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    posted a message on The HearthPwn Tavern Is Closing Its Doors

     My best memory: the discovery of the Fan Creation section and the weekly design card contest (Hearthstone is fun, but this, even more!)

    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition 9.13 - Discussion Topic

    Tech for the new Specialist format, naturally good against Druid and Rogue (Shapeshift, Dagger Mastery), but not only (Weapons Project, Blingtron 3000)

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.12 - Submission Topic

    • Yes, you can now play with less than 30 cards.
    • If you have non-duplicates cards in your mulligan, they will be replaced by some of your duplicates from your deck (hence "ban" rather than "destroy"). It is the same effect than the one from last week's Tavern Brawl Battle of the Bans
    • Prince Malchezaar 's effect is irrelevant: he and his 5 extra Legendary are banned anyway however Evil Twin 's effect trigers befoe or after.
    • If you have 1 Evil Twin in your deck, it will be banned. If you have 2, they won't be banned.
    • This minion has slightly OP stats to compensate the absence of Legendary cards and lack of card diversity in your deck...
    • ... but the main point of this card is to allow you to shriken your deck.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.07 - Final Poll

    Big text mistake from me. The current version of Elise Questchaser's Hero Power wouldn't behave as intended (as it has been mention by several of you). The original design intention wasn't to have the Hero Power being refreshed every time you would use it. The text doesn't reflect this mechanic, even if the design intention did for some of you. My bad. I'm usually very careful - but not this time. Lesson learned.

    Even with this corrected, the card still raises questions in term of balancing. I clearly pushed the button more on the "Powerful" side than the "Trash" side to let the main concept breath: tech your decks with Quests from Un'Goro, There are some clear upsides when we consider Quest rewards power level. I just wanted to mention several downsides from this card, that are clearly not dramatic individually but can become annoying once united: 1) You lose your Hero Power, which supports your class general archetype ; 2) You don't know which Quest you will get (Sir Finley Mrrgglton was played in few deck archetypes) which means that you can't build a deck that will surely synergize with Elise Questchaser ; 3) You can't play any other Hero card for the next 2-3 turns at least, unless you won't benefit the free Quest completion form the last Hero Power.

    In the end: 5 + 0 + 1 + 1 + 2 + 3 + 5 = 17 Mana spent within at least 4 turns in exchange of 5 Armor + 3 cards + 1 random Quest reward. There are several possibilities to reduce this cost (Hello Waterboy), which I didn't have time to take into consideration for the rushed design process on this card. I would be very curious to know how you would tweak/nerf this card. Thanks for the feedback!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.15 - Submission Topic

    Play it after Carrion Drake  to protect it. You will get additional Dragons from the Swamp Dragon Egg s then boosted by Emeriss . Decaying Broodmother is still intersting when played after Emeriss (8/9 for 6 Mana).

    Posted in: Fan Creations
  • 3

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]



    PITCH



    The Tactician excels at containing his enemies’ attacks and restricting their actions.
    As Sun Tzu said: To subdue the enemy without fighting is the acme of skill.”

    About the Hero Power & Galvanize new keyword

    Maneuver can be used to turn any friendly minion into a defensive wall. Sentinels (1 Mana 0/5 minions from the Basic Set) are perfect targets for a Maneuver on turn 2, or later as they can be summoned via other cards. The Hero Power can also be used offensively to expose an enemy minion who hides behind a Taunt minion - Yes, The Black Knight .

    The Hero Power gives the Tactician a tool to prevent some damage for few Mana and use the rest for defeating his opponent.

    Winning battles always brings you closer to win the war. Dealing damage to the enemy Hero will Galvanize your troops, triggering special effects like temporal Attack boost, . This is doable several turns in a row considering the different tools the Tactician owns to damage enemy Heroes (see Classic Set below).

    The Tactician lacks of offensive minions but can count on Spells and Galvanize effects to defeat his opponent within several turns.

    ADVANTAGES

    • High Health & defensive minions
    • Direct Hero damage tools + Galvanize
    • Autoactivated Secrets

    FLAWS

    • No apparent aggro potential
    • Weak/unreliable removals
    • No healing tool, except few Armor options

    CLASSIC SET (1/2)



    • General Ideyo : Whenever a General enters the battlefield, he is going to impact the battle for a long time. Even if General Ideyo 's effect is not original, it is solid and reliable in any situation. It assures you a sustainable board presence, with Taunt minions protecting your General and other troops who can safely attack the enemy hero to trigger your Galvanize effects.


    • Loaded March : Moving your army fast can be quite exhausting (9 Mana), but also quite rewarding (4 cards drawn). It's a surprising move for your opponent. This card is good both for any type of deck, allowing you to find the missing cards to launch your offensive or trigger your Galvanize effects ( First Line Ranger , Aerial Bombing , Arrow Volley ...). If you are already Galvanized the turn you play Loaded March , drawn cards come with a discount this turn only.


    • Burning Field : A tactician knows how to exploit a battlefield and trap its opponent at the right moment. Burning Field is one of the 4 Secrets from the Classic Set. It is a great defensive tool: beyond damaging enemy minions already on the board, its very existence will make your opponent hesitate playing additional minions. It is also an offensive tool: it triggers your Galvanize effects at the beginning of your turn (damaging the enemy hero).

    • Freeze keyword expansion: I believe this effect on deck and cards is to be expected in the years to come, in one form or another. I choosed to add it to the existing Freeze keyword as its visual feedback is very compelling. There is nothing new to add in the game, just to expand the range of application of the Freeze effect to other game elements.


    • Sudden Winter : Frost Nova is a powerful control tool, so is Sudden Winter . It may be more expensive (+1 Mana) and constraining (also affect your minions), it remains extremely effective. It triggers during a turn you don't have to play it, allowing you to spend all your Mana to summon new minions and take the board control. It comes with 2 others significant effects: both heroes are Frozen (not a problem for the Tactician Class), and so are their decks, canceling their next draw (potentially putting your opponent in difficulty).


    • Battleplanner : The Tactician can count on this wise minion to set the perfect strategy. Remember: ALL Tactician's Secrets trigger at the beginning of their turn . The Battleplanner allows you to play a Secret for free, but most importantly to delay its activation for 1 turn (the Secret Unfreezes at the beginning of your next turn). It's risky, as you will get the effect in 2 turns, but any great Tactician will use this time to prepare the board accordingly to benefit the most from the Secret effect. Show us what you can do!

    CLASSIC SET (2/2)

    TOKENS

    BASIC SET

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    First Class Challenge for me. I spotted a "2 Polls" system, but don't find any information about it.  How does it work?

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 7.02 - Submission Topic

    "Chill, it's just a game."

    Posted in: Fan Creations
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