How would Twinspell work with Stalladris? Do you get a copy of Rising Winds, and then a copy of both of the effects? And would the copy of the effects have Twinspell?
How does it work with Divine Shield? Does it break the shield, and then move to next minion? Or does it both break shield and kill the minion (and does that count as depleting 1 damage? or damage equal to that minion's health?)
If you have a preference for a specific deck/type, pick the one that fits the most. If you plan to stick around with the game, I think Malygos is the most versatile that will always have value in some deck.
It is most definitely one of the strongest cards in the game at the moment, but I don't think that's necessarily a problem. Everyone has access to it, and since it can be played in pretty much any deck, it doesn't do anything to promote a single archetype above all others (ie Patches only worked only in pirate decks, so gave rogue and warrior a big advantage over other decks). Since everyone has access to it, it kind of balances things out.
While not as annoying as Pirate-decks, Zilliax does clearly benefit certain decks (Mech-hunter, Warrior Boom decks next to being already ridiculously beneficial in any deck.
I'm sick of seeing Zilliax in almost every deck. Sure, he's not necessarily gonna win you the game by himself. But he sure as heck makes sure you don't lose easily. Either remove the lifesteal (and increase health by 1 or so), and/or remove the Mech-tag.
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How would Twinspell work with Stalladris? Do you get a copy of Rising Winds, and then a copy of both of the effects? And would the copy of the effects have Twinspell?
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Opened around 85 packs (keeping some for actual release date), and have 4 Legendaries (Anchar, Murozond the Infinite, Chevaana, Veranus)
What hurts the most is getting 4x Chromatic Egg, instead of Epics I actually wanted...
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How does it work with Divine Shield? Does it break the shield, and then move to next minion? Or does it both break shield and kill the minion (and does that count as depleting 1 damage? or damage equal to that minion's health?)
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I think without the Magnetic tag and without Lifesteal he's a bit more balanced than Zilliax.
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I had better openings. Only had quests from my 80-pack bundle and login rewards, with the exception of my least wanted legendary minion (Octosari).
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Maybe some nice interaction with the Warlock quest later in the game to add some additional cards to your deck to make use of upgraded heropower?
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If you have a preference for a specific deck/type, pick the one that fits the most.
If you plan to stick around with the game, I think Malygos is the most versatile that will always have value in some deck.
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It might not win the Oscar for best movie, but appreciated Avengers: Endgame a lot more than Avatar, so would not mind it taking over the top spot.
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A card that requires no thought to put in your deck is not a fair card, but a bad card.
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While not as annoying as Pirate-decks, Zilliax does clearly benefit certain decks (Mech-hunter, Warrior Boom decks next to being already ridiculously beneficial in any deck.
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I'm sick of seeing Zilliax in almost every deck. Sure, he's not necessarily gonna win you the game by himself. But he sure as heck makes sure you don't lose easily. Either remove the lifesteal (and increase health by 1 or so), and/or remove the Mech-tag.