I don't understand how cards like Keeper of the Grove get over nerfed into oblivion and then Knife Juggler gets a slap on the wrist. It will still be played in every single aggro deck that 1 extra attack hardly makes a difference.
should have gotten either the Owl treatment and cost 3 mana, make it deal damage only for 1st summoned minion or only work with minions played, this does literally nothing to any of the problems with the card...
after seeing the nerfs, I find it funny, how the two most prominent standard offenders, juggler and BGH, are still way too good, but other more balanced cards are overnerfed for no good reason
For anyone confused why this is a big nerf, I think it's because Blizzard wants to emphasize solid stat minions.
Knife Juggler used to contest every 2-3, and with a lucky juggle even a 3-4. With one less attack, it is far more likely that it trades unfavorably with minions of a higher mana cost. I like the nerf because it doesn't mess with the spirit of the card, it just makes it easier to reasonably deal with.
At least it can't kill basically all two drops (Manastorm, totem golem and 1/4's excluded), and now dies to 2/3s without trading. Functional nerf that helps other minons trade.
Of course the one minion that is essentially unchanged from the nerfs is Knife Juggler.
NOT HARD ENOUGH BLIZZ. You were supposed to break his legs with that nerf bat, get in touch with your inner Harding.
I mean, is this even a nerf? All the bad shit he does, all the reasons that people hate this minion are still here. All the decks that wanted to play him will still play him, zero hesitation since his nerf is such a feather tap.
A lot of the other nerfed cards got messed up bad, some might not see play ever again, or atleast will see significantly less play. But not Knife Juggler, zero change. Will be played as much after the nerf as he was before. Balance is faliure.
With priest play your 1/3 in your first turn and opponent play coin + this card, this is the change 3/2 for 2/2, he trades bad now, with is ok for the good ability, before nerf the good ability are free.
good nerf here - now will not dominate any 2drop but is still perfectly playable - since aggro got so much liver punches they need some cards to stay alive
Bit disappointed that they didn't nerf it more.Still very playable.
I'm sick of this card.
Hoping to still get 400 dust for DE'ing a golden one? already have 2 regulars
I don't understand how cards like Keeper of the Grove get over nerfed into oblivion and then Knife Juggler gets a slap on the wrist. It will still be played in every single aggro deck that 1 extra attack hardly makes a difference.
Still a good combo with wisps of the old gods
Still good. Unlike blade flurry. Which got porked by the hearthstone devs.
should have gotten either the Owl treatment and cost 3 mana, make it deal damage only for 1st summoned minion or only work with minions played, this does literally nothing to any of the problems with the card...
after seeing the nerfs, I find it funny, how the two most prominent standard offenders, juggler and BGH, are still way too good, but other more balanced cards are overnerfed for no good reason
For anyone confused why this is a big nerf, I think it's because Blizzard wants to emphasize solid stat minions.
Knife Juggler used to contest every 2-3, and with a lucky juggle even a 3-4. With one less attack, it is far more likely that it trades unfavorably with minions of a higher mana cost. I like the nerf because it doesn't mess with the spirit of the card, it just makes it easier to reasonably deal with.
I really like this kind of nerf. Card is less OP, but still very playable and kept its concept same.
Exactly the nerf it needed.
Text should read specify for played minions only.
I really want a "Can't Attack" text attached to the card. The reduction of 1 attack doesn't reduce his good effect.
still usable.
At least it can't kill basically all two drops (Manastorm, totem golem and 1/4's excluded), and now dies to 2/3s without trading. Functional nerf that helps other minons trade.
Still OP. I don't think this will be played one bit less.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Of course the one minion that is essentially unchanged from the nerfs is Knife Juggler.
NOT HARD ENOUGH BLIZZ. You were supposed to break his legs with that nerf bat, get in touch with your inner Harding.
I mean, is this even a nerf? All the bad shit he does, all the reasons that people hate this minion are still here. All the decks that wanted to play him will still play him, zero hesitation since his nerf is such a feather tap.
A lot of the other nerfed cards got messed up bad, some might not see play ever again, or atleast will see significantly less play. But not Knife Juggler, zero change. Will be played as much after the nerf as he was before. Balance is faliure.
I was expecting the death of this card, but with a lot of minion-spawning spells gone with WOG i'm ok with it.
2/3s now have a good chance to trade 2-for-1 against this unless your opponent gets lucky. That's a huge change!
Sorry, but face is NOT place :P
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
good nerf here - now will not dominate any 2drop but is still perfectly playable - since aggro got so much liver punches they need some cards to stay alive
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman