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    posted a message on Weekly Card Design Competition 10.1 - Submission Topic

    "As a young prodigy, Ahmanet possessed magical abilities too great for her own good. She could toy with the spark of life, healing her people's wounds, making plants grow and conjuring rivers out of thin air, thus ensuring that her tribe would never have to  suffer from the perils of the desert. But one day, her powers betrayed her. Trying to heal a very ill child, she accidentally turned him into an abomination. Being deemed a threat to her own tribe, she was burried alive in a golden casket so that her magic will never hurt anyone again. But as she was imprisoned, her powers were what kept her alive, taking their toll on her mind and body. Risen from the dead, Ahmanet has one purpose: REVENGE!"

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    "The Grand Tournament was never the same"

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.16 - Submission Topic

    "So much untapped power"

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.15 - Submission Topic

    "Nozari is scheming for the greatest Dragon Paladin Deck Hearthstone has ever seen."

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 9.13 - Submission Topic

    "Careful, this is not a game!"

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Final Poll #1]

    Good luck guys. May the best class win.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from NiRaSt >>
    Quote from IceKing16 >>
    Quote from NiRaSt >>

    So here's my KFT set, minus my leg minion, which I showed earlier:

      

      

     

     

    The name of the Skelegon is an incredibly elaborate and stupid pun. I won't explain it just yet to see if people get it.

    Other than that, I feel that the Dragon package is kinda tacked on. I was hoping to do more Dragons (even the ability to make them Metamorphs), but for some reason that didn't happen.

     

     Bone Stack is a problematic design in my opinion. You can get 20 Health and 20 Armor in some scenarios and that isn't very balanced. I think you should change the effect, maybe 'If your opponent has more Armor, cast this again.' The rest of the cards seem fine, Dragons are the best.

     

     What if I tripled the life gain and adjusted the cost accordingly?  

     It sounds better, you could also keep it at 1 and remove the armor gain, so it could be a pure heal card. For the mana cost, it should be way more expensive, 4 mana 12 health is the Priest spell, so you can go for a 5 mana or something around that ( for the 3 health and 1 armor effect ). 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from NiRaSt >>

    So here's my KFT set, minus my leg minion, which I showed earlier:

      

      

     

     

    The name of the Skelegon is an incredibly elaborate and stupid pun. I won't explain it just yet to see if people get it.

    Other than that, I feel that the Dragon package is kinda tacked on. I was hoping to do more Dragons (even the ability to make them Metamorphs), but for some reason that didn't happen.

     

     Bone Stack is a problematic design in my opinion. You can get 20 Health and 20 Armor in some scenarios and that isn't very balanced. I think you should change the effect, maybe 'If your opponent has more Armor, cast this again.' The rest of the cards seem fine, Dragons are the best.

     

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]

    The Godborn

    The Godborn is a class that focuses on earning the gods' Favor to unleash devastating effects upon his enemies, as well as controling the board using powerful boardclears or by flooding it with loyal servants and acolytes... maybe too loyal.

    Hyperion Sunborn is the son of Ra, the sun god of the egyptian pantheon, that making him a Godborn. His life in the realm of the gods was a blessing, until a cunning and deceiving conspiracy set our hero on a path of doom. Exiled from the high sky for a thing he hadn't comitted, Hyperion was left to suffer on the planet of Azeroth in his desperate attempt to regain the trust of his brethren.

    Hero Power

    Favor is a new mechanic available only to the Godborn . How does it work? Some cards generate Favor and others consume it. Once consumed, the Favor will disapear, so you have to constantly generate Favor to power up your effects.

    Introduction

    After meeting his father and earning his trust, our hero's journey takes him to places filled with wonder and terror. In a desperate search for the truth, Hyperion is ready to discover what these infamous locations have to offer and what is the true reason behind his exile.

    The Journey to Un'Goro set offers the class a new archetype to play with. The Tribal archetype focuses on summoning minions from different tribes, while also punishing the minions that don't belong to one. (kinda like highschool)

    The Knights of the Frozen Throne set goes in 2 different directions: Dragons and Demons . With the main focus of the set being the Freeze mechanic, both tribes play with it in different ways. Dragons will be more of a control-type archetype, using Armor and Lifesteal to survive enough to end the game with their powerful tools, while Demons will focus more on the Freeze and Favor mechanics.

