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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    Finished mechromancers darkmoon faire set!



    Notes: 
    - Minions with "Can't be Salvaged" aren't added to your salvage pool when they die.
    - Unlike Mechoner of Evil, Skeletal Cyborg replaces his effect with the salvaged minion (an effect vs the effect) so you can't double up on effects through exact copy cards.
    - Void Iron Abductor prevents deathrattles and cards like Cult Master, and stops things getting put in your salvage pool.

     

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    Finished Mechromancer's basic and initiate set! Here's the class as a whole. Gonna touch up a lot of the wording when I do them with proper watermarks.


    THE MECHROMANCER

    Necromancers use magic to bring back the dead, mechromancers use machines!

    Themes: Menagerie. Cards that refer to "exact" copies of minions (meaning keeping all enchantments and damage). Minion buffs.

    Strengths: Power plays using Salvage. Strong board presence and minion synergy. Clearing medium sized boards.
     
    Weaknesses: Weak or limited removal against big minions. Limited healing options. Best removal cards are dependent on Salvage. Weak playing zoo decks as your Salvage pool gets clogged. Poor direct damage.


    Keyword: Salvage


    Basic Set:

       

    Tokens:

    Initiate Set:

     

     

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!
    Quote from McF4rtson >>
     

    I have to redo most of them anyway as I'm using the classic watermark for my initiate set so that works out :P
    I've always been unsure on -X/-X cards as saying lose -X/-X feels like a double negative but it's probably clearer wording than it is now so I shall change it. Mind Infiltrator silences, then adds the exact copy to your hand, so the copy will be silenced too. Maybe I should clarify that it adds it afterwards though.

    For Neural link, I want to use the "exact copy" wording since it's a class theme and it carries over damage as well enchantments.

    Edit: New cards!
       

    This solidifies the risk reward of salvage as your only decent removal (not just this card) requires a beefy salvage, but you'll often clear out your big guys making power plays, leaving you defenseless if things go wrong.

    Slower Arcane Intellect but you get something to salvage, and the cards a decent demon which is a pretty big deal for the class.

    Gives you a good salvage early while also acting as a pseudo heal.

     

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    A few new cards:
       

    This guy sums up this classes beasts really well. Whereas pirates are early minions you can easily clear from the pool, beasts are mostly minions that are really good to have in your pool for their cost. Finally, mechs have your best effects but aren't great in the pool.

    Much like class beasts, cards like Ancient Watcher are great in your pool for their cost. This guy is support for that.

    Strong support for menagerie, especially decks that go all out with it.

     

    This is a bit of an odd one. Minions you get from this will most likely have negative health and will die immediately so you want to use it with strong battlecrys and deathrattles (Mechoner of Evil is the main win condition of exact copy cards atm as he can "collect" extra card text over time). Things that salvage health will also be able to survive if they go above 0 health through the salvage. I don't think this interaction is a thing in the game as is, but if heroes can survive going below 0 health due to things like Truesilver Champion + Explosive Trap, then minions should be able to as well.

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    Update:
    Was thinking of having Volter as one of the initiate cards but I'm dropping him entirely as he would make it so I couldn't use salvage on any mechs as then he could endlessly salvage himself.

    Also removed the mech requirement of Inspired Schematic and changed it from 3 mana to 4 (it's dangerous so I'd rather it be on the underpowered side).

     
    Made a few new cards too. I am doing things the initiate set route but I'm using the classic watermark atm as I already have cards with it. I'll change them eventually... Probably :P

       

    If only one of the things hit by your hero power are alive, it will target that and another random enemy. Can go for the gumble or wait until you know it's gonna do what you want by hitting stuff with your hero power first.

    Note that this replaces his stats (Attack and Health), but his base stats are what's used if he's salvaged. Good for salvaging big minions if you've cleared small ones out of the pool.

    Similar in use to Pet Project, but it also allows you to make use of any tribe. Can also be used on enemy minions if you have something in your pool of it's type.

     
    I don't want to do many more salvage cards but I still need more to make it consistent so I'm gonna have to be creative lol.

    Edit: Made another weapon (the only other one the class will get in basic/initiate). Salvage payout is starting to look decent. I want 1 really big payout card, and maybe 2 more general use clearing cards that aren't horrible if you salvage the wrong thing like this weapon. That should hopefully be enough salvage cards.


    Edit 2: 
    Finished my salvage cards!

