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18 Legendaries - 70% win rate

  • Last updated Jul 23, 2017 (Quest Rogue Nerf)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 30200
  • Dust Needed: Loading Collection
  • Created: 7/21/2017 (Quest Rogue Nerf)
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  • Total Deck Rating

    65

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***UPDATE***

I changed Medivh to Ysera. I went from rank 14 to rank 5 in 1 day with winning almost every game (with around 90% win rate?) This deck destroys everything and I will tell you why. 

I was wondering if it would be possible to create a good 35 legendaries deck right now.

After playing some games, I decided to cut some legendaries and got down to 18 amazing legendaries and added high synergy cards to actually win games.

 

 Mulligan: 

Basically, hard mulligan for low mana cost cards but keep Finja. If you have a decent start hand, throw away your Murlocs (except Finja) because your goal is to draw them with Finja on the board. 

 

 Strategy:

Against Control: 

Each card in this deck is a great threat and your enemy has to deal with them, otherwise you could punish him. 
On a psychological perspective, people will most likely try to kill a legendary ASAP, but since you have so many legendaries (and they don't know that), they will run out of answers for your deck. 
Usually they will use all their removal cards in early game which makes it very easy for you to win the game in mid/late game. 

 

Against Aggro:

You need to play on curve as much as possible. [card]Wickerflame Burnbristle[/card] is your way to stopp early aggro and gain board control. Use [card]Consecration[/card] with [card]Bloodmage Thalnos[/card] or with [card]Equality[/card]. 

[card]Sunkeeper Tarim[/card] is also an amazing card against aggro. You can use [card]Bloodsail Corsair[/card] to get [card]Patches the Pirate[/card] and play [card]Sunkeeper Tarim[/card] afterwards to buff them to 3/3 with charge. 

 

General Strategy

Always try to play on curve and don't ask yourself how this deck could win games. 
Use Finja as early as possible to get a great board control with a 4/2 charge. 

Keep thes cards until the very end to gain the most value of them: 

Leeroy Jenkins --> Play to finish off and win the game
Ragnaros, Lightlord --> Play to heal your hero, but be aware that it could heal a random damaged friendly minion aswell. 
N'Zoth, the Corruptor --> Only play after Cairne Bloodhoof AND Tirion Fordring died 
Yogg-Saron, Hope's End --> Play after you played all your spells

 

Combos: 

1) Spikeridged Steed with [card]Wickerflame Burnbristle[/card] and Finja, the Flying Star
2)  [card]Consecration[/card] with [card]Bloodmage Thalnos[/card] or with [card]Equality[/card]


Have fun guys!
Regards, YolbeX3