• 25

    posted a message on Call of the NERF! (nerf Call of the Wild)
    Quote from Gucciboi23 >>

    tbh it should be nerfed to atleast 9 mana becuase it is 3, 3 mane drops, however these 3 mana drops are over stated so much that they are more like a 3½ mana card and it is 3 cards in 1 so it should be one extra mana for that aswell.. so make it 11½ mana.. or atleast 10 mana and it would be okay

     Good stuff. Not sure what would balance it, 10 mana is probably appropriate. Sure seems like this card should have never been printed at this cost.
    One card win conditions are not good for the game. Call of the Wild is bad for the same reason that Dr. Boom, Mysterious Challenger, and N'Zoth shouldn't exist. Both Boom and Mysterious Challenger would have been much better as ~3 Attack minions, then they wouldn't require immediate attention or lose the game.
    At 3 attack, they would contribute to the "midrange" gameplan of board control and minion combat, not the aggro/combo gameplan of aggression and bursty ending. For N'Zoth, well, DR is already strongest minions in the game, they don't need additional support, and it creates a 1 card win con same a Dr. Boom aqnd Challenger. N"Zoth does have a few deck requirements, just like Secret Paladin, but it is still too strong.

    It's supposed to be aggro beats midrange, midrange beats control, and control beats aggro.

    Feels closer to this:

    http://i.imgur.com/T91QjC8.jpg

    And each expansion Blizz decides a class or two that gets to take Patrons spot as center of the universe. Shouldn't be that hard to make a somewhat balanced game. Atleast work on your triangle and making it better and more balanced and away from the OP rotation that most games go with these days.

    Broken / flopping trinagle is major problem. Decision needs to be made on which way the triangle goes, and then stick to it. Aggro has never had a weak matchup, control has barely ever existed.

    • Entomb is an example of a card that breaks the triangle, because it allows control decks to beat midrange decks. Control is supposed to beat on aggro, not midrange.

    Aggressive low cost cards with high health (or other form of protection): makes aggro too strong, board clears ineffective = no control

    • Darkshire Councilman is an example because it is used in aggro decks but can't be cleared by board clears. Breaks the triangle as it allows aggro decks to beat up on control and imdrange.
    • Flamewaker is also bad because it's text protects itself along with having high health. Really makes no sense why Flamewanker has 4 health but stuff like Silver Hand Regent has 3. Should be reversed as Flamewanker contributes to a very aggressive gameplan, where as Silver Hand Regent contributes to a very slow gameplan. The minions that are fast and/or aggressive need the low health. No idea how Blizz did the opposite, so illogical, it would be great to hear their explanation.

    Single card win conditions: Makes aggressive midrange / tempo too strong. Just adding one or two of these types of cards to a deck changes a control deck into a midrange one, and aaverage midrange deck into a very aggressive one.Already discuseed this above so I'll just list 'em.

    Posted in: Card Discussion
  • 0

    posted a message on Midrange Paladin is back
    Quote from Grumhul >>

    I'd admit that Selfless Hero is one of the cards that is again better with Steward :)  Also, Divine Shield Pala is actually a midrange deck and has nothing to do with pre-Old Gods aggro. It does require very good trading and very good sense of when to push with a minion that will take the game for you. 

    Obviously the cost of cards should be low, so that the best card in the deck, Divine Favor gives back value. That's essentially the only similarity with aggro decks. Since I've played tons of Divine Aggro up to legend (combined with N'Zoth), I'd say that it's one of the toughest decks to master in this meta, because if you simply play it as a Shockadin, you will end up asking yourself why bother with a non-working list.

     

     Aggro Paladin has always been that way. And really all Paladin decks tend toward the midrange feel due to the class cards/hero power.
    Aggro Paladin has always required early game trading for board control. Much more so that any other aggro deck such as hunter. Paladin has no burst damage, and so if you lose the board, you have almost no way to do damage. Any other aggro class can end the game with some form of burst that doesn't require a board. Paladin has always been about the board control, if you aren't trading for early board control, than you are almost certainly playing any version of aggro Paladin wrong, weather it's Shock or Divine or any other aggro list.

