This competition looks fun, too bad I don't know as much about the Worgen Class as I probably should. I came up with a card for it anyways.
Since Worgen Hero can focus on giving minions more Attack, I thought this might be good to give it some help against more bulky minions.
Took some inspiration from my actual favourite card from the expansion, Spikeridged Steed.
Right now I can't tell if it's good or bad or completely unecessary. Once I get my mind cleared, I'll think of better cards.
This could be reworded as "Choose a minion. It has Poisonous when attacking minions with lower Attack." Also, I think it probably isn't a very good card. In most cases, the minion with more Attack kills the one with less Attack anyway. Thematically, I think the idea of a 'steed' card is a good idea. I had the same thought for a card in the set.
Is this mechanically consistent with the class, or is it intended that nothing except the hero power can transform your hero?
BTW, the effect is meant to work kinda like how N'Zoth refers to Deathrattle minions. So in this case it means any minion with the "Human" keyword, and also including heroes that are currently in human form.
I didn't make any cards that change your form. What happens exactly when you change form? With the hero power, you change hero powers, but your hero power doesn't refresh. Following that logic, this would change your form, but you then couldn't use your hero power, which wouldn't be a very useful effect. And at three mana, the Worgen effect is incredibly inefficient. Why would anyone pay 3 mana just to change forms? It's not worth it. The Human effect is also very weak. There aren't going to be many cases where you have a bunch of Human minions, so this is gonna be hitting 1-2 minions plus your hero, which is pretty bad for a 3 mana card. Compare it to my Classic card Rally, which gives your minions +1/+1 and fully heals them at the end of the turn if you're in Human form, also for 3 mana.
This doesn't really fit the Un'goro theme. It's just a generic Worgen. Also, I never made any cards that outright change your form. I think a better effect would be to refresh your Hero Power.
This doesn't really fit the Un'goro theme. It's just a generic Worgen. Also, I never made any cards that outright change your form. I think a better effect would be to refresh your Hero Power.
Yeah, this is definitely a unique aspect of the Un'Goro expansion. In previous expansions, there were certainly many heavily expansion-themed class cards, but there were also always class cards that were pretty generic and wouldn't at all have been out of place in any other expansion or even in the classic set. Un'Goro is different. I don't see a single class card that isn't mechanically or thematically evocative of Un'Goro's unique themes specifically.
Ok, does this actually work/clarify what I'm aiming for?
I think maybe you misunderstand the Worgen and Human keywords. Worgen and Human trigger when the card is played, so this text doesn't make any sense. Are these supposed to transform while in your hand when you change forms?
The idea is that if your deck is made for only 1 form, you play this guy and he locks you in whilst still allowing you to use your hero power without being punished. Given the quest is made around a single form this would fit perfectly especially since Sir Finley Mrrgglton is now wild. Unsure on name/art/stats/legendary status atm but I'm happy with the effect.
"Long ago, a sect of night elf druids tended the shrine of Goldrinn in Un'goro, but the chaotiic energies unleashed by the sundering transformed the night elfs into the first primordial Un'gorian worgens, who gained mastery over their beastly form."
Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.
Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.
Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice. If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).
what is the main card you are looking for like is minions you need most or spells i already submitted a minion yesterday i think you might have seen it but i am willing to create another one so is spells you need most or minions ?
Is this mechanically consistent with the class, or is it intended that nothing except the hero power can transform your hero?
BTW, the effect is meant to work kinda like how N'Zoth refers to Deathrattle minions. So in this case it means any minion with the "Human" keyword, and also including heroes that are currently in human form.
I feel like you'd be missing an opportunity if you didn't call this Wolfsbane. Although that is super poisonous, so maybe not.
I don't think the second part of the effect works, and I think it's probably going to be too complicated to make it work the way you want it to work. Maybe just all friendly characters? It wouldn't be that much more powerful.
I'm aware that the Worgen and Human affects generally work the other way around, but that's the idea - to have a little healing be available to you even in Worgen form, and vice versa, at the cost of it being a little weak. The lore-reasoning being that these folk live deep in the jungle and are a little backward. They do things differently.
The idea is that if your deck is made for only 1 form, you play this guy and he locks you in whilst still allowing you to use your hero power without being punished. Given the quest is made around a single form this would fit perfectly especially since Sir Finley Mrrgglton is now wild. Unsure on name/art/stats/legendary status atm but I'm happy with the effect.
This trivializes the quest. The point of it is that it's harder without Sir Finley. Supporting the quest should be possible without removing the transform. Plus, this isn't very useful at 5 mana. By turn 5, you want to be almost done with the quest.
This is a good idea, but it has some issues. First, there are only 3 minions that even have Worgen effects. A lot of the Worgen effects are on Spells and Weapons. One of those Worgen effects (Worgen Assassin) is targeted, so this doesn't work well with it, and another is actually negative in a lot of situations (Greymane's Guard). Plus, the Worgen effects don't always work by themselves. Look at Hark Spymaster. The Human effect on that modifies the Battlecry, so it doesn't make sense to trigger it by itself. Plus, this card doesn't have Un'goro flavor and I already used that Art.
