Tar Creeper without a doubt. if i go back to mage then Arcanologist and maybe Lost in the Jungle for my wild midrange paladin deck. can't so no to more early board presence for pirate decks
The rogue assassinate minion, and a second shadowcaster to compliment the priest quest reno v2.0. also, possibly the priest quest and the priest spell that allows you to duplicate the quest Possibly. Not sure how that's gonna work out yet, and if i could have two copies of the other 2 spells int he deck. But N'Zoth will fit sadistically in with them , I hope. i might actually want to play priest for the first time since gvg and actually not feel bad about it this time around. And I may Need to do it, to know how to shove their new cards back into their faces properly. Besides those, also considering the lock quest, but I'm not sure if I wanna craft a second legendary for the lock discard one unless I happent o draw the quest in a pack. I also like the hunter one, but I haven't played hunter much since the first year once i realized how easily lock zoo was to farm before tgt, and even after with a little more work i guess to compensate though the gold farm was never near as quick as it was pre-tgt. I feel I'm going to need to bust my balls to make mill rogue work after the expansion, unfortunately. it was my go-to when i was frustrated since even when i could only win 1/3 with it I'd still feel great coming out of a night with the game usually. but wild mill rogue.... maybe i'll start playing wild for mill rogue fun. If I draw the rogue quest in a pack, I will definitely make a cheap minion deck around mills in wild, sinc emost of the minions tend to be cheap for mine anyways. coldlights, those karazan guys that null fatigue on my turn, brewmasters etc. It will go nicely with them and the old gods rogue legend along with a shadowcaster and brann. preparation/vanish will likely never be so fun. Not sure if i should try to fit the rogue assassinate minion into there, but it would certainly be worth the effort if i can figure out how to cheaply and reliably fire off the rogue legendary quest (if i draw the quest in apack, the only quests I May craft are shaman, warlock and priest so far). I feel the priest quest will be mandatory, and you may as well get used to another class if you don't have it. just my opinion, based on what it does. priest is losing too much to not use the new quest, and a mirror match will often be lost without it imo.
All the quests, this is the first time i feel like craftng so many legendaries, i mean even if some of the quests aren't good they offer a lot for different deckbuilding instead of just jamming the top cards of the class in one deck like Kharazan Mid-range shamman, i didn't feel like this with old gods, only crafted yogg and nzoth and called it a day and the same for MSg where i didn't even bother getting Don han'cho, here though the quest offer an interesting deck building challenge that offer different lines of play for each class.
Discardlock + quest, deathrattle shadow control priest + quest.
I dont rly like the other Quests/Themes so far, Hunter looks very interesting, but he´ll never become the Control-type i want him to play as.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
not sure what will be a must craft, I have enough dust for 4 Legendaries. I will open my however many packs I can afford (saving gold, up to 1100 so far) and then see which legendaries I don't get. Oh wait, that will be ALL OF THEM...
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Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.
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Awaken the Makers is 100% being crafted.
God Nzoth and Kazakus from Rag and Sylv dust.
Death to all who oppose the Horde!
Of course some cards will depend on other cards that i get, but some that i have so far are: Gluttonous Ooze (the card art!) and Unite the Murlocs
Golden legendary cards opened: Ragnaros the Firelord, Auctionmaster Beardo, Kalimos, Primal Lord
Tar Creeper without a doubt. if i go back to mage then Arcanologist and maybe Lost in the Jungle for my wild midrange paladin deck. can't so no to more early board presence for pirate decks
Elise the Trailblazer for sure
Whatever I don't open in packs.
Well, assuming I'll unpack nearly every common and rare ...
I'll probably want every epic revealed so far, EXCEPT Living Mana.
It's too early to say for legendaries, but Kalimos, Primal Lord and Elise the Trailblazer for sure. I will say that most of the quests are very enticing.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Priest and Warlock quests and Shaman legendary to begin with. Then i'll see what i need for the decks i want to play.
1. New Elise
2. Rouge quest
3. Priest quest
4. Warlock leg. ( if i get one in pack , then only will craft other one )
5. Shaman Legendary
6. TBD
7. TBD
8. TBD
9. TBD
10. TBD
Will only Carft Legendaries
These three for sure, the others depends on the cards not revealed yet
"No king rules forever, my son."
http://www.hearthpwn.com/decks/907312-wild-kft-control-reno-demonlock
1. Elise the Trailblazer
2. The Marsh Queen
3. The Caverns Below
4.Awaken the Makers
5. Shadow Visions
Shadow Visions 100%, gotta haves my tutors!
Possibly Elise the Trailblazer, i loved the first one.
And I've never played hunter, but Queen Carnassa with Youthful Brewmaster and Knife Juggler looks too sick to pass up.
Class Mechanics Distribution List
The rogue assassinate minion, and a second shadowcaster to compliment the priest quest reno v2.0. also, possibly the priest quest and the priest spell that allows you to duplicate the quest Possibly. Not sure how that's gonna work out yet, and if i could have two copies of the other 2 spells int he deck. But N'Zoth will fit sadistically in with them , I hope. i might actually want to play priest for the first time since gvg and actually not feel bad about it this time around. And I may Need to do it, to know how to shove their new cards back into their faces properly. Besides those, also considering the lock quest, but I'm not sure if I wanna craft a second legendary for the lock discard one unless I happent o draw the quest in a pack. I also like the hunter one, but I haven't played hunter much since the first year once i realized how easily lock zoo was to farm before tgt, and even after with a little more work i guess to compensate though the gold farm was never near as quick as it was pre-tgt. I feel I'm going to need to bust my balls to make mill rogue work after the expansion, unfortunately. it was my go-to when i was frustrated since even when i could only win 1/3 with it I'd still feel great coming out of a night with the game usually. but wild mill rogue.... maybe i'll start playing wild for mill rogue fun. If I draw the rogue quest in a pack, I will definitely make a cheap minion deck around mills in wild, sinc emost of the minions tend to be cheap for mine anyways. coldlights, those karazan guys that null fatigue on my turn, brewmasters etc. It will go nicely with them and the old gods rogue legend along with a shadowcaster and brann. preparation/vanish will likely never be so fun. Not sure if i should try to fit the rogue assassinate minion into there, but it would certainly be worth the effort if i can figure out how to cheaply and reliably fire off the rogue legendary quest (if i draw the quest in apack, the only quests I May craft are shaman, warlock and priest so far). I feel the priest quest will be mandatory, and you may as well get used to another class if you don't have it. just my opinion, based on what it does. priest is losing too much to not use the new quest, and a mirror match will often be lost without it imo.
All the quests, this is the first time i feel like craftng so many legendaries, i mean even if some of the quests aren't good they offer a lot for different deckbuilding instead of just jamming the top cards of the class in one deck like Kharazan Mid-range shamman, i didn't feel like this with old gods, only crafted yogg and nzoth and called it a day and the same for MSg where i didn't even bother getting Don han'cho, here though the quest offer an interesting deck building challenge that offer different lines of play for each class.
Pyros.
Discardlock + quest, deathrattle shadow control priest + quest.
I dont rly like the other Quests/Themes so far, Hunter looks very interesting, but he´ll never become the Control-type i want him to play as.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
Elise and all hunter cards in golden. I love dinos.
not sure what will be a must craft, I have enough dust for 4 Legendaries. I will open my however many packs I can afford (saving gold, up to 1100 so far) and then see which legendaries I don't get. Oh wait, that will be ALL OF THEM...
Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.