Nothing would happen. The wild pyro interaction was fixed for evolve so recruite should also not trigger him .
But it would have been a hillarious fail :D
Btw this card is insane. The two drops dont have to be well statted since you abuse tribal synergy (murlocs) and you thin your deck at a ponit, where you really dont want to draw two drops anymore.
a MUCH Better Small-Time Recruits that not only draws you 3 minions that cost 1 (but also 2 with this new card) but summons them right away without cost payment for one more mana, thats a ton of value in itself but those who has beneficial battlecry that you need to trigger will be bad to get from Call to Arms but those who has negative battlecry like Dirty Rat would actually be op because you care only stats.
Also a better Force of Nature but it thins your deck, who cares about fatigue if Call to Arms is looking like a aggro/midrange card and i could see it used for control for them to Recruit low cost minions out of from their deck to top deck better cards.
Can use in both aggro/midrange and control (also work with keleseth deck but depend on drawing order) ,a small plus is you can use this to remove garbage minions in case priest use Psychic Scream
Dirty Rat, and that's it, but you don't wanna run dirty rat in aggro, millhouse will be such a meme.. if he does appear as playable cause of this... it's the first card I ever disenchanted lol...
A Control or Exodia deck could run these with Loot Hoarders, Thalnos, Dirty Rats and Doomsayers to thin the deck, control the board and draw some cards.
It's actually beyond me how some people can't see what a ridiculous card this is. Let me help you out a bit: 4 mana, draw 3 cards that you never want to topdeck and play them. Yeah... The card is completely insane in a low curve midrange deck.
I don't see this seeing play in control as Pulling both Wild Pyros can be gg is several matchups. This card does, however, feel like an obvious inclusion in more old-school mid-range style paladin (Blizz remove that murloc trash from my favorite class plz)
Better hope you end it before turn seven against Priest (or turn 4 against dragon Priest)... or hope Warlock doesn't draw their new board clear.
My problem with this card is: I REALLY like it, except not in this expansion. What's up with there being several hard counters to the benefit you get from this card? Turn 4, I play this. Their turn 4 (or 5), they wipe the board.
Like the Paladin quest, there's just too many ways to negate the advantage. Sigh...
Better hope you end it before turn seven against Priest (or turn 4 against dragon Priest)... or hope Warlock doesn't draw their new board clear.
My problem with this card is: I REALLY like it, except not in this expansion. What's up with there being several hard counters to the benefit you get from this card? Turn 4, I play this. Their turn 4 (or 5), they wipe the board.
Like the Paladin quest, there's just too many ways to negate the advantage. Sigh...
I'm fine with that. Let them go ahead and spend their clear on those minions...I will pound them with the rest of my deck. I think this is great for baiting clears.
ehh i'll jsut use this in my anyfin Paladin in Wild to get Loot hoarders and Thalnoss, (prolly bluegills as well) so i cna actually speed my deck properly
This is Going to pull your Wild Pyromancers in Control/Midrange Paladin ruining your equality combo and dealing 1 AOE to all of your newly summoned minions, KILLING both pyromancers if you pull them, in Murloc you lose the battlecrys of hydrologist and any other 1 to2 cost Murlocs you happen to play, and even in handbuff you don't want to pull Grimestreet Outfitter.
Unless Paladins get a ridiculously over-statted 2 drop, preferably 2 of them, this card is straight up BAD with Anti-synergy. Printing this card is a huge mistake on blizzards part, ignoring existing synergies and the existing card pool for paladin.
This is Going to pull your Wild Pyromancers in Control/Midrange Paladin ruining your equality combo and dealing 1 AOE to all of your newly summoned minions, KILLING both pyromancers if you pull them, in Murloc you lose the battlecrys of hydrologist and any other 1 to2 cost Murlocs you happen to play, and even in handbuff you don't want to pull Grimestreet Outfitter.
Unless Paladins get a ridiculously over-statted 2 drop, preferably 2 of them, this card is straight up BAD with Anti-synergy. Printing this card is a huge mistake on blizzards part, ignoring existing synergies and the existing card pool for paladin.
This is Going to pull your Wild Pyromancers in Control/Midrange Paladin ruining your equality combo and dealing 1 AOE to all of your newly summoned minions, KILLING both pyromancers if you pull them, in Murloc you lose the battlecrys of hydrologist and any other 1 to2 cost Murlocs you happen to play, and even in handbuff you don't want to pull Grimestreet Outfitter.
