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    posted a message on Is wild hearthstone dead?

    Indeed, druid questline is great currently. Not because of the quest itself but because you gain sooooo much armor. 

    In fact, I have 100% WR against plenty of hunters. They have no defense and you gain 20 armor easily in 5 turns and there is just no way they can beat that.

    Warlock just kills itself. By the time they drop their 7/7 they have 10 life and you have 50. Slam dunk

    Pirate warrior is too slow. Priest is an even battle

    The only problem I have is paladin with 1/1 divine shield and taunt ... 0% WR *face palm*

    So yeah, druid quest can never become broken but right now is a perfect meta to shine. Was the easiest road to legend ever for me

    Posted in: Wild Format
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    posted a message on Where to find current arena sets

    Could anyone tell me where you can find the sets that are currently available in arena drafts? I dont really understand why that is not on the blizzard website or why there is no easy to find info on that here on hearthpwn.

    I woud like to have a place that has this info always upto date because googling this stuff gives so many outdated threads making searching for this more futile as years pass by. 

    Cheers

    Posted in: General Discussion
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    posted a message on Which deck require the least skills to play?
    Quote from Dennusz >>

    Every deck requires little to no skill, IF played enough. 

     So what you actually mean is that decks DO require skill, since experience makes you better at it. 

    There are plenty of disciplines that require training to become skillful at them, that's kind of the point of trying to learn something. If a decision or action comes easy to you, wether naturally or through practice, while for others the same task is more difficult, guess what, that makes you skillful.

    Instead of conceding maybe you could try to practice winning against early keleseths, it's actually possible if you get skilled at controlling yourself ;)

    In any case, mirror matches generally require quite some skills many people don't seem to have. In the PW meta I had a 72% wr against other warriors after more than 80 matches against them. Was I just lucky or do even these decks require calculations, risk management and thinking a few turns ahead ... hmmm

    Posted in: General Discussion
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    posted a message on Discuss decklist - Odd taunt warrior

    Yes I can see that oondasta is a strong package with the grizzlies and the allready present amani warbeasts but its quite high mana cost and if you don't draw oondasta early it becomes a bit weaker I imagine. 

    Also, I really don't see which matchups this is really game winning. If been playing odd taunt warrior the last week and it's good against most hunters, I really didn't lose a single match vs hunter from rank 5 till 2, odd rogue and your general aggro decks but I suffer against paladin and I expect more cube decks.

    I wanna push for legend this weekend so not much room for a bad deck decision. I will go for the oondasta version cause I trust VS knows better than I do ;)

    Posted in: Warrior
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    posted a message on Discuss decklist - Odd taunt warrior

    Not much attention for a saltless thread I see, let's try bumping one last time

    Posted in: Warrior
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    posted a message on Discuss decklist - Odd taunt warrior

    Posted in: Warrior
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    posted a message on Discuss decklist - Odd taunt warrior

    Yesterday the new VS report came out and in it I read about an oondasta version of odd taunt warrior. The difference from my previous version is:

    -1x blackwald pixie, -1x glutinous ooze and -1x ironbeak owl 

    +2x ironwood grizzly and +1x oondasta

    The thing with the 3 cards that are cut is I find them very useful. The pixie closes out the game and really won me games in doing so, the ooze can be quite devastating to a lot of meta decks, (hunters, rogues, pallies and cubelocks) and although the owl rarely makes a huge difference, it could do well against cubes which are probably coming in larger numbers over the next week.

    With odd taunt warrior you have no problem against aggro decks so the grizzlies won't be much of a difference there and I don't quite see how they help in your bad matchups i.e. dr hunter, exodia Pally and cubelock

    I have a very good experience with VS's predictions and I trust they are right. I just found it surprising so was curious what you guys think about the strength of these cards.

    Cheers

    Posted in: Warrior
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    posted a message on [BUG?]Legendary in first 10 packs of each sets.

    Yeah, I read it correctly and was therefor not expecting it. and OP is calling it a bug for the same reason.

    But since strange things happened lately ...

    Anyway, save to say it is not guaranteed after multiple people experiencing other things

    Posted in: General Discussion
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    posted a message on [BUG?]Legendary in first 10 packs of each sets.

