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Dream's Curator Zoo Druid

  • Last updated Aug 28, 2016 (Karazhan)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 2700
  • Dust Needed: Loading Collection
  • Created: 8/28/2016 (Karazhan)
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  • Battle Tag:

    Dreams #1734

  • Region:

    US

  • Total Deck Rating

    30

View 15 other Decks by Dreams4Lyfe
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So I will breakdown my choices for you in a moment, but first let me explain this deck and a few changes I have made since I first created it. 

I wanted find a way to utilize The Curator, Zoobot and Menagerie Magician and get get value from the three tribes (Dragon, Murloc, Beast) withou making the deck too gimmicky and crazy you know. The best class to do this with as I think everyone else will agree is Druid.

You can play this deck a couple of different ways. You can play on curve, you can save minions in your hand and skip a few turns than just dump them all out while buffing simultaneously,  or you can use your stealthed minions and buff them without revealing them than deal huge amounts of damage.

I have made some changes but instead of explaining them here i will just explain them in the cards i used to replace them.

Innervatex2 - I am sure you know how to use these. I've found that the best target for this is turn 3 Nourish if you have a minion or two on board already. 

Enchanted Ravenx1 -Nice card, the most important part of this deck is getting the most value out of your mana crystals.The fact that this is just 1 mana not only lets you play it on turn 1 of course, but you squeeze it in and combo it with your stat buffers. Nice target for Mark of Y'Shaarj against Priest btw.

Living Rootsx2 - Gives it that zoo feels. You can either swarm the board early and follow up with Power of the Wild or you can save it as burst in the late game when you need that extra damage to finish and opponent off. I feel like using it as removal should be a last resort.

Sir Finely Mrrgglton - So I use to run Murloc Tinyfin but decided that getting that of off The Curator was just so deflating... This feels much better to get off curator plus don't need to explain the value you get off of his effect. Honestly don't know why i chose Tinyfin over him in the first place. You usually want Hunter, or Warlock but since meta is so aggresive you may want Mage at times.Keep  in mind druid hero power is pretty decent its self so you may not want to use Finley all the time.

Bilefin Tidehunterx2 - Always keep in starting hand, debatable against Mage tohugh. Really good card here  and not a terrible target for Curator. 

Druid of the Saberx1 - I use to run x2 but i really wanted more Curator value so i subbed in another Jungle Panther. Not sure if you guys have noticed but cards that transform into beasts are not actually beasts to begin with so no Curator value form them.

Faerie Dragonx1 - Very good card, especially once you get Zoobot or Menagerie Magician value off of it. It is so annoying to deal with for your opponents since they cant target it and all. I thought about running 2 of them but i think one is enough. If you do play this early i suggest playing it on to an empty board because you dont want it to be killed so easily, if not just make sure you can get Zoobot and Menagerie value out of it.

Mark of Y'Shaarjx2 - Best targets in my opinion are stealthed beasts. Everything else is awesome too. I have won three games comboing this with Saber and Druid of Claw in charge forms. pretty nice when you do and you get Swipe or something for lethal..

Power of the Wildx2 - More often than not i choose to buff my minions. It all depends on what you think is the best play so choose wisely.

Wrathx2 - I actually did not run any Wraths, i forgot what i use to run before them :/... sorry. But i do not regret making the swap whatever it was. 

Jungle Pantherx2 - MVP in so many situations and good target for Mark and Curator. I leave him stealthed for like 2-3 turns at times even if its the only minion on board. I like to just develop him in to a big guy and strike for the kill! Menagerie Magician is so nice with this card btw.

Savage Roarx1 - One is enough I feel, you can add another if you want but one feels good. Use as a finisher or board clear. I think i have missed about two lethals by miscounting and not realizing i had it on board so calculate correctly.

Zoobotx2 - Feels so good if you are able to hit all three tribes on board. But dont feel like you HAVE to. Its OK to hit 2 or even 1 just to gain a little tempo.

Swipex2 - Only ran 1 at some point, it was Abusive Sergeant that i had to replace. One just wasnt enough to deal with Zoo and i missed that face damage at times,

Azure Drakex2 - Draw, spell damage, Curator, list goes on. Feels pretty mandatory in this list. 

Druid of the Clawx2 - Just remember cant be targeted by Curator, doesnt make it any less valuable though. Once again remeber to calculate your damage, actually make a habit of counting how much damage you have EACH turn even turn 2 or 3. Dont want to miss out on the Charge value with this minion.

Menagerie Magicianx1 - x2 feels way too chunky. Honestly this card is underrated atm because of its 4/4 stat line but the card is amazing. My favorite target for this is definitely the Faerie Dragon.

Nourishx1 - Two is too much one is just fine. You will most likely always want to draw 3. I questioned using this card but without it i just felt like was lacking too much cycle. If you have this and Curator in your hand you probably are going to want to use Curator first so you get value.

The Curator - Ok. I was definitely a naysayer, i never thought this card would be good but its excellent. I found that even the 4/6 stat line isnt too bad at times. This card allows you to have game plan late as it digs for the tribes and allows you to theorize a potential game winning combo with Menagerie and your other buffers. I ususally find that i use Menagerie Magician after playing this card. I like to know that I am guranteed to get value.

There it is. Hope you guys like the deck. Im still pretty new to deck write ups so if you have any tips or criticism go ahead and comment. Also if you have any questions about the deck  itself regarding replacements and other stuff than just ask away. This deck can feel so powerful if you play it right, good luck. 

*Next season I will climb to Legend with it so ill let you know how that goes, but I also start Classes tomorrow so it may take some time.*