Name comes from (Leonardo) Fibonacci, a famous Mathematician. The Fibonacci Sequence is one of the most famous formulas in mathematics. Each number in the sequence is the sum of the two numbers that precede it (i.e. 0,1,1,2,3,5).
Some say his ability is a cute affectation, but I think he's just being obtuse.
For clarity, it works like
Cave Hydra
or
Foe Reaper 4000
, except it does not damage the central target. This is quite often a downside more than a benefit, so overstatted to compensate. It can attack heroes as normal, but if there is just one enemy minion, it is unable to damage it.
Basically, this card doesn't change anything since you already had lethal, right? But actually it can help you bypass secrets, rope (also helps against
Nozdormu
) and, of course, helps detecting lethal.
NOTE: This card isn't a mech because it's a box filled with arcane energy.
This means that damage of 1 and 2 gets reduced to 0; damage of 3 and 4 gets increased to 5; etc. For example, if a
Flame Imp
attacks a
Corridor Creeper
, the Flame Imp will deal 5 damage to the Corridor Creeper (thus destroying it) while taking no damage itself.
(I considered making this a Legendary since its effect is quite unique, but decided to make it an Epic instead so that you can have two copies of this card and build a deck around it more consistently)
Note about this and
Mecha'thun
: Obviously it would be auto-include in MC Warlock I don't think it would be that OP because you would still need to play your whole hand before being able to slam this on the board.
Given the rotations, it's very likely that the next meta will be super aggressive. I think aggro decks will keep this in check.
A powerful removal that reward cost manipulation of your opponent's minions. Name based on the Truncated Elimination process where you eliminated the lowest and highest cost value in a statistic so the result is more accurate.
Plus, I kinda loved inequalities back in calculus. The idea here is that in Hearthstone Health is that the health is equal but the attack is the variable. I didn't do attack because... I mean...
Doomguard
...
Note the spelling; the spell works like Forked Lightning and Multi-Shot . It will require that 6 minions actually exists on the battleground to become a valid spell unlike Greater Onyx Spellstone (which says up to 3) . This will balance the cost of spell and make it a very hard to use removal that can easily become a dead card in hand. The spell destroys any minions so it can be comboed with friendly cards like Possessed Lackey .
This card is a reference to
Quaternions
, a number system used in quantum physics and 3D graphics (mostly rotations). Think of them as complex numbers with one real part (the Demon) and 3 imaginary parts (the keywords). Speaking of which, the keywords given are the king that don't require further explanation, so no Battlecry, Choose One etc. The keywords received are also different, and it won't gain anything it already has (a Voidlord, for example, won't get Taunt.) And like it says, Charge is not on the menu.
EDIT: Sorry, I just noticed the Warlock requirement, so I changed the card somewhat and this might disqualify. Didn't like the theme of the other with the demon tag.
At first glance, this card is just
Blessing of Kings
with +1/+1 and a steep drawback. But, the drawback is neglected if you only have one minion, you can also take advantage of the drawback by placing minions you want to kill (i.e
Devilsaur Egg
) next to the minion you want to buff.
Or, you can use it on an enemy minion to weaken its adjacent minions. Just make sure you target the correct one!
"I'm sure draining your soul would be much more complicated."
...Soul of Wyrm. Soul of Root. Heart of Void...
Blood Imp , Demonacci , Felguard
Name comes from (Leonardo) Fibonacci, a famous Mathematician. The Fibonacci Sequence is one of the most famous formulas in mathematics. Each number in the sequence is the sum of the two numbers that precede it (i.e. 0,1,1,2,3,5).
Some say his ability is a cute affectation, but I think he's just being obtuse.
For clarity, it works like Cave Hydra or Foe Reaper 4000 , except it does not damage the central target. This is quite often a downside more than a benefit, so overstatted to compensate. It can attack heroes as normal, but if there is just one enemy minion, it is unable to damage it.
This one is hard to use during exams.
Basically, this card doesn't change anything since you already had lethal, right? But actually it can help you bypass secrets, rope (also helps against Nozdormu ) and, of course, helps detecting lethal.
NOTE: This card isn't a mech because it's a box filled with arcane energy.
This means that damage of 1 and 2 gets reduced to 0; damage of 3 and 4 gets increased to 5; etc. For example, if a Flame Imp attacks a Corridor Creeper , the Flame Imp will deal 5 damage to the Corridor Creeper (thus destroying it) while taking no damage itself.
(I considered making this a Legendary since its effect is quite unique, but decided to make it an Epic instead so that you can have two copies of this card and build a deck around it more consistently)
This gives the 1st, 3rd, 5th, and 7th minions Lifesteal on both sides of the battlefield. A very interesting positional and order of play card.
Note about this and Mecha'thun : Obviously it would be auto-include in MC Warlock I don't think it would be that OP because you would still need to play your whole hand before being able to slam this on the board.
Given the rotations, it's very likely that the next meta will be super aggressive. I think aggro decks will keep this in check.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
So yeah, Hellfire is 5 damage to all caracter, Defile is a 5 damage repetable spell, and so on
A powerful removal that reward cost manipulation of your opponent's minions. Name based on the Truncated Elimination process where you eliminated the lowest and highest cost value in a statistic so the result is more accurate.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Hows your math?
[deck]Deck ID or Code[/deck]Card Name Pyramid shine
Dr. Morrigan Synergy! Also works with Soul Infusion and Void Analyst , two cards that didn't really seem to have too much direct support (Why wasn't Omega Agent a demon...?)
Plus, I kinda loved inequalities back in calculus. The idea here is that in Hearthstone Health is that the health is equal but the attack is the variable. I didn't do attack because... I mean... Doomguard ...
Now, does this discover itself?
THERE IS NO GAME.
Flavor Text: It's now or nether.
Note the spelling; the spell works like Forked Lightning and Multi-Shot . It will require that 6 minions actually exists on the battleground to become a valid spell unlike Greater Onyx Spellstone (which says up to 3) . This will balance the cost of spell and make it a very hard to use removal that can easily become a dead card in hand. The spell destroys any minions so it can be comboed with friendly cards like Possessed Lackey .
May your nets always be full! 🎣
This card is a reference to Quaternions , a number system used in quantum physics and 3D graphics (mostly rotations). Think of them as complex numbers with one real part (the Demon) and 3 imaginary parts (the keywords). Speaking of which, the keywords given are the king that don't require further explanation, so no Battlecry, Choose One etc. The keywords received are also different, and it won't gain anything it already has (a Voidlord, for example, won't get Taunt.) And like it says, Charge is not on the menu.
Flavor text: "He thinks, therefore he is... thinking."
"I wish you hadn't done that, that was Weyoun's Last Clone"
Trinity Demon
EDIT: Sorry, I just noticed the Warlock requirement, so I changed the card somewhat and this might disqualify. Didn't like the theme of the other with the demon tag.
"Now you feel pain..."
Who doesn't love calculus?
At first glance, this card is just Blessing of Kings with +1/+1 and a steep drawback. But, the drawback is neglected if you only have one minion, you can also take advantage of the drawback by placing minions you want to kill (i.e Devilsaur Egg ) next to the minion you want to buff.
Or, you can use it on an enemy minion to weaken its adjacent minions. Just make sure you target the correct one!