Best Rogue card we've had in ages.
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Member for 2 years, 5 months, and 22 days
Last active Sat, Dec, 9 2017 15:16:40
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Oct 27, 2017Agithore posted a message on BlizzCon's Golden Legendary is Marin the Fox! Bonus: Virtual Ticket GiveawayPosted in: News
Booty Bay up ahead, maties!
Sep 8, 2017Agithore posted a message on "We absolutely don’t think players are stupid." Ben Brode Talks About Fiery War AxePosted in: News>We don't think players are stupid.>We're not adjusting stats because ya'll too dumb to remember.>We're adjusting mana because ya'll too dumb and only respond to shiny green outlines.I have nothing against Ben Brode but is HE seriously listening to himself here?
Sep 5, 2017Agithore posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: News
I actually like the changes to the base set. Salute, Win Axe. It was about time.Undoubtedly, one of the stupidest nerfs we've ever gotten. Not because I enjoy playing or against Pirate Warrior - but simply because Warrior is supposed to be the bad-guy with the huge weapon. You literally took the staple weapon - the most notable, iconic weapon of a class supposed to be THE weapon class of a game and turned it into a weaker version of a weapon that many other classes have (Rallying Blade, Eaglehorn Bow). Pathetic.
Aug 26, 2017Posted in: Card Discussion
After I crafted Varian Wrynn in TGT, when everyone was SO sure he would be insanely good, I decided not to craft anything on Day 1.
Edit: Also, I needed to post this 3 times for this to show up. Curse fix your crappy site.
Aug 25, 2017Posted in: Fan Creations
This is a funny card I thought of some time back: Miss Lethal.
Essentially, it's just a way to find out if you missed lethal at any point of the match.
Mechanically, I can see it working like this: At the point where you end the turn, if there was some card on the board or in your hand that could be played to kill your opponent that round, then she would appear, otherwise she would not. This does not take into effect RNG-based effects, of course.
If you never miss lethal during the match, then you would run a deck with just 29 cards, which is useful by itself for OTK decks that want to make themselves more consistent with their drawing.
Aug 15, 2017Agithore posted a message on is HS down on EU? - I disconnected and can't connectPosted in: General Discussion
Pakistan - and yes. Disconnected right when I was losing an arena game, logged back and noticed it didn't count as a loss. Lol.
Aug 15, 2017Posted in: General Discussion
Funniest thing just happened to me right now. Was playing Arena and lost (quite horribly) to a Rogue deck at 6-1. Just as I conceded, the game froze. I ALT + F4'd and tried logging back in - and couldn't get to the game, it kept freezing upon launch and closing.
I noticed my friends all went offline too - so the server probably crashed for whatever reason. 10 minutes later logged back in... checked my score and it was still 6-1! Didn't count as a loss. Thanks Blizz! :3
Aug 3, 2017Agithore posted a message on Dont you guys think that Alonsus Faol would be a beter choice for Priest Legendary then Archbishop Benedictus?!Posted in: Priest
I'm upset nothing Gunship-related has been shown so far. It was like the best fight in WoTLK. Hopefully it's some sort of PVE battle.
Aug 3, 2017Posted in: Fan Creations
I really love your presentation but think you need to flesh out your ideas a bit more. Many of these Legendaries are too simplistic and/or bland and aren't really interesting, while also being understated and weak.
The Grave Guardian discovers cards Undead Legendary class cards - but since you can only discover cards from your own class, none of the classes will have a choice of 3 to choose from. Seems pointless.
Shadow Warrior is cool, I liked it.
Aug 2, 2017Agithore posted a message on Will the draw timer be upped from 90 turns to higher?Posted in: General Discussion
Perhaps they already did push it up a long time ago and we never noticed.
Aug 2, 2017Posted in: Card Discussion
Hearthstone needs dual-targeting instead of a senseless new mechanic each expansion. It would open up so many possibilities if you weren't just limited to one target / effect. For example, cards like these wouldn't have to be random.
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