     

    Posted in: Paladin
  • 3

    posted a message on Mike Morhaime on Combating Racism in Hearthstone
    Quote from Thelkuzad >>

    Started off good, but kinda veered off course when you started ranting about how working mothers are destroying families, as if fathers are somehow less capable of being good role models and educators. Forget good mothers, how about just decent parenting in general?

    Nothing wrong with good fathers. One of my best friends had his mother leave him when he was very young, and he was lucky to get a great father who was able to fulfill the role of a mother to him. Fathers are also very important. But keep in mind that the greatest thinkers are realizing it's about the mothers, not just me ranting, these are quotes from some of the smartest people to have ever looked in to these areas.
    And it isn't me who decided that the mother is the most important person to the child. That's human nature, and maybe not even just humans, most creatures have a unique bond between mother and offspring. Sure, in human society, sometimes a father can mostly fil that role, but it is the role of the mother that is being fulfilled.
    You can try to pick me up on some PC balogna, acting like im trying to bash or pick on a certain individual in the family unit. But if we wan't to solve the problem, we must look in to the true nature of humanity, which is not politically correct. Children having a bond with their mother greater than any other person in their life is not politically correct, but it is the reality of nature. Gotta deal with that.
    And really when mother is mentioned it is the role of the mother that is being indicated, not the sexual orientation. Sure you can have a stay at home dad and a working mom, but in that case, the stay at home person is fulfilling the role of the mother, no matter their sex. And so we still need great mothers.
    Just take the case of Alanah Pearce. When she started getting rape threats, as any online personality can probably relate to, what did she do? She looked them up on facebook, and found and called THEIR MOTHERS, to inform them that their children had been making rape threats on the internet. As Philip DeFranco says, sometimes we forget "some of the the biggest internet trolls can be grounded by their MOMMYS." Alanah called the mothers, not the fathers, she recognized that communicating with the mothers would have a bigger impact on the children that were harassing her.
    We can wonder why is it mothers rather than fathers? We can wonder why don't children have political correctness in their heart at 2 years old? Or we can get real and just realize that it is. We have a much better shot at correcting a social problem of mothers not being their for their children, than trying to change millions of years of evolution that has made children favour their mothers.
     
    Posted in: News
  • -4

    posted a message on Mike Morhaime on Combating Racism in Hearthstone

    Racism isn't the issue.

    I mean, Twitch chat is always a bunch of terribly parented children spamming garbage about what they see. It ain't about racism, it's about twitch chat needing to get altruistic and care about not hurting other people's feelings. It goes so far beyond racism, they act that way toward EVERYONE, it has nothing to do with color.

    Acting like it is a racism issue, just gets people to pass over the real problem, the fact that everyone in the age acts like an asshole and thinks its great. "You can't tell me what to do," is what they say. But someone like their parents needs to. Aristotle believed persons are formed in their youth, and if not raised properly they may just be permanent shitty people, beyond hope. And to some degree he is right, some people are so dangerous that they must be contained indefinitely to protect the rest of society.

    Parents really got to get on their shite, and lay down some law in their households. As ancient Chinese war wisdom would have us know, "control the mothers and you control the entire nation." For centuries strategists have realized that if you own the mothers of a nation, you control the entire future of that nation, as the mothers mold the future generations to come. The mother is the most important person to the child.

    Feminism has shit upon us. No more mothers to properly raise their children = generation of assholes. Seriously all you women out their, raising children is the most courageous, useful, honorable, productive, rewarding thing in the world. And good mothers might be the #1 commodity the world is lacking right now.

    As a wise man once noted, "If I could bring the famous artist Michelangelo back from the dead, there isn't a stadium big enough to contain the number of people that would want to see this greatest of artists. And yet just the average good mother is someone who is better than Michelangelo."