       


    The first two are the general use ones and networked giant is a more specific pool clearing one with a solid payoff. After some thinking I think Mechoner of Evil + Inspired Schematic is gonna be a big enough salvage payoff combo as is so I don't really need anything else. I did buff The Sucker of Souls though just to push menagerie a little bit more:

    He's down 1 mana, and deals damage equal to the cards attack rather than cost which should be better overall, and make for more interesting deck building.

     

    Posted in: Fan Creations
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    posted a message on Just a few custom cards of mine, requesting feedback

    Some quick feedback on a few cards!

    Drek'thar: I love the idea, it'd be a card with an extremely high skill ceiling which is good, downside is that I'm pretty sure there are a fair few attack and health combinations that don't have minions, so newer players might use it only for nothing to happen. It is legendary though so it's probably fine as is.

    Jequell Hiyud: I think spell damage +3 is a bit much for 3 mana. The cheapest you can get spell damage +2 is 4 mana for example. I also think the corrupt side is a tiny bit weak, especially for a legendary. I'd personally make it a 5 mana 1/5 with "Spell Damage +3. Corrupt: +4/+4 and Rush instead".

    Bladesworn Traitor: Looks good, I'd just change the wording to "Deathrattle: Summon a Bladesworn Traitor for your opponent." for clarity.

    Merciless Beatdown: I quite like this one. I think you could get away with it at 0 mana though as your paying a high health price to get value out of it.

    Engulfing Darkness: This card is pretty dangerous as clearing the board and playing out a full turn isn't something that's meant to happen, and priest can spew out spells like they're nothing. It's almost always gonna be a better Twisting Nether as is. I'd probably make it 12 mana due to that.

    Paletress, Who Forgives: I think the wording is a bit unclear. Does it just change the spell type from shadow to holy on existing cards, or does it replace them altogether? If it's the second the wording should probably be "Replace Shadow and Fel spells in your hand and deck with random Holy ones".

    Pretty solid group of cards I must say!

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!
    Quote from McF4rtson >>

    Sweet, mech's do as well with magnetic so it's probably fine.
    Decided I'm dropping the secrets as text size is gonna make it too hard to do them well and make them distinct. Might use the occasional weapon instead as it's looking like the class may be menagerie themed and that'd help make pirates viable.

    I also changed the legendary, here's the rework:

    He fits his purpose of cleaning out your salvage pool a lot better and now also helps you stay alive to do whatever you're doing with your newly cleaned pool. Also way more interesting deck building wise. Still not worded 100% clear with the salvage keyword, but discover is just as bad for that so I'm happy with it.
    I should probably do the hero power next lol.

    Edit: Decided on a hero power:


    Note if your opponent has no minions it will still deal 1 damage to them. It's particularly useful when your behind which is helpful in recovering from setup plays.

    Also made a weapon and a pirate to go with it.

    These two are probably gonna be the only classic pirate cards (other one is boomsday due to rush), but these alone will allow for pirates to be early game minions you can easily clear from your pool.

    Edit 2: Had an eyeball of the recent CCC stuff, and I've decided I should probably use an initiate set too instead of doing each expansion. Balance wise I'm thinking of removing the mech requirement form Inspired Schematic as the class isn't gonna have as many mechs as I was originally expecting. Also 50/50 on Part Pillager getting the health ontop of his, rather than being set to their health. Probably fine as is if I'm doing things the initiate route.

    Downside of initiate set is I don't get to play around with all the keywords to make stuff like this:

    Hé's kinda a rework of my alchemists boomsday legendary (that set gave me the mechromancer idea). I may just poach magnetic as a class theme given salvage is similar thematically.

    Posted in: Fan Creations
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    posted a message on Gordrine Rasmey :D Neutral Custom Legendary
    Quote from JoshoPrime >>

     No need to delete it, but if you do want to you can by.... Wait I actually have no idea haha.
    I've found with with fan creation forums in general (not just this one) a lot of people will look at stuff, but very few will reply or anything. Doesn't mean your stuff is bad or anything, it's just the way it is. Plus everyone is 100% going to make questionable cards as part of the learning process, it's expected and not a bad thing so even if you change your mind about stuff later keeping it around for the record is good.

