• 0

    posted a message on Weekly Card Design Competition 5.17 - Discussion Topic

    Just some Mill Rogue tools. Considering Brann exists in Wild, perhaps it needs to be changed so that it's not a Battlecry, or reduce the cost reduction to (1)?

    Posted in: Fan Creations
  • 1

    posted a message on Wolves in the Woods - A Card Design Competition (Submission Topic)

    Get back to your wild wolf roots in Un'Goro. Call your fellow Worgen, release your primal power, and if you're in puny human form? Join the party and become a Worgen yourself without the use of your Hero Power!

    Gilenan Reinforcements is excellent basic card draw, but this might be the better choice in your deck if you aim to finish the Worgen Quest, The Worgen Expedition, quicker.

    Works like Lunar Visions where drawing no minions = bad value, one minion = break even with Arcane Intellect, but two minions = value.

    Posted in: Fan Creations
  • 29

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    A Shadow Priest just screams Warlock and Priest, this time it's a worse Arcane Intellect with the added upside of ultra value if played in the right deck. Tempo Warlock and Aggro Priest, perhaps?



    Notable cards affected:
    Chittering Tunneler, Unlicensed ApothecaryFlame Imp, Pit Lord, Circle of Healing, Darkshire Alchemist, Flash Heal. Does not affect Bloodbloom or Cho'gall.

    Posted in: Fan Creations
  • 0

    posted a message on Wolves in the Woods - A Card Design Competition (Discussion Topic)
    Quote from nurgling13 >>
    Quote from thebangzats >>

    Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.



    Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.

    Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice.
    If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).

     Transforming forms outside of your hero power isn't a good effect, and you've way overvalued it. Why would you want to spend a mana and a card to change forms? This is very inefficient, considering you missed on using the Worgen effect here, which is way better. The way to make strategic form changes is to discount and/or refresh your hero power, and I did make cards that do that. That's the effect that Worgen needs here, since one of those cards went out of Standard (the TGT legendary)
    Yeah it's meant to be a card that's better in Worgen form, definitely, but not totally useless in Human form. Honestly the Human thing was more for flavor, like a Worgen pack's howl encouraging everyone to gather and get back to their primal roots (Draws, adapts drawn minions, if you're a puny human? Come join the party as a Worgen!)

    Gilnean Reinforcement is a really good basic draw, so I just wanted alternative options for alternative decks. This doesn't have the upside of drawing specific answers like Reinforcement does, but does advance the quest. That alone may bump Reinforcement off the list in a Quest Worgen deck.
    Posted in: Fan Creations
  • 0

    posted a message on Did Blizzard changed chance of getting second pack in Arena?

    I'm surprised you even got second packs. I can't remember the last time I got a second pack from an Arena run, even the 12 win ones.

    Posted in: The Arena
  • 0

    posted a message on Wolves in the Woods - A Card Design Competition (Discussion Topic)

    Un'Goro seems all about the wilds, so Primal Call gets Worgens back to their roots.



    Balanced against Arcane Intellect which draws 2 cards period. The Worgen class' own Gilnean Reinforcements (did I remember that correctly?) that draws 2 class cards, and Lunar Visions which is 2 mana overcosted, but one proc makes it fair (3-mana) and two procs give a super discount.

    Similar to Lunar Visions, it's overcosted by 1 if you get no procs, fair if it procs once (Adapt is worth 1-mana), discounted if twice.
    If you play it in Human form, you instantly become Worgen without having to use your hero power (which I was surprised didn't happen more often in the cards designed for the Worgen class, as it seems like fast transforming outside of Hero Power would be a nice strategic layer).

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.16 - Discussion Topic
    Quote from TheWamts >>
    Quote from thebangzats >>

    Some notable cards affected:
    Flame Imp and Pit Lord now likes you.
    Chittering Tunneler doesn't murderize your face if you pick Twisting Nether.
    Unlicensed Apothecary is no longer a suicide inclusion in zoo decks.
    Circle of Healing and Flash Heal doesn't need Auchenai Soulpriest to combo.
    Darkshire Alchemist becomes a better Blazecaller.

    Note that Bloodbloom's wording means you're "paying Health", not "dealing damage". No free healing here. So does Cho'gall.

