The biggest problem with this card is the same problem with Guild Recruiter and Grizzled Guardian. I'm not sure what you would actually want to pull with this. They've been very conservative with the strength of 2s and 4s ever since the beginning of Standard and the end of the reign of Haunted Creeper and Piloted Shredder and so there's not actually anything busted you could pull from this other than a bunch of 2/3s
Great card for non-control paladin archetypes, but I doubt it will be playable right after launch. Priest is getting too much strong AOE, discard warlock early mass removal could be a thing, even tempo rogue can easily out-tempo paladin with that new 4/4 epic. I think meta will not be in favored for aggro paladin decks so voted just "playable" on this card
Until you get hit by a Duskbreaker 4 mana 3/3 dragon that clears your entire board (save for a 1/1 divine shield-less taunt) Or a Shadow Word: Horror, or a billion other AOE's.
Paladins are a board centric class and board-centric classes suffer horribly in the current metagame. Also on the Wild Pyro point, when you use a spell to summon a Wild Pyro in other classes like Priest with resurrecting, the effect goes off, can someone else confirm this how do the spell and wild pyro interact? Regardless you don't want to pull it, making the equality combo unplayable with this card. The point about thinning the deck is a fair one I'll admit, but this card doesn't push Paladin in the right direction, that is board flooding, instead of massive infinite value like from other classes like Preist and Jade Druid.
I'm tired of Paladins getting trash cards and amazing legendaries that I can't play because the rest of the class's cards don't support it. Even murloc paladin, an amazing deck, was nurfed, moving the viable number of Paladin decks down to 0.
In conclusion, because of all this, this card is HOT GARBAGE promoting a weak strategy in a board clear/value based metagame for an already board reliant class instead of being something interesting and new.
A bit skeptical.. the draw and thinning are good mechanics, but it depends on the 2-mana card pool. Would've been nice if Shielded Minibot were still part of standard
Definitely an improvement over Small-Time Recruits, the only thing that could be bad about this card is drawing it after you've used most of your two drops, negating the battlecry of some important 2 drops, or the infamous Doomsayer. Wither way, it's playable and should be quite fun.
But every 2/3 or 3/2 is good if you can draw all 3. Saronite Chain Gang is a really good 4 drop and they are only 2 minions. A third minion for giving up the taunt seems acceptable to me.
But every 2/3 or 3/2 is good if you can draw all 3. Saronite Chain Gang is a really good 4 drop and they are only 2 minions. A third minion for giving up the taunt seems acceptable to me.
(2) or less mana cost minions ;) , buffed 1 mana minions via prince might be good enough but I think it will see more play with 2 mana minions
"Recruit" pulls the minions from your deck, you can't put pyros or cornered sentry into your deck
most likely we will see doomsayers + loot hoarders and some blue gill experiences
First thing that comes to mind is comboing it with Wild Pyromancer. It should trigger on summon as it does in all other cases when it is summoned form a spell.
Why people is speaking of minions like Millhouse Manastorm here? The way Recruit works is putting a minion from your deck on the board. It's not any random minion. Or there are any sane person running Millhouse on his deck? And with this card on the deck, on top of it?
But every 2/3 or 3/2 is good if you can draw all 3. Saronite Chain Gang is a really good 4 drop and they are only 2 minions. A third minion for giving up the taunt seems acceptable to me.
(2) or less mana cost minions ;) , buffed 1 mana minions via prince might be good enough but I think it will see more play with 2 mana minions
"Recruit" pulls the minions from your deck, you can't put pyros or cornered sentry into your deck
most likely we will see doomsayers + loot hoarders and some blue gill experiences
Oh, I see. I somehow didn't realize the color nor the headline "Paladin Card". Just thought it's neutral... my bad.