Unless Paladins get a ridiculously over-statted 2 drop, preferably 2 of them, this card is straight up BAD with Anti-synergy. Printing this card is a huge mistake on blizzards part, ignoring existing synergies and the existing card pool for paladin.
SIlly randsborg, that interaction with Wild Pyro was fixed last patch, it won't trigger if it wasn't on the battlefield at the moment the spell was casted.
This is Going to pull your Wild Pyromancers in Control/Midrange Paladin ruining your equality combo and dealing 1 AOE to all of your newly summoned minions, KILLING both pyromancers if you pull them, in Murloc you lose the battlecrys of hydrologist and any other 1 to2 cost Murlocs you happen to play, and even in handbuff you don't want to pull Grimestreet Outfitter.
Unless Paladins get a ridiculously over-statted 2 drop, preferably 2 of them, this card is straight up BAD with Anti-synergy. Printing this card is a huge mistake on blizzards part, ignoring existing synergies and the existing card pool for paladin.
Pyromancer won't activate after summoned, Grimestreet Outfitter wasn't played anyway in the latest handbuff decks because of Prince Keleseth...
I guess swarm aggro paladin it is again boys
a MUCH Better Small-Time Recruits that not only draws you 3 minions that cost 1 (but also 2 with this new card) but summons them right away without cost payment for one more mana, thats a ton of value in itself but those who has beneficial battlecry that you need to trigger will be bad to get from Call to Arms but those who has negative battlecry like Dirty Rat would actually be op because you care only stats.
Also a better Force of Nature but it thins your deck, who cares about fatigue if Call to Arms is looking like a aggro/midrange card and i could see it used for control for them to Recruit low cost minions out of from their deck to top deck better cards.
Can use in both aggro/midrange and control (also work with keleseth deck but depend on drawing order) ,a small plus is you can use this to remove garbage minions in case priest use Psychic Scream
Pretty good card
A Control or Exodia deck could run these with Loot Hoarders, Thalnos, Dirty Rats and Doomsayers to thin the deck, control the board and draw some cards.
It's actually beyond me how some people can't see what a ridiculous card this is. Let me help you out a bit: 4 mana, draw 3 cards that you never want to topdeck and play them. Yeah... The card is completely insane in a low curve midrange deck.
I don't see this seeing play in control as Pulling both Wild Pyros can be gg is several matchups. This card does, however, feel like an obvious inclusion in more old-school mid-range style paladin (Blizz remove that murloc trash from my favorite class plz)
Better hope you end it before turn seven against Priest (or turn 4 against dragon Priest)... or hope Warlock doesn't draw their new board clear.
My problem with this card is: I REALLY like it, except not in this expansion. What's up with there being several hard counters to the benefit you get from this card? Turn 4, I play this. Their turn 4 (or 5), they wipe the board.
Like the Paladin quest, there's just too many ways to negate the advantage. Sigh...
Boring... it will see play, especially in Murloc Paladin, but... yawn. I won't be playing it. Its only 100 dust to me.
Don't put any 1 cost minion in your deck.
x2 Gnome, x1 Thalnos, x2 Drygulch Jailor.
Put x2 Mountain Giant and Sea Giant.
You have all card draw to play your giants fast and this new card make the deck much more consistent.
This card is the same level of Muster for Battle.
ehh i'll jsut use this in my anyfin Paladin in Wild to get Loot hoarders and Thalnoss, (prolly bluegills as well) so i cna actually speed my deck properly
This is Going to pull your Wild Pyromancers in Control/Midrange Paladin ruining your equality combo and dealing 1 AOE to all of your newly summoned minions, KILLING both pyromancers if you pull them, in Murloc you lose the battlecrys of hydrologist and any other 1 to2 cost Murlocs you happen to play, and even in handbuff you don't want to pull Grimestreet Outfitter.
Unless Paladins get a ridiculously over-statted 2 drop, preferably 2 of them, this card is straight up BAD with Anti-synergy. Printing this card is a huge mistake on blizzards part, ignoring existing synergies and the existing card pool for paladin.
To Arms Men!
This is basically a budget Finja, the Flying Star. It will see play in Murloc Paladin as a way to compensate for bad mulligans.