    Feminism and working mothers are destroying our families and the future of our children.

    CALLING ALL GOOD MOTHERS. PARENTING REQUESTED.

     

    Posted in: News
  • 0

    posted a message on Why isn't anyone else playing "Enter The Coliseum" in their late game Paly decks?

    I do like the card. It works in a Reno list, but I guess that shows how good it is, not good enough. Sure feels bad when you see a Brawl and how much better it is, on top of being 1 mana less.

    If Brawl RNG works out, you keep your best minion and completely clear the opposing board for insane value. Even if Brawl works out badly, the worst case scenario of leaving the opponents best minion up, is not that much worse than Enter the Coliseum.

    Brawl just outclasses it in nearly every circumstance possible, and it's 1 mana less.

    Posted in: General Discussion
  • 0

    posted a message on Which deck counters N'Zoth paladin?

    Yeah if played correctly N'zoth Paladin shouldn't lose to a late game deck.

    While people consider it a Control deck, it is actually more of a Midrange deck with a few control elements. The N'zoth finish and DR cards included really pull it toward a midrange playstyle.

    It is actually not a good low rank ladder deck - it gets ruined by aggro decks. Like the game kripp was playing with an unrefined thrown together Shaman list that beat a N'zoth Paladin. Even bad aggro lists can destroy it.

    Also since it is aslower midrange list, a faster midrange list should do well against it. For example C'Thun Druid seems to be a bad matchup for Paladin.

    The only other thing that should give it some ammount of trouble is Entomb because that is essentially a Control card that counters Midrange decks. And Entomb is more of a problem for N'zoth lists. If you remove the N'zoth burst finish, it can shift to a bit more controlling and then Entomb gets really weak. And even with N'zoth in the list, you can play around Entomb if you play correctly.

    In played correctly, Paladin should almost never lose to a control Priest / Warrior dec, because even a "Control" Paladin list is more Midrange than a Warrior/Priest list, and that's how the triangle goes. Midrange beats Control, Aggro beats Midrange, and supposedly Control beats Aggro. The problem with the triangle is they need aggro decks to get checked by strong control lists, most likely from Warrior/Priest.

    Posted in: General Deck Building
  • 3

    posted a message on Why is this site so SLOW?
    Quote from ambershee >>

    Have you considered that this problem is limited to you?

     Nah. Site has always been terrible. You may have the newest, fastest PC and so you are less affected. But this site is, like many have said, slowest loading site on the internet. Nearly every other single site I have ever visited has run better than this one. That's a site problem not a PC problem. Top contender: any site that ends in ________head.com
    And in general, programmers are getting worse, and worse these days. The amount of mem leaks that occur in extremely popular, "finished," products is way too high. Way more than the glory days of 90s PC releases, where products were actually released, only after extensive effort was made to remove all bugs, glitches, UI problems, cause they couldn't just patch it, and rely on modders to build/fix their product for them.
    May be an exxaggerated statement, but to me, it feels like the #1 reason for needing new PC's is to keep up with the internet, which has been programmed for minimal effeciency, maximum marketing. Turn off adblock and the internet becomes a shit show. My 10 year of rig can still run every modern game that comes out, albeit on medium or low quality graphics, but the change to HQ doesn't make that much difference in most games.
    Youtube and Netflix, two more great examples of the internet being built for marketing rather than efficiency. Early on, youtube buffered a video til it was done and that was it. Now it is constantly changing the quality based on your IC speed, which results in constant buffering the entire video and a much higher bandwidth usage. Seems to have no benefit other than possibly raising people's Internet bills. And Netflix is even worse. The bane of any modern gamer is having a roommate watching netflix. Same shit as youtube, but even more intrusive, massive bandwidth hog that forces priority. What happened to the glory days of leaving the room for a few minutes to let the buffer get ahead or finish, and not screwing your own IC the entire time you are watching a video, so others can actually use it.
    Posted in: Site Feedback & Support
  • 1

    posted a message on Craft Xaril for Miracle, or Lightlord for N'zoth?