"Long ago, a sect of night elf druids tended the shrine of Goldrinn in Un'goro, but the chaotiic energies unleashed by the sundering transformed the night elfs into the first primordial Un'gorian worgens, who gained mastery over their beastly form."
This trivializes the quest, and is way too good of a card. Every Worgen deck would need to include this card, since it removes the downside of the class keywords. It also isn't hard to make a deck with no neutral cards.
Why would you want to cast Leap on your hero? It deals 3 damage. It seems like a really contrived way to make an effect, since you could just have the minion give your hero Taunt until next turn. Fullmoon Pioneer seems like it would create a paradox if you had two of them out.
Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.
Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.
Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice. If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).
Transforming forms outside of your hero power isn't a good effect, and you've way overvalued it. Why would you want to spend a mana and a card to change forms? This is very inefficient, considering you missed on using the Worgen effect here, which is way better. The way to make strategic form changes is to discount and/or refresh your hero power, and I did make cards that do that. That's the effect that Worgen needs here, since one of those cards went out of Standard (the TGT legendary)
what is the main card you are looking for like is minions you need most or spells i already submitted a minion yesterday i think you might have seen it but i am willing to create another one so is spells you need most or minions ?
For an expansion, a class should have around 3-4 spells and weapons and the rest minions.
Ok, so here I go with another card. This one's a bit better.
Is it too expensive?
This is really similar to my Classic card Only the Strong Survive. Also, I don't think it's a good idea to make a spell that only has a conditional effect, in the same way that there are no real spells with only a Combo or Joust effect that can potentially do nothing. This is especially important for Worgen cards over Human cards, because the Human effect is always active for other classes while the Worgen effect is never active. If another class got this card, it would be absolutely useless to them.
Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.
Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.
Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice. If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).
Transforming forms outside of your hero power isn't a good effect, and you've way overvalued it. Why would you want to spend a mana and a card to change forms? This is very inefficient, considering you missed on using the Worgen effect here, which is way better. The way to make strategic form changes is to discount and/or refresh your hero power, and I did make cards that do that. That's the effect that Worgen needs here, since one of those cards went out of Standard (the TGT legendary)
Yeah it's meant to be a card that's better in Worgen form, definitely, but not totally useless in Human form. Honestly the Human thing was more for flavor, like a Worgen pack's howl encouraging everyone to gather and get back to their primal roots (Draws, adapts drawn minions, if you're a puny human? Come join the party as a Worgen!)
Gilnean Reinforcement is a really good basic draw, so I just wanted alternative options for alternative decks. This doesn't have the upside of drawing specific answers like Reinforcement does, but does advance the quest. That alone may bump Reinforcement off the list in a Quest Worgen deck.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Ok, does this actually work/clarify what I'm aiming for?
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Here's my first idea.
The idea is that if your deck is made for only 1 form, you play this guy and he locks you in whilst still allowing you to use your hero power without being punished. Given the quest is made around a single form this would fit perfectly especially since Sir Finley Mrrgglton is now wild. Unsure on name/art/stats/legendary status atm but I'm happy with the effect.
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Sorry for my mistake, I miss understand the topic.
Here is my design idea: It is a quest,Hide and Seek
Reward: or
and Sliver Bullet is
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I wanted to keep it small and neat.
I want a new title, but Flux won't let me have one,
"Long ago, a sect of night elf druids tended the shrine of Goldrinn in Un'goro, but the chaotiic energies unleashed by the sundering transformed the night elfs into the first primordial Un'gorian worgens, who gained mastery over their beastly form."
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
(Leap) A card from Worgen's class.
Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.
Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.
Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice.
If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
what is the main card you are looking for like is minions you need most or spells i already submitted a minion yesterday i think you might have seen it but i am willing to create another one so is spells you need most or minions ?
Ok, so here I go with another card. This one's a bit better.
Is it too expensive?
I don't think the second part of the effect works, and I think it's probably going to be too complicated to make it work the way you want it to work. Maybe just all friendly characters? It wouldn't be that much more powerful.
I'm new to the class, but how's this?
I'm aware that the Worgen and Human affects generally work the other way around, but that's the idea - to have a little healing be available to you even in Worgen form, and vice versa, at the cost of it being a little weak. The lore-reasoning being that these folk live deep in the jungle and are a little backward. They do things differently.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Here is my 2nd idea also i meant give it +2 Attack/Health after is summoned for you i didnt know a way to expain it in the text.
I only have one idea for this one, since I want to focus on the actual WDC:
Basically gives Control a strong tool. I'm not sure about the balance on this one though.
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Here my ideas, they fit?
Gilnean Reinforcement is a really good basic draw, so I just wanted alternative options for alternative decks. This doesn't have the upside of drawing specific answers like Reinforcement does, but does advance the quest. That alone may bump Reinforcement off the list in a Quest Worgen deck.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.