    Funny, just wanted to start this thread.

    After opening a legendary in my 5th classic and 6th ungoro pack I tried to see if I would get one in the other sets as well in the first 10 packs.

    7th for MSOG and 10th for WOTOG.

    But if there are reports that contradict this then it must be just lucky I guess

    Posted in: General Discussion
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    posted a message on How come quest priest isn't a strong card in the current meta

    The last two posts are sort of right, but not quite.

    VS warrior (always pirate, never taunt) and when counter queuing against an aggro deck I mulligan the quest away. Indeed you will not finish it in time to benefit from it and losing one card is too costly. On the rare occasion I do face a taunt warrior I usually win, even if when I mulliganed the quest. There is plenty of value and you can go one on one when it comes to pressure.

    However, only token decks are a real problem. They vomit too much crap on the board every turn for you to deal with. So token druid and murloc pally are problematic. Against all the others its OK'ish. My stats are at the bottom. 

    Quest priest is quite good against midrange decks and if you are a decent player and identify you are up against a control deck soon enough you have a really good chance. The quest reward does indeed matter in these matchups since you will gain control simultaneously with a full heal. Against control you usually go to fatigue which is why I cut all the card draw deathrattle minions eventually.

    The reason I like this deck is because it is a thrill against aggro and it forces you to show skill against the rest. I sometimes face opponents that just keep drawing cards or over extend in control matchups, not smart. You also have limited resources and need to be patient. With the deck I use it is very hard to rush down any opponent, its almost always a value and survival game which is the type of game I like. I know that is not for everyone but the deck does work. I had like 65% winrate until rank 3. After that it became much harder and it is certainly not tier 1. But that is irrelevant. If you want the best deck its pirate warrior, if you want to have fun and stand a chance, this deck is fine.

    Posted in: Card Discussion
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    posted a message on How come quest priest isn't a strong card in the current meta

    2 seasons ago I made a quest priest deck in wild and piloted it from rank 10 to rank 1. played over 80 games after that and ended up at rank 2. Drove me crazy but honestly was one of the coolest deck I ever played and the only deck I ever made myself that actually worked. If you want to have fun you will definitely not regret it.

    Wild does help with some sweet deathrattle minions and Reno and I never tried it in standard because I think it will be a lot worse there.

    The biggest challenge for the deck is to balance between your matchups against aggro and control. If you drift to far to win against one you will lose the other for sure so another thing is you have to respond quickly to meta changes. For example, around rank 10-8 there is much more control than 7-5 because these decks are just not as good as aggro and will hence be played closer to the rank floors. Same thing happened around rank 5-3 compared to 3-1.

    In any case pack enough AoE and taunt minions. The choices you have to make are picking cards like Unstable Ghoul or Tentacle of N'Zoth over Ysera or Ragnaros the Firelord. Obviously they will help vs one side and hurt vs the other.

    Won't post a decklist, just have fun creating your own. 24 cards are pretty obvious anyway.

    Cheers

    Posted in: Card Discussion
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    posted a message on STAY STRONG APPIE ( Abdelhak Nouri )

    Rise up this mornin',
    Smiled with the risin' sun,
    Three little birds
    Sit by my doorstep
    Singin' sweet songs
    Of melodies pure and true,
    Sayin', ("This is my message to you-ou-ou:")

    Come on Appie, our hearts are with you

    Posted in: General Chat
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    posted a message on Spectator bug

    same here, happend twice in a row last night

    Posted in: General Discussion
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    posted a message on Beardo Quest Warrior
    Quote from Woju22 >>
    Quote from Almagnus1 >>

    Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...

    While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?

     new warrior quest....
     Duh!!!
    Posted in: Warrior
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    posted a message on What's your Un'Goro Free To Play Plan?

    Someone is gonna be disappointed!! I got 2 legendaries in 96 packs last expansion. While that is a complete rip off I think that is more likely to happen than the luck your expecting.

    Oh, and 43 cards giving 400 dust after opening 26 packs?? you realize more than a quarter of those need to be rares to achieve that right? Meaning you have at least 30 rares that are triplicates in 26 packs. Or do you expect duplicate legendaries to compensate for the insane luck of your packs.

    Start paying bro!

    Posted in: General Discussion
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