own the mothers of a nation, you control the entire future of that nation, as the mothers mold the future generations to come. The mother is the most important person to the child.
Feminism has shit upon us. No more mothers to properly raise their children = generation of assholes. Seriously all you women out their, raising children is the most courageous, useful, honorable, productive, rewarding thing in the world. And good mothers might be the #1 commodity the world is lacking right now.
As a wise man once noted, "If I could bring the famous artist Michelangelo back from the dead, there isn't a stadium big enough to contain the number of people that would want to see this greatest of artists. And yet just the average good mother is someone who is better than Michelangelo."
Feminism and working mothers are destroying our families and the future of our children.
CALLING ALL GOOD MOTHERS. PARENTING REQUESTED.
3
1
Five health is too much. This is why aggro never has a counter.
Board clears won't do anything to a 5 health. And they can't really make super strong board clears or they would ruin midrange minions. A triangle needs to exist. I'm not saying aggro should be bad, it certainly needs to exist, but something needs to check it.
It's supposed to be Midrange beats Control, Aggro beats Midrange, but then Control beats Aggro. The first two are generally true, the faster deck wins. But control has never really dominated aggro, and it needs to.
Blizz needs to make strong decisions on what minions can fit what decks. If there is even a chance that is can be used in an aggressive deck list, they absolutley need to have low health. It is the only way I can see to fix the broken triangle.
3
1
Do you like combo decks or midrange decks?
Do you like Rogue or Paladin?
Rogue, Combo---->Xaril
Paladin, Midrange---->LightRag
2
2
I don't get why people are calling this bad.
If you are playing a mill deck, or even some fatigue decks, this is nearly the best 2 drop you can get.
It's not like they can leave him alive to get the "benefit" of the draw, cause he's got stats. An opponent not killing him, to get draw, would be about as useful as playing the original Nat Pagle for the draw.
He may not fit in every deck. But in the decks he does fit, he is practically the best card that you can get for 2 mana.
4/5 - Very good
1
Of course the one minion that is essentially unchanged from the nerfs is Knife Juggler.
NOT HARD ENOUGH BLIZZ. You were supposed to break his legs with that nerf bat, get in touch with your inner Harding.
I mean, is this even a nerf? All the bad shit he does, all the reasons that people hate this minion are still here. All the decks that wanted to play him will still play him, zero hesitation since his nerf is such a feather tap.
A lot of the other nerfed cards got messed up bad, some might not see play ever again, or atleast will see significantly less play. But not Knife Juggler, zero change. Will be played as much after the nerf as he was before. Balance is faliure.
1
It seems like Blizzard is really pushing two deck types for Paladin this expansion: Control and Flood/Token/Inspire. Love em both.
Control
I really hope this is the strongest new Paladin deck. Ragnaros, Lightlord is looking awesome for this deck, and Forbidden Healing looks like it could fit in Reno Paladin.
Token/Inspire
I really want this deck to work. Stand Against Darkness could be great for this deck. Not a super powerful card, but in this deck it could work. Not all cards can be homeruns, and this is a pretty cool minor card. When INspire first arrived, people were considering Silver Hand Knight for flood decks, and if there is ANY Recruit synergy, this card is probably better on 5 mana than Silver Hand Knight.
They pushed this deck in TGT but failed by Silver Hand Regent being too weak. Once again Steward of Darkshire being too weak to play on curve will ruin this deck. A little more understandable since Steward can be used in pure AGGRO decks, which I feel is not the intention for this card, but all the more reason for why Silver Hand Regent should have been a 2/4. Or to design the card for only non-aggro decks, like SHR was.
Just give us the useful 3 drop needed to build this deck around.
Flamewaker - 3 mana 2/4. The text protects itself, if there ever was a card that shouldn't be a 2/4 this is it. Silver Hand Regent and Steward of Darkshire have to combo just to get a board and still be weak to board clears while you wait another turn to actually use the tokens. Flamewaker text is also much, MUCH easier to activate, than a once per turn, weak, tempo losing, 2 mana Hero Power.
Imp Gang Boss - Another card that begs the question: Why the hell are the Paladin 3 drops 3/3 instead of 2/4? Imp Gang Boss, guaranteed to eat a silence or be 3/5+ of stats for only 3 mana. Way too much value to get for simply playing it on curve, no requirements.
Seriously makes no sense. The cards that don't need to stick around to use the text have great health. The cards that absolutely need to stick to get any use of the text are weak, making them bad cards, cause they don't have an immediate impact, and can't stick around to make any impact. I really like the idea of this deck. Give it to us or stop teasing it.
Murloc Flood
I feel this deck plays very similar to the Token/Flood deck. Continually flood the board with weaklings and eventually some will stick, however I feel the Morloc version is the aggro, early draw dependent deck, while the Token Silver Hand Recruit version is the more midrange/controlling version.
Vilefin Inquisitor is great for this deck. As someone who actually played the Murloc Flood deck before the charge combo, I can say Hero Powering a SHR was always the worst, and even once or twice could lose you the game. Now that they will be Murlocs, this deck might actually have a chance. Though since it is such an early game combo, it will probabaly never be all that consistent, similar to mech mage. But a great fun deck to see supported even if it isn't all that competitive.
OLD DECKS
I actually like that the cards we have seen don't seem to support any of the current Paladin decks. Nothing to help aggro, maybe Steward, but I really think people are overestimating her. Nothing helps the Secret Paladin, or Murloc Charge Combo. Nothing for Midrange decks, which in all honesty no deck should be Midrange without some other theme to restrict it. Just having best on curve in every mana slot does not a fun deck make.
Early Game / Owl / BGH
The only problem I'm seeing is our early game is terrible, which is why pre-GvG paladin was so bad. And if they remove Owl and BGH, Paladins are going to hurt more from that than other classes. Owl and BGH are practically Spells for Paladin. Paladin has been SO EXTREMELY NEGLECTED in the removal / spell category, that minions with effects are our spells. And we still haven't seen any early game to replace Shielded Minibot or Muster for Battle. Where is our control 1 drop? Vilefin is for 1 deck only.
If the last 4 cards aren't an amazing early game minion, recruit synergy, decent weapon, a mage-level damage spell, and/or some decent removal, it might just end up being the same as pre-GvG: Too weak of an early game to compete with anything.
LOE vs WOG
Also just an outside observation: LOE had 2/45 cards with RNG elements and that is why it is considered the best set of cards they have ever released. Already this set has 15 last time I checked, around 25% of the set is RNG. NOT LOOKING GOOD.