    It also has the limitation of affecting only the cards you draw, which involves a bit of deckbuilding around and some RNG.

    Do you think the possible added value warrants a cost of 4 instead of a "better" Arcane Intellect? Or is it a build-around card whose discount rewards your janky deckbuilding? (Janky because all those Warlock cards positively affected aren't exactly being played at the moment except Flame Imp).

     Any card that's dual class automatically has to be worse than a Mage card, especially since one of the two classes it's a dual of is Warlock.
     Yeah I thought as much, I might make it cost 4, considering all the other "draw with an upside unless you get shitty draws" are more expensive.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.16 - Discussion Topic

    Some notable cards affected:
    Flame Imp and Pit Lord now likes you.
    Chittering Tunneler doesn't murderize your face if you pick Twisting Nether.
    Unlicensed Apothecary is no longer a suicide inclusion in zoo decks.
    Circle of Healing and Flash Heal doesn't need Auchenai Soulpriest to combo.
    Darkshire Alchemist becomes a better Blazecaller.

    Note that Bloodbloom's wording means you're "paying Health", not "dealing damage". No free healing here. So does Cho'gall.

    It also has the limitation of affecting only the cards you draw, which involves a bit of deckbuilding around and some RNG.

    Do you think the possible added value warrants a cost of 4 instead of a "better" Arcane Intellect? Or is it a build-around card whose discount rewards your janky deckbuilding? (Janky because all those Warlock cards positively affected aren't exactly being played at the moment except Flame Imp).

    Posted in: Fan Creations
  • 1

    posted a message on Cornered Sentry Brawl vs Dirty Rat Brawl combo

    Dirty Rat has a chance to screw up Quest Rogue and Mage combos. I'll choose Dirty Rat anyday.

    Posted in: Card Discussion
  • 2

    posted a message on Midrange Paladin advice please

    People pretty much have a skeleton list for Midrange Pally, the various choices just improve your matchup against certain matches. I couldn't find my exact list already on hearthpwn but I don't feel like spending time uploading that deck atm. Found one, it's basically StrifeCro's list with Vinecleaver instead of Lay On Hands because I rarely needed it in my climb, shits all over Quest Warrior, and also gives Tarim value. Also with a Primordial Drake instead of a second Golakka

    Going 25-7 so far though still climbing to Rank 5. Mostly against Quest Warrior, Quest Rogue and sprinkles of other decks.

    StrifeCro MidRange Murloc Paladin
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (7) Weapon (3)
    Loading Collection


    I'll just mention the notable inclusions / exclusions:
    1 x Golakka Crawler – vs. Rogues and Quest Warriors
    1 x Vinecleaver – vs. Quest Warrior. I've been facing a lot of them in my climb and my deck has a lot of techs for them.
    1 x Primordial Drake – Equality combo. Curator value.
    1 x Stampeding Kodo – Absolutely BRUTAL against Quest Warrior, and otherwise a lot of good procs against other decks. Lots of 2-Attack minions this meta. I don't think I've ever lost a game to Quest Warrior in my climb. I Kodo their Alleys and Braves, I flood the board to absorb DIE INSECT.
    2 x Stonehill Defender – Pally legends most of the time, very useful choices other times. Helps staunch the flow against aggro if you draw badly.
    2 x Spikeridged Steed – Saved me a BUNCH of games. Basically heals you for 12 health.

    Notable exclusions:
    No Lost in the Jungle – Don't see the value in a deck like this. Dead late game draw.
    Wild Pyromancer – I have the later game Primordial Drake combo that leaves a body on the board instead of suiciding. Plus Tarim is enough extra board clear on top of Equality Consec.
    Wickerflame – Good against aggro. If I would remove a card, he'd be the first to get in. I just didn't find space for him. Maybe sub for Kodo.

    Posted in: Paladin
  • 0

    posted a message on Unique replica of Hearthstone cards
    Quote from Dantirion >>
    Quote from thebangzats >>
    Quote from Dantirion >>

    The fist rule for the pricing is 3x the productional cost, as I don't know how much the leather/Wood/copper composition costs you for one Card it's hard to say. If you Keep them that way I would say realisticly you can Charge 10-20 euros for such a Card, reaching out to most ppl and also getting a Chance of adressing very young Players - 10-20 euro/Dollars make up a great Price range for ppl -15 to buy such Cards from their pocket Money and it fits perfectly for small gifts to/between hearthstone Players.

