• 4

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    The Spacebender v2


    Summary

    The Spacebender is a unique magical class that excels in areas of matter and space. They warp reality to their liking, fold space in on itself, and open portals to otherworldly planes beyond comprehension. Never without an answer, Spacebenders have access to anything anywhere, and are always formidable opponents no matter the luck of the draw. With the right deck of cards, carefully laid plans, and masterful execution, a skilled Spacebender has all the tools they need to rise above all others in any way they please. If you can dream it they can do it.


    Swap

    The signature keyword for Spacebender, Swap lets you shuffle a random card in your hand into your deck, and pull out a new one. Some Swap cards contain conditions for which cards they shuffle into your deck, or which ones they pull out. Swap is an extraordinary versatile mechanic, and can be applied in a variety of circumstances. Everything from curving out on your key early turns, to sealing out the game with a massive board clear, or even assembling the most unlikely set of cards for a game ending combo, is right at your fingertips. These are just the most basic uses, there is so much potential in such an open ended keyword. I am excited to explore it further and see the limits it can be pushed to.


    Cards





    Card Discussion

    To start off, Handheld Portal is a simple card that shows off of Spacebender's most potent strengths: Card Draw and Tutoring . With control over space itself, it's only natural Spacebenders would excel in drawing cards and fetching exactly what they need, no matter where it is. Many decks and archetypes across Hearthstone live and die by their ability to access their most powerful resources; having powerful drawing ability enables a variety of decks that may not worth any amount of time otherwise.

    Morning Sun Monolith is another flexible card that highlights another Spacebender theme, which is Position Based Mechanics . One of the most underutilized areas of hearthstone with the most potential for exploration, position based mechanics are present in Spacebender. Similar to how the rest of class is versatile, Position Based Mechanics are used in a myriad of ways, some elements already present in other classes and cards, some not.

    Spacebenders exert their dominance over all areas of the battlefield, on large and small scales. This control Spacebenders have makes its way into hearthstone as Removal and Board Clears . Reality Crash is a powerful board clear that while requiring you to build your deck in a certain way, has the potential for a devastating payoff.

    Celestial Vanguard represents one of the more complex mechanics present in The Spacebender: Conditional Effects . If you play Celestial Vanguard in any regular hearthstone deck, it is often times just a worse War Golem . However, if you build your deck right, and the stars align, you're looking at a massively unfair power swing. There are several cards present in Spacebender that have similar conditions to Celestial Vanguard , such as having cards in your deck, cards in your hand, minions on the battlefield, or even a certain life total, that reward you with some of the most powerful effects in hearthstone.

    Last but not least Malagul , the legendary minion for the classic set showcases the final primary mechanic for Spacebender I have the space to show today, which is Cheating . Cheating takes many forms in hearthstone, Cubelock, which pumps out a constant stream of demons, Big Priest, which abuses resurrect mechanics to overwhelm their opponents, and Malygos Druid, which takes turns with +10 mana and uses them to burn down their opponent. There are obviously other examples, but one thing they all have in common is cheating mana.







    Spacebender has their own unique take on cheating, abusing their powers over distance to play cards from their deck, teleport them directly into the battlefield. However none of this is for free. Meshing cheating with other Spacebender themes creates the unique and exciting scenarios where the true strengths of the class lie.


    Closing Thoughts

    Thank you very much for checking out Spacebender. If you have any feedback at all please PM me, I am always looking to improve and make better stuff in the future. Have a good day, and good luck to all the other competitors.

    Posted in: Fan Creations
  • 1

    posted a message on Hakkar, the Soulflayer

    Shouldn't Hakkar, the Soulflayer be a beast? All of the other loa except for Bwonsamdi, the Dead are beasts, and Hakkar certainly seems very beastlike to me.

    Posted in: Hakkar, the Soulflayer
  • 5

    posted a message on The 200th Competition - A Fan Creations Special - Submissions Topic

    Based off a character from a Dungeons and Dragons campaign I run, Kit transforms your understated board clear fodder into trading machines. Drop down Kit on a board with a Patient Assassin , Giant Wasp , or if you're feeling particularly wild Lotus Assassin and get that sweet efficient two (or more) for one removal. Finja, the Flying Star and Master of Disguise can also provide some excellent efficiency, and to ensure your Kit survives long enough buff her up with Shadow Sensei


    Slow Dance is a powerful stall tool for priest, comparable to Frost Nova but with some additional interesting applications. To clarify, minions swapped will not gain charge like how minions from Potion of Madness or Shadow Madness do, and the only minions swapped back are the ones who were swapped the first time. In the most general case you can lock down an opponents board for a turn, discouraging them from playing too much on their turn because if their board is too full for their minions to swap back, then they wont! You can also lend minions to your opponent this way, Majordomo Executus , or Northshire Cleric for some fantastic mill shenanigans come to mind, but my personal favorite combo has to be Temporus , locking all minions down until it's too late!

    EDIT: Reddit name is TwoManaPriestSpell

    Posted in: Fan Creations
  • 2

    posted a message on Dr. Morrigan

    This is just bad. Where would you play this? Too slow and inconsistent for cubelock, same case for zoo multiplied by 10, makes even less sense for control warlock, and even in wild renolock wouldn't touch this. So the question then becomes: Do I want to build a new deck around a worse Madam Goya?

     

    400 dust

    Posted in: Dr. Morrigan
  • 4

    posted a message on Replicating Menace

    Key difference, you can't kill them with Zilliax. You need an extra mechwarper on board, which leaves no room for a mech from last turn that can attack right away. Now that theres a 4 mana magnetize minion the combo can also be lethal.

    Posted in: Replicating Menace
  • 2

    posted a message on Replicating Menace

    For the uninitiated

    Glinda CrowskinMechwarperMechwarperMechwarperMechwarperReplicating Menace x Infinity

    And if you have a mech that can attack, that's the end. Armor tank this Druids.

    Posted in: Replicating Menace
  • 1

    posted a message on New Legendary Priest Reveal - Zerek's Cloning Gallery

    RIP Big Priest lol

    Posted in: News
  • 3

    posted a message on Cloning Device

    I don't understand why this is even being given the light of day, this is absolutely without a doubt easy dust and nothing else. 

    Posted in: Cloning Device
  • 2

    posted a message on Unexpected Results

    Oh, I wasn't responding to you, just making a general statement about how Malygos probably isn't the best way to use this card. Sorry if I accidentally did ping you in some way with that lol.

    Posted in: Unexpected Results
  • To post a comment, please login or register a new account.