    Do you like combo decks or midrange decks?

    Do you like Rogue or Paladin?

    Rogue, Combo---->Xaril

    Paladin, Midrange---->LightRag

    Posted in: Card Discussion
  • 0

    posted a message on Control Pala seems to be amazing and fun in Wotg

    Is A Light in the Darkness really that useful?

    My initial thought when it was first released was, "2 mana is too costly to Discover, why not just include the minion you want in your deck."

    I've tried it out since then, and it is a fun card, I love Discover, but it still feels questionable. Shifter Zerus seems like he offers almost the same thing but better.

    I could see a one of in Reno Paladin since you can't run doubles so you have a chance at a 2nd Aldor, Uldaman, or Legendary. Other than that, feels bad to pay 2 mana for a 1/1 buff. Not that much better than pushing out a 1/1 dude for 2 mana.

    Posted in: Paladin
  • 0

    posted a message on Buy your last gvg pack.

    Plan was til buy til I reset my Legendary counter.

    Just opened a Gahz'rilla in my last pack.

    400 dust.

    Farwell GvG.

    Posted in: General Discussion
  • 2

    posted a message on Where will pally be in WOG?
    Quote from coinboxer >>

    When I look at all of the healing that I can now do with Rag and Forbidden healing, it seems like its possible to just heal yourself until your opponent concedes.

    2x Healing Touch =  12hp

    2x Lay on Hands = 16hp

    1 proc of Ragnaros, Lightlord = 8hp

    2x Guardian of Kings = 12hp

    2x 10 mana Forbidden Healing = 20hp

    1x Reno Jackson (near the end of the game once you've drawn your doubles)= 29hp

    2x Earthen Ring Farseer = 6hp

    TOTAL = 133hp (not including brewmaster combos with reno, etc)

     

     

     

    Agreed. I most excited for a Control/Healing deck. Specifically I'm thinking of a Reno/Elise Fatigue deck with tons of Healing.
    Been trying to build a deck, and there's so much Healing available, Lay on Hands might not even be necessary. Never thought I would cut Lay on Hands, but with so many other Healing options that don't eat a whole late game turn, it might just be better to run Solemn Vigil for the draw. Especially since it seems Paladins don't have many options at 5 mana.
    Amazingly enough, even with the nerfs, I think Paladins might still run Ironbeak Owl and Big Game Hunter. Those guys are a Paladins removal spells. We shall see if the meta gets any slower, but maybe even Sword of Justice could see some play. Probably not, but maybe one day :)
    Selfless Hero and Ragnaros, Lightlord are the best new Paladin cards IMO. Both look like they can be great in more than one deck. And the rest of the cards, while maybe not as versatile, look to support some fun new decks. Not every card is great, but I would give all of them atleast a 2/5. Seems like all of the cards could have a scenario where they might be good, even though the support cards might not yet be available.
    And to those thinking we got a bad expansion. Strifecro's thinking Murlocs are going to be strong. And Lifecoach thinks Reno Paladin can be strong. Looks promising.
    Posted in: Paladin
  • 0

    posted a message on Where will pally be in WOG?
    Quote from Flariosss >>

    ^

    The funny thing is that while not agreeing you basically made  a pretty good argument for itaekwon. So apparently they don't help control and they don't help aggro. That's....actually pretty bad. It'd be fine if you argued why these cards support the midrange, but all you did was argue whey they don't support aggro. Those aren't the same things. Could easily just mean the cards suck and don't support anything.

    Also I'm pretty sure Shaman players are having the most fun coming out of this, not Paladin. Maybe those kinds of decks will work out, but who knows. Not exactly a post of optimism.