This is pretty insane. Drawing three cards is usually five mana. This draws three and then plays them, which is another six mana. That’s eleven mana worth in four mana. Yeah, you lose the battlecries, but that probably is not a big deal.
paladin clearly being pushed into an army type feel, flooding the board with low cost minions. Get the feeling that the legendary weapon and minion is going to work with having a lot of tokens on the board. Paladin might be strong again, if those cards are well designed.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Draw 3 card is 5 mana. Playing 3 2-drops is 6 mana. This is 11 mana for only 4.
This is as strong as Ultimate Infestation.
Great card for non-control paladin archetypes, but I doubt it will be playable right after launch. Priest is getting too much strong AOE, discard warlock early mass removal could be a thing, even tempo rogue can easily out-tempo paladin with that new 4/4 epic. I think meta will not be in favored for aggro paladin decks so voted just "playable" on this card
This seems like an insane arena card, you thin your deck removing the topdecks you dont want while getting some value, super strong.
With these recruit spells we now know why pyromancer was changed. Interesting.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Until you get hit by a Duskbreaker 4 mana 3/3 dragon that clears your entire board (save for a 1/1 divine shield-less taunt) Or a Shadow Word: Horror, or a billion other AOE's.
Paladins are a board centric class and board-centric classes suffer horribly in the current metagame. Also on the Wild Pyro point, when you use a spell to summon a Wild Pyro in other classes like Priest with resurrecting, the effect goes off, can someone else confirm this how do the spell and wild pyro interact? Regardless you don't want to pull it, making the equality combo unplayable with this card. The point about thinning the deck is a fair one I'll admit, but this card doesn't push Paladin in the right direction, that is board flooding, instead of massive infinite value like from other classes like Preist and Jade Druid.
I'm tired of Paladins getting trash cards and amazing legendaries that I can't play because the rest of the class's cards don't support it. Even murloc paladin, an amazing deck, was nurfed, moving the viable number of Paladin decks down to 0.
In conclusion, because of all this, this card is HOT GARBAGE promoting a weak strategy in a board clear/value based metagame for an already board reliant class instead of being something interesting and new.
To Arms Men!
Yeah I think this card is just really strong. It has so many uses. I don't see a world where it doesn't see play in Pally.
Also technically palidin card draw! Whoop whoop!
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
A bit skeptical.. the draw and thinning are good mechanics, but it depends on the 2-mana card pool. Would've been nice if Shielded Minibot were still part of standard
Definitely an improvement over Small-Time Recruits, the only thing that could be bad about this card is drawing it after you've used most of your two drops, negating the battlecry of some important 2 drops, or the infamous Doomsayer. Wither way, it's playable and should be quite fun.
Not combineable with Keleseth:)
Cards I really would like to get from Call to Arms (indepently of the question how viable they are in general):
Cornered Sentry
Dirty Rat (still great stats if you get it for free)
Millhouse Manastorm
Pyros
Pompous Thespian
But every 2/3 or 3/2 is good if you can draw all 3. Saronite Chain Gang is a really good 4 drop and they are only 2 minions. A third minion for giving up the taunt seems acceptable to me.
I don't think you're going to recruit a warrior card or a mage card out of a paladin deck dude.
Does this proc Knife juggler?
First thing that comes to mind is comboing it with Wild Pyromancer. It should trigger on summon as it does in all other cases when it is summoned form a spell.
1 Wild Pyromancer + 2 Amani Berserker = 1 Whirlwind + 1 3/1 minion and 2 5/2 minions. Thats pretty good.
Why people is speaking of minions like Millhouse Manastorm here? The way Recruit works is putting a minion from your deck on the board. It's not any random minion. Or there are any sane person running Millhouse on his deck? And with this card on the deck, on top of it?
This is pretty insane. Drawing three cards is usually five mana. This draws three and then plays them, which is another six mana. That’s eleven mana worth in four mana. Yeah, you lose the battlecries, but that probably is not a big deal.
paladin clearly being pushed into an army type feel, flooding the board with low cost minions. Get the feeling that the legendary weapon and minion is going to work with having a lot of tokens on the board. Paladin might be strong again, if those cards are well designed.