    Anyway, I really like the idea of the card, but for something like this it would have to be on the underpowered side as you don't want it to be good enough that say every Wednesday some super OP deck pops up and dominates the ladder. As is, everything looks pretty good especially with it being a legendary (consistency with this would be dangerous for the same reason as above). It would definitely be a fun addition to the game!

    Posted in: Fan Creations
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    posted a message on Yet another Yu-Gi-Oh cards thread

    Definitely feeling the yugioh vibes!
    I will say Victory Dragon is non functional though as hearthstone doesn't have matches, but if you're just using it as a meme it works well (aside from being overcosted). Even in yugioh I thought it was just a meme card for ages before I knew what matches actually were lol.

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!
    Quote from McF4rtson >>

    Thanks for the reply! I'm surprised it hasn't been used before as it seems like it'd fit a fair few classes really well.

    The legendary is a bit of a mess, but I do want to have cards that salvage form multiple minions. Something like "Battlecry: Salvage Attack, and Health from 2 minions". Maybe in those cases I need to make it more specific so it's clear, like "Battlecry: Salvage Attack from a Beast, and Health from a Dragon".
    I'm happy having all the secrets use salvage and think I can work with it well, but the text limit might be too hard to work around. I'll play around with some ideas and see if it works out.

    Resurrecting wont be a main theme, but pool manipulation will still be important. For example, you could build a deck that uses pirates early game and then clears them from the pool with selective salvage cards, allowing the epic to always get effects from big cards like Ragnaros and Sylvanas. Stuff along those lines is what I'm aiming for.

    Quick question, does combining card effects create non-functional cards? I haven't played HS in awhile and I'm rusty at class design, but I remember avoiding combining text in the past cards. The epic can already basically combine card text if you use the spell with him. I can always limit stuff to tribes if I need to.

    Posted in: Fan Creations
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    posted a message on Turkeybags's bag of custom classes! Mechromancer finished!

    Decided to do a base for another class since I've been slack with entering the big competitions on time. Pretty quick draft that I'll flesh out at some point. Haven't decided on hero name or heropower yet. As always, feedback is more than welcome :P


    THE MECHROMANCER

    Necromancers use magic to bring back the dead, mechromancers use machines!

    Current themes: Cards that refer to "exact" copies of things. Basically meaning keeping all enchantments and damage.


    Keyword: Salvage


    Example Cards:
       

    Simple use of salvage. Solid removal if you're playing bigger pirates. Works even with only 1 dead pirate. Pirates aren't really a theme for the class but I like doing strong one offs to make odd choices worth thinking about. I am tempted to make this guy a mech and pirate, making duel tribes a thing for the class.

    Decent example of the exact copy thing the class will do.

    This guy is a powerhouse but also deceptively complicated. Effect is pretty much card text. You can just play almost no minions so you can get the effect you want, or you could have lots of salvage cards to get minions you don't want out of the pool. Combo's well with Inspired Schematic.

     

    Here's a complicated use of salvage so I can explain the finer details of it. If you don't have 4 minions in the pool the battlecry wont trigger as you can't complete it. If you have exactly 4 minions, you'll get 3 random ones to choose attack from, then the 3 you didn't choose for health, then the 2 remaining for cost, and you'll only have one option for the effect choice.

    Unsure if I'll keep secrets as a theme but I'm gonna play around with them. They'll be 4 cost, with very easily triggered conditions, and most of them will use salvage (which you do when you cast the secret, your opponent doesn't see the choice).

     

     

     

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    I really enjoy the big competitions and I honestly only really come on here a couple of times a month to check if there's a new one coming up. I guess the weekly comps just don't interest me as much as they're a one and done kinda thing and I just don't get too invested in them. In short, I would become active again for a big comp :P

    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So after a bit of googling I can't find anyone mentioning a tombs of terror boss that I found to be absolutely absurd. Like what the actual shit was blizzard thinking. I'm talking about Kham. His hero power is Spectral Swordsman, he has Spectral Cutlass, a bunch of steal mechanics, weapon search and recovery, and so on. I had a really busted deck and I only managed to beat him with 2 health left due to fatigue. I just don't see the point of him. A boss you basically can't interact with seems insanely flawed in terms of design. I'm just a bit dumbfounded tbh.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.18 - Submission Topic



    Especially good in Plot Twist warlock, as that deck really needs the help lol.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.17 - Submission Topic



    Works well with Spell Damage, Healing, and of course Angry Chicken !

    Posted in: Fan Creations
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