    Who said they don't support control? 2/4 decks I listed as the decks they are supporting are Control decks. I only stated that I wish they would have supported Control decks even more than they did. That doesn't mean they are going to be bad.
    You take lack of aggro support to be a bad thing based on performance and nothing else. Direction is important. I think not supporting aggro is a good thing. They are unfun decks. Seems like you take it as a negative as a deck isn't being supported, but I take it as a positive, as I see it as a refinement of the Paladin direction. Aggro not being supported means that other decks are. Direction is about the future of this class and that is just as important as what is strong this expansion.
    Blizzard will be more likely to release potentially broken things in the last expansion of the year as it is safer, less time to be broken if it does become so. So even if these Token/Flood decks don't work out this time, they will push if further next expansion, and that is a far greater payoff than simply tagging on a few minions to some older decks. New decks sometimes take a few expansions to work out.
    Did you miss the part about the 4 decks I listed as being supported? I think Healadin, Reno/Elise, and Murlocs are going to be strong. Token Combo will probably take one more expansion to be strong, but looks like great fun if it ever works. C'Thun has a chance also, but I'm not really all that excited about it, C'Thun is a pretty bland, but most likely effective, Midrange deck IMO. Murlocs in particular will actually be VERY STRONG. And Control is Control, it will be strong enough for smart, patient players to take it to Legend even though it will probably not be a popular "Tier 1" deck.
    Posted in: Paladin
  • 0

    posted a message on Where will pally be in WOG?
    Quote from itaekwon >>

    We just literally got dumped on. 

    It's not that bad is it?
    Not much to help old decks stay good. But the future decks we are getting look like amazing, thoughtful, non-cancerous fun.
    A little disappointed they didn't support Control a bit more, but none of these cards seem like aggro cards, which is great.
    Even the cards that people are thinking fit Aggro decks, I feel like they push a more Midrange style. Vilefin Inquisitor is a one drop, and the text is about Hero Powering, which isn't really an Aggro plan, Hero Powering in a Paladin deck is a Midrange or Control gameplan. Steward of Darkshire is a combo card, can't really be played on curve, so also not that great for aggro decks. Selfless Hero is the only card that truly supports aggro decks, but it is not exclusive to aggro, it's just a solid, non-broken, good 1 drop. It even requires a bit of finesse to gets it's text value.
    I probably post a bit more here later but all in all, while maybe not the strongest, we shall have the most fun.
    • Healadin Control
    • Reno/Elise Fatigue
    • Token Combo/Midrange Flood
    • Murloc Flood

    I feels these are the decks that our new cards support. Doesn't that look like amazing fun? I sure think so.

    The direction is great. Amazingly great, like job very well done Blizzard. If we are weak they can buff us in 3-4 months.
    Posted in: Paladin
  • 0

    posted a message on New Card - Bilefin Tidehunter

    Amazing card. Not sure about the other classes but every 2 drop that Paladin played is gone. No more Shielded Minibot, Knife Juggler, Haunted Creeper, Ironbeak Owl. Paladin really needs to look for 2 drops and this seems to be one of the best. It's a Murloc so I expect it to make the Paladin Murloc Flood, but it could fit in so much more.

    It might be one of the best new 2-drops in the game. I expect to be seeing a lot of this guy. He's atleast very good but I'm gonna go out on a limb and say he's even better.

    5/5 - Meta Defined

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Corrupted Seer

    Great card, will make the Paladin Murloc Flood list. Allows you to Consecrate while still playing Murlocs.

    Which is great cause in old Murloc decks, anything other than playing Murlocs was pretty bad. Consecrate always felt on the edge of playability cause it just didn't do enough in this deck.

    Now that you are playing a Murloc at the same time, it makes it so much better. And also in the new meta I feel Consec might be more valuable than last time I was playing Murlocs.

    Rating should be based on how good the card is for it's intended deck, not just about how many decks it fits into. And in the Murloc deck, this card is great.

    4/5 - Very good

    Posted in: Card Discussion
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