The Five Most Overhyped Boomsday Project Cards
Predicting a card's usefulness or popularity isn't always easy. Sometimes, cards that seem like they will be a surefire hit fizzle out in the blink of an eye. Other times, cards that got little to no buzz upon reveal steal the show weeks or even months later. Which brings us to this list — the most overhyped cards from Boomsday Project.
Before we get started, I just wanted to make some important notes:
- Overhyped DOES NOT mean bad.
- Overhyped DOES mean that pre-launch and early days hype surrounding these cards was a lot greater than their current reality (i.e. how popular they are now, what their current win rate looks like).
- What we were looking for here was cards that have had a downward trend in popularity and/or win rate (often both) from launch to now.
- Also cards that had a lot of pre-launch chatter but haven’t actually been seeing a lot of play.
- Any win rates mentioned are for the specific card, not the decks we've included.
We've also included some decks that are running these cards, if you want to check them out and decide for yourself if they live up to the hype. Okay, with that out the way let’s dive right in!
Juicy Psychmelon
This card is doing well in wild but in standard, not so much. There was a lot of pre-launch hype about this card but in the end the high mana cost for the very specific card draw just didn’t pan out for most players. It's seen a steady drop in popularity and a pretty steep drop in win rate, significant enough for it to be included on this list. As I mentioned, wild is a completely different story for this card. It’s doing really well there, but this article is only concerned with standard mode so don’t @ me.
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Minion (9)
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Minion (14)
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Kangor's Endless Army
This card was talked about A LOT before launch. It even made many “Most Anticipated” and “Top Cards” lists as well. But did it live up to all that hype? Not really. In the end, the randomness of the mechs revived made this card less playable than initially anticipated.
Not only has the popularity of this card been in a steady downward trend since launch, but its win rate has as well. The win rate got off to a solid start right around launch, but it has been hovering in and out of the red (below 50%) ever since.
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Minion (19)
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Minion (21)
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Lab Recruiter
Off the bat, this Rogue card looked like it was going to be mega-popular. Factoring in its low mana cost and synergy with sister card Pogo-Hopper (and basically a helluva lot of other Rogue cards that rely on playing multiple copies of the same card), it looked like Lab Recruiter was going to be a winner.
You’d think this would mean a big resurgence in the dreaded quest rogue, right? Well, it is played a lot in quest rogue decks now, that much is true. But when you look at it overall not only is it just not being played that much, it’s also doing pretty poorly when it comes to win rate, having been below 50% its entire lifespan.
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Minion (18)
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Minion (20)
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Wargear
This card didn’t necessarily get a lot of pre-launch hype. Let’s be real, it’s not flashy enough for that. But this steady 5 mana 5/5 saw a huge surge in popularity once the expansion launched.
The magnetic mechanic on this card seemingly gave it a big advantage. You could play it on a mech already on the board and have the same effect as getting +5/+5, Magnetic really does open up a lot of new ways to play around with cards and their synergy and I for one am thoroughly enjoying it.
Despite all that however, this card has seen a steady decline in popularity and win rate since launch. As the meta refines and people find more specified decks to play with, some cards just get left behind despite how good they seem at first blush. Wargear is one of those cards.
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Minion (25)
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Minion (19)
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Floop's Glorious Gloop
Unlike Flobbidinous Floop himself, which has remained popular, his gloop just couldn’t make the cut. This is another card that had a lot of pre-launch chatter surrounding it. It seemed like people were excited about it when it was first revealed, but today it's simply not seeing much action.
The thing about this card though, is that it actually has quite a good win rate. Sure, it does require some set up to maximize the benefit, but I'm surprised that it isn't being included in more decks. What do you guys think?
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Minion (10)
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Minion (5) |
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With that we’ve wrapped up our list of the most overhyped cards in the Boomsday Project expansion! If you've got the cards already, I encourage you to try out some of these decks featured in the article. Maybe we can turn some of these cards around? With Hearthstone anything is possible. The least popular cards now could be the most popular cards in a few weeks. Speaking of which...make sure to tune in next time for the most underhyped cards.
