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    posted a message on [BUG?]Legendary in first 10 packs of each sets.

    Yeah, I read it correctly and was therefor not expecting it. and OP is calling it a bug for the same reason.

    But since strange things happened lately ...

    Anyway, save to say it is not guaranteed after multiple people experiencing other things

    Posted in: General Discussion
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    posted a message on [BUG?]Legendary in first 10 packs of each sets.

    Funny, just wanted to start this thread.

    After opening a legendary in my 5th classic and 6th ungoro pack I tried to see if I would get one in the other sets as well in the first 10 packs.

    7th for MSOG and 10th for WOTOG.

    But if there are reports that contradict this then it must be just lucky I guess

    Posted in: General Discussion
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    posted a message on How come quest priest isn't a strong card in the current meta

    The last two posts are sort of right, but not quite.

    VS warrior (always pirate, never taunt) and when counter queuing against an aggro deck I mulligan the quest away. Indeed you will not finish it in time to benefit from it and losing one card is too costly. On the rare occasion I do face a taunt warrior I usually win, even if when I mulliganed the quest. There is plenty of value and you can go one on one when it comes to pressure.

    However, only token decks are a real problem. They vomit too much crap on the board every turn for you to deal with. So token druid and murloc pally are problematic. Against all the others its OK'ish. My stats are at the bottom. 

    Quest priest is quite good against midrange decks and if you are a decent player and identify you are up against a control deck soon enough you have a really good chance. The quest reward does indeed matter in these matchups since you will gain control simultaneously with a full heal. Against control you usually go to fatigue which is why I cut all the card draw deathrattle minions eventually.

    The reason I like this deck is because it is a thrill against aggro and it forces you to show skill against the rest. I sometimes face opponents that just keep drawing cards or over extend in control matchups, not smart. You also have limited resources and need to be patient. With the deck I use it is very hard to rush down any opponent, its almost always a value and survival game which is the type of game I like. I know that is not for everyone but the deck does work. I had like 65% winrate until rank 3. After that it became much harder and it is certainly not tier 1. But that is irrelevant. If you want the best deck its pirate warrior, if you want to have fun and stand a chance, this deck is fine.

    Posted in: Card Discussion
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    posted a message on How come quest priest isn't a strong card in the current meta

    2 seasons ago I made a quest priest deck in wild and piloted it from rank 10 to rank 1. played over 80 games after that and ended up at rank 2. Drove me crazy but honestly was one of the coolest deck I ever played and the only deck I ever made myself that actually worked. If you want to have fun you will definitely not regret it.

    Wild does help with some sweet deathrattle minions and Reno and I never tried it in standard because I think it will be a lot worse there.

    The biggest challenge for the deck is to balance between your matchups against aggro and control. If you drift to far to win against one you will lose the other for sure so another thing is you have to respond quickly to meta changes. For example, around rank 10-8 there is much more control than 7-5 because these decks are just not as good as aggro and will hence be played closer to the rank floors. Same thing happened around rank 5-3 compared to 3-1.

    In any case pack enough AoE and taunt minions. The choices you have to make are picking cards like Unstable Ghoul or Tentacle of N'Zoth over Ysera or Ragnaros the Firelord. Obviously they will help vs one side and hurt vs the other.

    Won't post a decklist, just have fun creating your own. 24 cards are pretty obvious anyway.

    Cheers

    Posted in: Card Discussion
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    posted a message on STAY STRONG APPIE ( Abdelhak Nouri )

    Rise up this mornin',
    Smiled with the risin' sun,
    Three little birds
    Sit by my doorstep
    Singin' sweet songs
    Of melodies pure and true,
    Sayin', ("This is my message to you-ou-ou:")

    Come on Appie, our hearts are with you

    Posted in: General Chat
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    posted a message on Spectator bug

    same here, happend twice in a row last night

    Posted in: General Discussion
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    posted a message on Well, now things are worse for newer players.

    With all due respect, you should really try and understand that this is what we have been asking for for years.

    I have played a lot of games the last two days and things are absolutely crazy. I am loving it. There is a wide variety of decks and although for certain decks it seems other decks might be OP but there is enough to go around for a lot of decks to be successful in the hands of the right player.

    Yes this expansion has been on the expensive side. But you can easily play the game for a month and craft a deck that is highly competitive. once you get caught up a few expansions down the line you may have saved up some dust and a lot of gold like other people that have played for years and you too may enjoy these first weeks of new expansions

    For now, chill out and let other people have some well deserved fun

    Posted in: Standard Format
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    posted a message on Beardo Quest Warrior
    Quote from Woju22 >>
    Quote from Almagnus1 >>

    Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...

    While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?

     new warrior quest....
     Duh!!!
    Posted in: Warrior
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    posted a message on Ungoro aggro murloc shaman
    Quote from GG_play >>
    Quote from SaveDreadsteed >>

    Yes, but I never meant that cult master needed to be played on curve. What I am saying is it uses a lot of resources to make use of its power: your board and a turn because of its mana costs (whether its turn 4 or 5, later than that would be too late probably cause you will either overwhelm your opponent or he will take control and you will have no board).

    If you can 10 cards in your deck that will ultimately provide more than 1 murloc, then you really dont need more than 7 or 8 cards to summon 10 murlocs. It may take too much mana to complete on turn 6, but its not the lack of cards. Cult master will cost you mana and provide you something which you dont need. thats why it is a waste of deck space.

    We will see if a wave of murlocs on turn 7, 8 and 9 will be enough to finish someone off but I imagine you could use some final burst. That will win you more games in the end than cult master will,

     

    As for the lightning storm, the bad thing about a murloc deck is it is hard to establish a board if your opponent has board control because it usually takes a turn before you can buff them and by then they have been traded favorably for your opponent. If you face a lot of quest hunters and other aggro decks with low health minions a board clear + 1 or 2 murlocs may be the only way to turn the game around. Against elemental/taunt based control decks it will probably be useless and devolve would cover those,  It jusst makes your deck a bit more versatille, so mulligan wisely

     Cult Master is definitely questionable. It works more like another refill and not like oracle or lookout that is a murloc itself and draws more murlocs. Maybe even 1 Cultmaster is to much.
    About the burn: It seems like the strength of the deck is that it can refill a lot of times. It has to be tested if the burn of a lavaburst or two is really relevant or if it has to be a finisher that focuses on the strength of the deck.  Something like Gentle Megasaur or Bloodlust look like finishers that focus on the strength of the deck, while burn only works if you can inflict about 20 dmg fast enough to finish with it. 
    I dont feel like this deck is pure faceaggro like pirate warrior. Murlocs with the buffs offer good valuetrades sometimes. 
     
    EDIT: It seems pretty hard to evaluate this
     Yeah you might be right with the gentle megasaur and the bloodlust. they will probably give you the best potential to win the game.
    The hardest thing for me to imagine is what happens on turn 8, when you vomit a bunch of crap on the board. I think your opponent will have some answers to it at that stage, but then again he probably used a few answers already if he lasted that long and dealt with your 8/8 as well. Indeed, hard to evaluate.
    Sure seems like a fun deck to me. lots of praying on good RNG and probably not top tier, but thats fine and also for the better I think
    Posted in: Shaman
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    posted a message on Ungoro aggro murloc shaman

    Yes, but I never meant that cult master needed to be played on curve. What I am saying is it uses a lot of resources to make use of its power: your board and a turn because of its mana costs (whether its turn 4 or 5, later than that would be too late probably cause you will either overwhelm your opponent or he will take control and you will have no board).

    If you can 10 cards in your deck that will ultimately provide more than 1 murloc, then you really dont need more than 7 or 8 cards to summon 10 murlocs. It may take too much mana to complete on turn 6, but its not the lack of cards. Cult master will cost you mana and provide you something which you dont need. thats why it is a waste of deck space.

