The Five Most Overhyped Boomsday Project Cards
Predicting a card's usefulness or popularity isn't always easy. Sometimes, cards that seem like they will be a surefire hit fizzle out in the blink of an eye. Other times, cards that got little to no buzz upon reveal steal the show weeks or even months later. Which brings us to this list — the most overhyped cards from Boomsday Project.
Before we get started, I just wanted to make some important notes:
- Overhyped DOES NOT mean bad.
- Overhyped DOES mean that pre-launch and early days hype surrounding these cards was a lot greater than their current reality (i.e. how popular they are now, what their current win rate looks like).
- What we were looking for here was cards that have had a downward trend in popularity and/or win rate (often both) from launch to now.
- Also cards that had a lot of pre-launch chatter but haven’t actually been seeing a lot of play.
- Any win rates mentioned are for the specific card, not the decks we've included.
We've also included some decks that are running these cards, if you want to check them out and decide for yourself if they live up to the hype. Okay, with that out the way let’s dive right in!
Juicy Psychmelon
This card is doing well in wild but in standard, not so much. There was a lot of pre-launch hype about this card but in the end the high mana cost for the very specific card draw just didn’t pan out for most players. It's seen a steady drop in popularity and a pretty steep drop in win rate, significant enough for it to be included on this list. As I mentioned, wild is a completely different story for this card. It’s doing really well there, but this article is only concerned with standard mode so don’t @ me.
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Kangor's Endless Army
This card was talked about A LOT before launch. It even made many “Most Anticipated” and “Top Cards” lists as well. But did it live up to all that hype? Not really. In the end, the randomness of the mechs revived made this card less playable than initially anticipated.
Not only has the popularity of this card been in a steady downward trend since launch, but its win rate has as well. The win rate got off to a solid start right around launch, but it has been hovering in and out of the red (below 50%) ever since.
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Lab Recruiter
Off the bat, this Rogue card looked like it was going to be mega-popular. Factoring in its low mana cost and synergy with sister card Pogo-Hopper (and basically a helluva lot of other Rogue cards that rely on playing multiple copies of the same card), it looked like Lab Recruiter was going to be a winner.
You’d think this would mean a big resurgence in the dreaded quest rogue, right? Well, it is played a lot in quest rogue decks now, that much is true. But when you look at it overall not only is it just not being played that much, it’s also doing pretty poorly when it comes to win rate, having been below 50% its entire lifespan.
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Wargear
This card didn’t necessarily get a lot of pre-launch hype. Let’s be real, it’s not flashy enough for that. But this steady 5 mana 5/5 saw a huge surge in popularity once the expansion launched.
The magnetic mechanic on this card seemingly gave it a big advantage. You could play it on a mech already on the board and have the same effect as getting +5/+5, Magnetic really does open up a lot of new ways to play around with cards and their synergy and I for one am thoroughly enjoying it.
Despite all that however, this card has seen a steady decline in popularity and win rate since launch. As the meta refines and people find more specified decks to play with, some cards just get left behind despite how good they seem at first blush. Wargear is one of those cards.
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Floop's Glorious Gloop
Unlike Flobbidinous Floop himself, which has remained popular, his gloop just couldn’t make the cut. This is another card that had a lot of pre-launch chatter surrounding it. It seemed like people were excited about it when it was first revealed, but today it's simply not seeing much action.
The thing about this card though, is that it actually has quite a good win rate. Sure, it does require some set up to maximize the benefit, but I'm surprised that it isn't being included in more decks. What do you guys think?
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With that we’ve wrapped up our list of the most overhyped cards in the Boomsday Project expansion! If you've got the cards already, I encourage you to try out some of these decks featured in the article. Maybe we can turn some of these cards around? With Hearthstone anything is possible. The least popular cards now could be the most popular cards in a few weeks. Speaking of which...make sure to tune in next time for the most underhyped cards.
Which cards were you most anticipating only to find they fizzled out when you actually got your hands on them? Were you surprised that Mecha'thun wasn’t on this list? Are you mortally offended that we’ve included one of your fave cards here? Let us know in the comments below!
It Was hyped for standard. Are you trolling?
I'll assume this is a list compiled for Ladder and not the tournament meta? Many of these cards see tournament play.
I actually doubt kangors will get better. Blizzard specifically try to avoid adding things to improve a previous sets theme. So I doubt we see many mechs added next set if any at all.
Until Doomguard or Fungalmancer get nerfed, tempo cards like Wargear will rarely see play.
Doomguard itself does not need a nerf. Maybe cards that has strong synergy with it should get a nerf like Carnivorous Cube or even Bloodreaver Gul'dan himself.
Even with a nerf to Doomguard and Fungalm, Wargear whouldn't see play in Standard, because there are not enoug good mechs to justify a true mech deck.
Go in Wild instead! Mechs aren't there very strong too, but at least viable at the lower ranks. I got to rank 9 at the beginning of this month with a self made Mech Hunter.
Actually a lot of zoo cut doomguard in favor of dreadlord with great results, so the only remaining issue are the 5/6 doomguards summoned by BRGD thanks to prior cube combo before...so I really don't think doomguards are the issue, maybe cube and skull are the real issue.
Weird, I cut Dreadlord for Doomguard since I don't run equality in my Zoolock
I'd say that Projects (especially Biology Project and Demonic Project) and most of the legendary spells were much more overhyped than Wargear. Wargear stats:
You can clearly see that it wasn't overhyped. People just saw a solid card and voted accordingly. I'm not sure how it made it into the list.
No... it's broken... or just a usual Druid thing. Depends how you want to name it.
my deck is up there. I'm so proud of me self :D
This is a really bad list, and here is why: Juicy Psychmelon was a hyped up card, but people were always freaking out over the tutor in Wild, not Standard. And considering it is played in every single Aviana Kun deck, no, it was not overhyped. It became an auto staple in the deck, and the hype was warranted. Not an overhype.
No one threw a fit or went crazy over Kangor's Endless Army. It's just a card that justifies the Mech Paladin archetype, and investing into three over-Magnetized mechs.
Lab Recruiter was just a very interesting card from a card design perspective. Not overhyped.
Wargear is the most aggressively stat'd Magnetize, and very solid in midrange mech decks. The problem being that we just don't see those in the high tier, and therefore sees less representation. This is the only card on the list that I can see the argument for both sides for. People expected to see Wargear everywhere, but mech decks just weren't that good.
No one freaked out over Floop's Glorious Gloop, bc it was ramp with conditions that you had to work for. No one overhyped Floop's Glorious Gloop.
No biology project?
Biology Project is actually used. It's used in combo decks and a lot in Wild.
Juicy Psychmelon was overhyped as a wild mode card, i think it souldn't be here.
But it is insane in wild???
well, is 4 mana draw your entire combo/otk/insert here any card that is op with aviana and kun the forgoten king, sure if your opponent can mess with it you can lose, but usually is it's a game over
Edit, or if you SMOrc enough, (but druids have strong defensive tools too, more in wild)
Except it's not? It's a cheaper Sprint that tutors and has single handedly killed Wild as Druids can now draw their Malygos, Aviana, Kun, and Lich King all in one turn, so all their combo pieces are already in play. It needs to get nerfed like Naga Sea Witch because of how bullshit it is.
But overhyped and over rated are the same?, sorry, but i tought overhyped didn't mean that the card should end being a downgrade, i thought it means high hype around it, independently if the card end being played or not
Well, that's not quite the combo, or the draw given that both Aviana and Malygos cost 9 mana.