I managed to make it work, from rank 20 to at least 10. Two things that make it better than other Aviana/Kun or overdraw/Togwaggle combos: 1) I play Hemet, Jungle Hunter to guarantee that I draw combo; 2) Because I play Azalina, I don't need to give cards to your opponent, which makes life much easier.
I played against hunter with this bug. First, it's Candleshot bug, not Rhok'delar (he equiped Eaglehorn Bow after it and became "immune"). Second, it's visual, but for both players, so your opponent was probably too confused to try and attack you.
Combo potential in Warlock just became so much better. Now you can more consistently find Doomsayer and Howlfiend+Defile for your Treachery, or spell damage for Defile. This is insanely good combos, but often you couldn't find one of the pieces, and it's garbadge standalone cards.
Didn't they nerfed Yogg just 1 year ago because it was meant to be fun, but turned out to be competitive level good? This is 5 spell pre-nerfed Yogg that costs 5 mana and can be discounted even further. Just fill your deck with burn and freeze - don't play secrets, cause you don't want secret from the scroll to whiff, revealing itself - add Aluneth, and smash everything in the face. Every now and then you will pyroblast yourself, yes, but most of the time target will be on the opponent size of the board as you don't have minions by turn 6 (maybe Bloodmage Thalnos, Arcane Artificer, Mana Wyrm, Sorcerer's Apprentice, that's it, but they don't survive until your turn anyway most of the time). And most of mage spells don't even target.
Voted 'Very good', sadly.
Edit: it's 'random spell', not 'random mage spell'. Well, this is much worse then (thanks Brode).
I have a question: if this summons C'Thun, would it count as my C'thun (would the stat/taunt buffs apply)? It's really important, cause there's not many 10 drops in standart, and you can easily get 10 armor as C'thun Warrior.
Answer depends on "Do you have Skulking Geist and 2 copies of Dead Man's Hand?". As a control warrior, you will win against aggro 90% of the time, so how do you lose? If you don't have geist, you'll always lose to jade druid, no matter how many cards you have, if you have Dead Man's Hand, you can go infinite and fatigue your opponent - that's how you beat Razakus priest with deathknight most of the time. If you have geist, but don't have dead man's hand though, [card]Chromaggus[/card] is your best way to win through fatigue. It's also dragon, so Dragonfire Potion is useless.
First legendary I'm crafting when expension starts. I will fatige the shit out of people in wild. Deathlords, Sludge Belchers, then Naturalize my own Hadronox, then [card]N'Zoth, the Corruptor[/card] and Hadronox again. I was playing Malorne/N'zoth back in Karazhan, and it was OK until jades happened, but now it will be even better.
Without Astral Communion this is not so good as you can imagine. Either you have two in your deck, and they are clunging your hand for 8-10 turns, or you have one, and you can draw it very late, when 5 card drawn deals to you more damage than you gain armor.
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I managed to make it work, from rank 20 to at least 10. Two things that make it better than other Aviana/Kun or overdraw/Togwaggle combos: 1) I play Hemet, Jungle Hunter to guarantee that I draw combo; 2) Because I play Azalina, I don't need to give cards to your opponent, which makes life much easier.
I also play Twig of the World Tree and Blingtron 3000 - helps to speed up combo a lot and reckts Skull of the Man'ari. The only deck that consistently beats me now is odd Paladin, but "I can't win them all", you know.
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I played against hunter with this bug. First, it's Candleshot bug, not Rhok'delar (he equiped Eaglehorn Bow after it and became "immune"). Second, it's visual, but for both players, so your opponent was probably too confused to try and attack you.
0
What I see is wincondition for Deathstalker Rexxar against control decks. But you don't put it in your deck, so dust it.
0
Tracking on 1.
Explosive Trap on 2.
Eaglehorn Bow or Animal Companion on 3.
Barnes into [card]Y'Shaarj, Rage Unbound[/card] on 4.
???? on 5.
This or Deathstalker Rexxar on 6.
You got the idea. If hunter's weapon any good and costs 5 or 7, I wouldn't autodisenchant this.
0
Combo potential in Warlock just became so much better. Now you can more consistently find Doomsayer and Howlfiend+Defile for your Treachery, or spell damage for Defile. This is insanely good combos, but often you couldn't find one of the pieces, and it's garbadge standalone cards.
You can compare it to cards from MTG. While everybody is nagging about worse version of Terminus (Psychic Scream), this is better version of Street Wraith, and it sees much more play.
0
Didn't they nerfed Yogg just 1 year ago because it was meant to be fun, but turned out to be competitive level good? This is 5 spell pre-nerfed Yogg that costs 5 mana and can be discounted even further. Just fill your deck with burn and freeze - don't play secrets, cause you don't want secret from the scroll to whiff, revealing itself - add Aluneth, and smash everything in the face. Every now and then you will pyroblast yourself, yes, but most of the time target will be on the opponent size of the board as you don't have minions by turn 6 (maybe Bloodmage Thalnos, Arcane Artificer, Mana Wyrm, Sorcerer's Apprentice, that's it, but they don't survive until your turn anyway most of the time). And most of mage spells don't even target.
Voted 'Very good', sadly.
Edit: it's 'random spell', not 'random mage spell'. Well, this is much worse then (thanks Brode).
0
I have a question: if this summons C'Thun, would it count as my C'thun (would the stat/taunt buffs apply)? It's really important, cause there's not many 10 drops in standart, and you can easily get 10 armor as C'thun Warrior.
1
Just wait when opponent will empty his hand. If he has no cards, extra turn doesn't matter.
Or you can play this and Coldlight Oracle for fatigue kill.
1
Answer depends on "Do you have Skulking Geist and 2 copies of Dead Man's Hand?". As a control warrior, you will win against aggro 90% of the time, so how do you lose? If you don't have geist, you'll always lose to jade druid, no matter how many cards you have, if you have Dead Man's Hand, you can go infinite and fatigue your opponent - that's how you beat Razakus priest with deathknight most of the time. If you have geist, but don't have dead man's hand though, [card]Chromaggus[/card] is your best way to win through fatigue. It's also dragon, so Dragonfire Potion is useless.
0
0
First legendary I'm crafting when expension starts. I will fatige the shit out of people in wild. Deathlords, Sludge Belchers, then Naturalize my own Hadronox, then [card]N'Zoth, the Corruptor[/card] and Hadronox again. I was playing Malorne/N'zoth back in Karazhan, and it was OK until jades happened, but now it will be even better.
0
Warlock hero: for the rest of the game you always discard the most right card in your hand.
1
Without Astral Communion this is not so good as you can imagine. Either you have two in your deck, and they are clunging your hand for 8-10 turns, or you have one, and you can draw it very late, when 5 card drawn deals to you more damage than you gain armor.
1
If you don't have Doomsayer, you can still combo it with some garbadge and Mind Control Tech as backup plan.
0
Auchenai Soulpriest + [card]Amara, Warden of Hope[/card] kappa.