    We will see if a wave of murlocs on turn 7, 8 and 9 will be enough to finish someone off but I imagine you could use some final burst. That will win you more games in the end than cult master will,

     

    As for the lightning storm, the bad thing about a murloc deck is it is hard to establish a board if your opponent has board control because it usually takes a turn before you can buff them and by then they have been traded favorably for your opponent. If you face a lot of quest hunters and other aggro decks with low health minions a board clear + 1 or 2 murlocs may be the only way to turn the game around. Against elemental/taunt based control decks it will probably be useless and devolve would cover those,  It jusst makes your deck a bit more versatille, so mulligan wisely

    Posted in: Shaman
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    posted a message on Ungoro aggro murloc shaman

    I am not sure if this will work. the card draw will not be as important as you think it is because thats the power of completing the quest: that your extreme hand drop strategy will reward you with a full hand.

    If you are going first, you will get 2 cards next to the quest + an additional 5 in the first 5 turns. 4 cards (Murloc Tidehunter and Call in the Finishers) will summon multiple murlocs while 4 cards (Primalfin Lookout and Rockpool Hunter) will give you a new murloc and 2x Coldlight Oracle will give additional draw.

    So, you will finish the quest on turn 6 consistently, earlier when you are lucky. Cult Master therefore is a poor choice. it eats your turn 4 which is best used for buffing your murlocs and playing murlocs and it requires you to both have a board and the willingness to sacrifies it. the first is not guaranteed, the second often not smart in a murloc deck. Also, the quest reward is a 5 mana 8/8 without a drawback and you will probably not need to double up on that big threath. While I agree the power of Fel Reaver was amazing, this is a deck with a different strategy and different resources.

    So in my opinion you have 4 cards you could replace with burst (Lava Burst and Lightning Bolt probably) and maybe 1 Lightning Storm.

    Just my 2 cents

    Posted in: Shaman
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    posted a message on What's your Un'Goro Free To Play Plan?

    Someone is gonna be disappointed!! I got 2 legendaries in 96 packs last expansion. While that is a complete rip off I think that is more likely to happen than the luck your expecting.

    Oh, and 43 cards giving 400 dust after opening 26 packs?? you realize more than a quarter of those need to be rares to achieve that right? Meaning you have at least 30 rares that are triplicates in 26 packs. Or do you expect duplicate legendaries to compensate for the insane luck of your packs.

    Start paying bro!

    Posted in: General Discussion
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    posted a message on New Legendary Card - Hemet, Jungle Hunter

    Hemet doesnt like Jade idol either

    Posted in: Card Discussion
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    posted a message on Before I just pack it in...
    Quote from InnkeepersDog >>
    And you don't need skill to 'slave' to a well written deck guide - which I tried to "take myself out of the equation."
    This is your problem. You think it is not because of you when it clearly is. If you cannot even beat basic-card-decks with your netdeck-cards that are power creeping over all of them there must be something you are doing wrong.
    Trading, defending, switching to face anticipating, calculating odds ... you really think its the same people that go to legend and tournaments and the same people that are stuck before rank 15 is because there is no skill element in the game?? I am not saying luck isn't involved but over the course of hundreds of games you will end up where your skill allows you to.
    I would suggest approaching the game differently. maybe start building your own decks ( that you know of but never played) to start understanding what the core strategies of some decks are. After 30+ games, look up the actual decklist, look at the differences and try to understand why these differences are impactful for the winrate of the deck, and why they fail if this is not leveraged to the max.
    Imo, decks like freeze mage, anyfin pally and pirate warrior (yeah yeah, easy deck right? but the design is beautiful and winrates differ quite between players) are beautiful examples of this. They have very clear objectives, very few cards that can be exchanged and very specific strategies. if you cant ladder with these decks to rank 15 its because you dont execute their strategy correctly. you should certainly be able to pilot plenty of decks to rank 10 each season without too much effort just because of the bonus stars.
    Posted in: General Discussion
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    posted a message on Jade Idol - NERF

    Calling for the nerf!! We all know it will happen sooner or later, so lets just get it over with so we can enjoy a new expansion.

    Card is the definition of broken and has too much effect on the meta

    Posted in: Card Discussion
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