The Five Most Overhyped Boomsday Project Cards
Predicting a card's usefulness or popularity isn't always easy. Sometimes, cards that seem like they will be a surefire hit fizzle out in the blink of an eye. Other times, cards that got little to no buzz upon reveal steal the show weeks or even months later. Which brings us to this list — the most overhyped cards from Boomsday Project.
Before we get started, I just wanted to make some important notes:
- Overhyped DOES NOT mean bad.
- Overhyped DOES mean that pre-launch and early days hype surrounding these cards was a lot greater than their current reality (i.e. how popular they are now, what their current win rate looks like).
- What we were looking for here was cards that have had a downward trend in popularity and/or win rate (often both) from launch to now.
- Also cards that had a lot of pre-launch chatter but haven’t actually been seeing a lot of play.
- Any win rates mentioned are for the specific card, not the decks we've included.
We've also included some decks that are running these cards, if you want to check them out and decide for yourself if they live up to the hype. Okay, with that out the way let’s dive right in!
Juicy Psychmelon
This card is doing well in wild but in standard, not so much. There was a lot of pre-launch hype about this card but in the end the high mana cost for the very specific card draw just didn’t pan out for most players. It's seen a steady drop in popularity and a pretty steep drop in win rate, significant enough for it to be included on this list. As I mentioned, wild is a completely different story for this card. It’s doing really well there, but this article is only concerned with standard mode so don’t @ me.
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Kangor's Endless Army
This card was talked about A LOT before launch. It even made many “Most Anticipated” and “Top Cards” lists as well. But did it live up to all that hype? Not really. In the end, the randomness of the mechs revived made this card less playable than initially anticipated.
Not only has the popularity of this card been in a steady downward trend since launch, but its win rate has as well. The win rate got off to a solid start right around launch, but it has been hovering in and out of the red (below 50%) ever since.
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Lab Recruiter
Off the bat, this Rogue card looked like it was going to be mega-popular. Factoring in its low mana cost and synergy with sister card Pogo-Hopper (and basically a helluva lot of other Rogue cards that rely on playing multiple copies of the same card), it looked like Lab Recruiter was going to be a winner.
You’d think this would mean a big resurgence in the dreaded quest rogue, right? Well, it is played a lot in quest rogue decks now, that much is true. But when you look at it overall not only is it just not being played that much, it’s also doing pretty poorly when it comes to win rate, having been below 50% its entire lifespan.
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Wargear
This card didn’t necessarily get a lot of pre-launch hype. Let’s be real, it’s not flashy enough for that. But this steady 5 mana 5/5 saw a huge surge in popularity once the expansion launched.
The magnetic mechanic on this card seemingly gave it a big advantage. You could play it on a mech already on the board and have the same effect as getting +5/+5, Magnetic really does open up a lot of new ways to play around with cards and their synergy and I for one am thoroughly enjoying it.
Despite all that however, this card has seen a steady decline in popularity and win rate since launch. As the meta refines and people find more specified decks to play with, some cards just get left behind despite how good they seem at first blush. Wargear is one of those cards.
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Floop's Glorious Gloop
Unlike Flobbidinous Floop himself, which has remained popular, his gloop just couldn’t make the cut. This is another card that had a lot of pre-launch chatter surrounding it. It seemed like people were excited about it when it was first revealed, but today it's simply not seeing much action.
The thing about this card though, is that it actually has quite a good win rate. Sure, it does require some set up to maximize the benefit, but I'm surprised that it isn't being included in more decks. What do you guys think?
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With that we’ve wrapped up our list of the most overhyped cards in the Boomsday Project expansion! If you've got the cards already, I encourage you to try out some of these decks featured in the article. Maybe we can turn some of these cards around? With Hearthstone anything is possible. The least popular cards now could be the most popular cards in a few weeks. Speaking of which...make sure to tune in next time for the most underhyped cards.
Which cards were you most anticipating only to find they fizzled out when you actually got your hands on them? Were you surprised that Mecha'thun wasn’t on this list? Are you mortally offended that we’ve included one of your fave cards here? Let us know in the comments below!
I thought overhyped meant the card was portrayed by people to be more powerful than it turned out to be.
No one hyped Juicy Psychmelon in standard, just saying.
Reddit absolutely did. They still kinda of over hype druid in general. It would for sure be worse if it weren't for Vicious Syndicate among others pointing out that the stats don't support it.
Who cares about Reddit? Reddit always overreact to everything. It's like "and how was the opinion in the kindergarten?" - why should we care? :D
Floop spell: A lot of streamers predicted it would not be good because druids lack decent AOE removals.
Kangor: There isn't enough big Mech minions yet for this card to shine for now; give it some time, it will become better in future sets.
Lab Recruiter: Its fate is directly related to how viable Pogo-Hopper is. Nothing less, nothing more.
Has there been an underrated Boomsday card article?
Kripp had a video a few weeks ago on the subject.
/also, more wild articles and attention, please. I think the last time wild received mention was Naga Giants.
i know, wild does not get enough love.
Floop's Goop is really strong situationally in token druid. The problem is the druid lists are so tight because of all their great core cards why would you run something so situational when you could run a second power of the wild or something like that which will deliver consistent results. I still run it sometimes because it feels really nice to have those turns where you play it, swipe, trade some stuff, then UI or do a nice combo after clearing the board. When i'm trying to push on the ladder though I usually drop it off the list.
As far as the article I don't remember it being that hyped as a great card, people just said it has potential which I think it still does.
This meme was running in Hearthpwn and Reddit but yes: Juicy Psychmelon WaS OVerHYped In Standard. God. I love this site but get your facts straight before writing an article. Melon was predicted to be broken in Wild, not in Standard and it was definitely not overhyped.
https://www.hearthpwn.com/cards/89867-juicy-psychmelon?comment=103
I def. think that the Gloop is due to more players not sure how to use it and how to fit it in. I think it's an incredibly powerful card, it's just not a curvestone card.
If you play Kangor's Endless Army in those decks, its not worth running probably. Where that card shines is control paladin, where you only got 0/5 egg, 8/8s coming out of it and Zilliax, then you know whats coming out of it.
How could Blizzard ever think it was a good idea to print such a strong Tuner card and also even more draw power for druid - I think this was the card that broke Brode and that other guy that left the development team.
Juicy Psychmelon overhyped? Are you fucking kidding me? Despite not being popular in standard, it has transformed alone wild format in a ridicolous clownfiesta. I started conceding just after the opponent plays it, just to avoid a sure waste of time. That's truly unfair and retarded.
Just like aggros were not enough, if I may add.
How many times did he have to preface that he wasn't referring to Wild and yet you still get pissed? Cmon
Wowpod. How many times we need to say that this card was hyped for WILD alone not standard. Because everyone has said it draws aviana + kun... And im sure they are in WILD. So tell me why is this on the list if this is only for standard and its never been overhyped for that mode???
just run some Dirty Rat.
you could also run brann if it fits your deck to do a turn 7 brann rat rat to pull their entire combo.
just be sure that you kill the combo piece once it enters the board. once my opponent played rat to pull my Aviana but did not kill it so i just played my combo from there and won.
that is just the best...
Kel'thuzad! You're in the wrong comment thread!
y fizbang que?
and whizbang what?