Which cards were you most anticipating only to find they fizzled out when you actually got your hands on them? Were you surprised that Mecha'thun wasn’t on this list? Are you mortally offended that we’ve included one of your fave cards here? Let us know in the comments below!
Judging by the Community Compendium, quite of few cards were way over-valued.
Luna's Pocket Galaxy, Crystallizer (a good card, but doesn't "make healadin great again" or anything), Steel Rager for chrissakes, The Boomship, Autodefense Matrix, the list goes on.
It will be interesting to see the under-valued or under-hyped cards article as well.
My votes (again going off the Compendium) would be Star Aligner, Goblin Bomb, and possibly Myra's Unstable Element; Necrium Blade and Soul Infusion should probably be higher on the list as well, although they are not too low.
Not sure how any of those factor into the article's winrate calculations, but those are certainly some popular cards that seem low on the list. Well, Star Aligner was/is just considered a meme, but props to the Wild OTK at least.
I don't really agree that The Boomship was overhyped. That card is the big reason as to why Recruit Warrior is an archetype at all. The reason why you don't see the card all over the place is simply because it's for a slower control deck that is like a mid-low tier 2 deck and it costs an arm and a leg to make it. The rest of the cards though easily could have made this list though.
Yeah but the card is an all-in-build-around. You're using up 4 cards in hand and 9 mana for something so situational and fragile.
You're probably right that it wasn't over-hyped, but it is pretty high on the Compendium list for such a risky and situational effect.
Really happy Juicy Melon didn't get to be a thing in standard, still affraid it will return in a later expansion
oh my it is )=
Don't get too mad, nerd
I see that somebody doesn't seem to get that criticism doesn't require anger. Run along.
I wasn't delivering criticism. I just called you a nerd lol.
get real
You're throwing about insults on a website forum for a digital card game.
Check your e-mail, friend. You're a nerd too.
Overhyped what ???
Juicy Psychmelon finally broke wild rip big priest ,
Kangor's Endless Army made mech paladin a thing
this are ok :
Lab Recruiter is a series power creep to Gang Up a powerful in it own right . and has the time and potential to break the stand game with whatever new is coming up in the next expansion
Wargear is a fine card I give you that one , its like Gruul fine card not the best card to put in you 30 th card slot but you god dame happy to discover it of dr boom
Floop's Glorious Gloop has potential not in this meta for sure
Even hearthpwn doesn’t acknowledge wild... standard casuals, nothing to see her folks
standard players: lol cheaper sprint that tutors my a
wild combo druid player, bursting through the window: MY WINGED CHILDREN FILL THE THE HUNDRED KINGS WILL RISE AGAIN WHO KNOWS WHAT SECRETS WELL A GAME SO KIND OF YOU TO JOIN ME THE STARS ALIGN THE STARS ALIGN DRINK WITH ME FRIEND THE STARS ALIGN
it took me a wile to understand, but that is so funny.
Hearthpwn doesnt realize that people do still play wild... I love me my combo druid and reno lock haha
I don't play wild but lets be real here, Juicy Psychmelon was not hyped for standard. The hype was strictly for wild and its currently doing well there. So imo it shouldn't even be on this list.
Juicy Psychmelon is not op at all.... "Tell that to us who are dead by turn 6 vs druid".
Druid player: " its not OP...it could draw 2 more spells because of balance isues and its inconsistancy".
Except that nobody who's actually read the card would say that.
Edit: LOL, anybody wanna tell this guy it's minions only?
Lol enybody wanna tell this guy what is sarcasm?
Sarcasm requires wit. This just reads like salty babyism from someone who didn't read the card.
Dude...please.. I know that card better then you. I see it every second game unlike you... But you know, druid player will say this card need to draw 2 more spells with 7, 8, 9, 10 cost minions to be "consistant" to play (SARCASM)...what the hell you didnt understand here? Where did i say that this dont draw minions?