    Sure hardcore collectors would pay much much more but you should split your products there in normal Cards like those and golden ones,. When designing those sky is pretty much the Limit on the Price tag you can Label it with, depending on how high of a Quality the materials and craftsmanship went into it.

    You have to intercahnge with Blizzard though before starting something, contact them and ask them if they let you use their license, present them a well thought buisness plan and present them some of your Cards.

    I wouldn't advise you to try it with it, selling a product under someone elses license is legally considerd theft and can result in *HUGE* fines or depending on your Country even a prison sentence for up to 5years.

     All fanart that's sold without permission from the original company is technically illegal, but many companies don't mind because it can be seen as another form of marketing. Historically I don't think Blizzard is one to be anal about it, but you're right in that it's a risk. The art is re-drawn though, so it's not like you're copypasting an artist's work. It really is just fanmade art.
     The problem wouldn't be the used Art but some naming rights and most likely the hearthstone symbol on the back side, the overall resemblance Is very evident so ya contact blizzard if you sell those in a store or online and if you want to make some real money, if you have such a product you don't wanna sell one or two online but bring it till it reaches east-asian toy stores.
    Buisness plan for the next three years presented together with some samples to Blizzard and check further how realisticly the market is.
    Then I'll get myself aGolden Tirion no matter what.
     Hell yeah I do hope he clears legal issues because this is sick.
    Posted in: Fan Creations
  • 0

    posted a message on Unique replica of Hearthstone cards
    Quote from Dantirion >>

    The fist rule for the pricing is 3x the productional cost, as I don't know how much the leather/Wood/copper composition costs you for one Card it's hard to say. If you Keep them that way I would say realisticly you can Charge 10-20 euros for such a Card, reaching out to most ppl and also getting a Chance of adressing very young Players - 10-20 euro/Dollars make up a great Price range for ppl -15 to buy such Cards from their pocket Money and it fits perfectly for small gifts to/between hearthstone Players.

    Sure hardcore collectors would pay much much more but you should split your products there in normal Cards like those and golden ones,. When designing those sky is pretty much the Limit on the Price tag you can Label it with, depending on how high of a Quality the materials and craftsmanship went into it.

    You have to intercahnge with Blizzard though before starting something, contact them and ask them if they let you use their license, present them a well thought buisness plan and present them some of your Cards.

    I wouldn't advise you to try it with it, selling a product under someone elses license is legally considerd theft and can result in *HUGE* fines or depending on your Country even a prison sentence for up to 5years.

     All fanart that's sold without permission from the original company is technically illegal, but many companies don't mind because it can be seen as another form of marketing. Historically I don't think Blizzard is one to be anal about it, but you're right in that it's a risk. The art is re-drawn though, so it's not like you're copypasting an artist's work. It really is just fanmade art.
    Posted in: Fan Creations
  • 0

    posted a message on Top Decks of the Week for April 16

    Good. Keep it that way. Meanwhile I'll be steamrolling through ladder with it.

    Posted in: News
  • 2

    posted a message on Gold & dust saving F2P Tips?
    Quote from BeHilt >>

    As a free to play player, I am currently finding it quite difficult to keep up to date with the meta. I spend the majority of my gold on Un'Goro packs, and whilst I don't have every Classic card, I definitely have a substantial collection. Do any of you lovely players have any tips or tricks for maximising my gold and dust savings? It's really hard for me to compete in ranked against all these players who are pumping in the dollars/have loads of coins saved up from before Un'goro. Thanks in advance for your help!

     Get good at arena, grind gold, buy packs. That's pretty much the only "fast" F2P pack farming method.
    Posted in: General Discussion
  • 0

    posted a message on Un'Goro has better epic cards than previous expansions?
    Quote from hillandder >>

    The legendarys is like the same of the other expansion but for me looks like have so many must have epics than before...

    Stampede, Primordial Glyph, Shadow Visions, Vilespine Slayer, Stone Sentinel, Primordial Drake, etc...

    Must haves?
    You can do without Stampede, Vilespine Slayer, Stone Sentinel and 1x Primordial Drake (1 is plenty). Only Visions and Glyph is a must have.
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.