Not a good card. There's very few spell damage cards in a face deck, and especially none in the early turns where this weapon would be played and spells have no need of being buffed...
Guys this card is bad. There is no reason to waste a deckslot for this in aggro shaman along with other unnecessary spell damage cards. The benefit of this card is far outweighed by the cost of having out-of-place spell damage minions. No sensible aggro shaman would put this in a deck so don't worry about it. Also, I don't think there are enough tools to see an entire spell damage shaman archetype so I doubt this card will see any play. Overall pretty disappointed with the shaman cards this adventure.
This card is insane considering shaman is the only class that can summon spell damage minion at any point in the game (1/4 chance but still - 1mana 1/3 weapon with potential to keep board control for 3 turns to a class with very aggressive early game.. damn). ooze might be played a lot more now.
I don't know about aggro shaman but I think this card could go in a new type of midrange control shaman hybrid that utilizes its removal spell coupled with spell damage but still has space to squeeze in some minions on curve.
I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.
Seems mediocre. I mean you have thalnos and that's about the only viable spell damage. You would have to click the totem 3 times to get a good chance at spell power given they aren't being cleared.
Discuss!
Learn More About One Night in Karazhan
Looking to learn more about Hearthstone's fourth adventure? Visit our adventure guide for One Night in Karazhan!
Great card for Aggro - just tech in a few Spell Damage minions, and 9 damage for one Mana.
This is broken for Face Shaman...
Guess i lost my hope for balance, what cames, comes, at this point.
Good card, but it's not 1-mana-3-3.
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
The HS-team needs to get fired. They have grown lazy and stupid. Enough is enough
This card fits in nicely with his estranged brother Rumbling Elemental.
I kinda wanted to see some new spell damage synergies, but why in Shaman??
This is one from many reasons you never dust Thalnos.
Pretty decent
im glad i had a harrison
Not a good card. There's very few spell damage cards in a face deck, and especially none in the early turns where this weapon would be played and spells have no need of being buffed...
I'm hoping control shaman can abuse spell damage if it becomes a thing. I definitely think this is more of a control tool than an aggro tool.
Guys this card is bad. There is no reason to waste a deckslot for this in aggro shaman along with other unnecessary spell damage cards. The benefit of this card is far outweighed by the cost of having out-of-place spell damage minions. No sensible aggro shaman would put this in a deck so don't worry about it. Also, I don't think there are enough tools to see an entire spell damage shaman archetype so I doubt this card will see any play. Overall pretty disappointed with the shaman cards this adventure.
This card is insane considering shaman is the only class that can summon spell damage minion at any point in the game (1/4 chance but still - 1mana 1/3 weapon with potential to keep board control for 3 turns to a class with very aggressive early game.. damn). ooze might be played a lot more now.
I don't know about aggro shaman but I think this card could go in a new type of midrange control shaman hybrid that utilizes its removal spell coupled with spell damage but still has space to squeeze in some minions on curve.
I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.
Really interesting for more slowish, control Shaman list.
Seems mediocre. I mean you have thalnos and that's about the only viable spell damage. You would have to click the totem 3 times to get a good chance at spell power given they aren't being cleared.
This card is ridiculous! What was Shaman missing, a ping and they got it. Broken
Ignore the spell damage on this card and its still broken.