    Frosty Friends (Challenge 3) - A simple card with a peculiar effect that can fit in a few decks. Adding 3 minions from different tribes is a strong support for the Quest , and the Freeze the cards offer is also a good push for a control archetype. ( Brrrloc , Glacial Shard )

    Rubyscale Hatchling - Similar to Direhorn Hatchling , this card can fit perfectly in a Dragon deck, generating not 1, but 2 Dragons .

    Crystal Fiend - An icy Demon , bent on freezing the world, this card can neutralize a powerful board until you find a way to deal with it.

    Ancestral Ritual - In ancient times, deep in the jungle, fanatical shamans performed a forbidden ritual, sacrificing creatures of all kinds, to open a portal to another plane. As the ritual was finished, an abomination emerged from the void, a chimeric anomaly, perfectly adapted to everything the nature has to offer.

    Hyperion the Undying - The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own brethren, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.

    Generated Cards

    Permafrost Drake - A standalone card that can also be generated by Frosty Friends , the card is a new addition to the ' Freeze an enemy' cycle, being a cheap way to deal with a powerful threat.

    Chimera, the Primal Anomaly - The Quest reward gives the Tribal archetype a powerful push into the late game, adapting your Tribal minions to make them a neverending threat.

    The Hero Power of Hyperion the Undying

    Every turn, after using ' The Way of the Scourge ' you will be presented with 3 options to choose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility.  Once you discover the Hero Power it is automatically cast. After using the Hero Power it will reset to ' The Way of the Scourge '.

    Use the cold in your favor or die. Adapt to the harsh conditions or die. Accept your loneliness or die.

    3 Hero Powers with 3 different purposes, each being a strong choice in the right conditions.

     

    A new journey

    'Son of the light, begin your quest. / To find the betrayer, head North-West. / Search for the Huntress, a trusted ally, / To gather the gods, together to rally. / But beware the dangerous crater, / Cause deep in the jungle the danger is greater. / Tame the wild and complete your crusade, / Hyperion, the gods need your aid.' - Ra

    Journey to Un'Goro

    The Un'Goro Crater is a marvelous place, filled with creatures of all kinds. The domain of the Huntress is a dangerous territory for those not adapted to its unique conditions. Our hero's search for the truth continues as he enlists the help of Artemis, a wise goddess who can shed some light on the bizzare events surrounding our hero. 

    The set introduces the Tribal word, used to describe a minion belonging to a tribe, the set having different synergies with the Tribal minions.

    Fire Plume Servant - A minion 2 perfect 2 be true. The 2 mana Elemental that completes the chain. (Noone likes you Volatile Elemental )

    Spikeshell Defender ( Challenge 1 ) - A loyal protector with a good statline and a pseudo-Taunt effect.

    Erupting Geyser - A natural cataclysm that whipes out everything that isn't adapted to the harsh conditions of the jungle. Because Meteor was already taken.

    Jungle Expedition - I know a Tribe and I know how to advance your Quest.

    Tribalfin Wavecrasher - A territorial Murloc. He doesn't like intruders.

    Rubyscale Hatchling - 2 Dragons for 1, what a bargain.

    Chimeric Vision - What is that abomination? Is it a Beast? Is it an Elemental? Or.... maybe both.

    Primal Shaman - Changes your Hero Power into a more useful version for the Quest, branching the class away from the Favor mechanic.

    Ancestral Ritual - Craft-a-Chimera.

    Artemis, the Huntress - The wise goddess will help you tame the wild creatures of the jungle. Goddess of Value.



    'Hyperion, long time no see. / The answer you are looking for is far beyond the Frozen Sea. / A perilous journey lies ahead, / Beware of the cold and beware of the dread. / To defeat the traitor in our midst, / The Frozen Wastes' torment you have to resist. / Once you have tamed the cold, you will see, / To the conflict that surrounds us you will find the key.' - Artemis

    Knights of the Frozen Throne

    Set on a dangerous journey all by himself, Hyperion will have to face the harsh conditions of Northrend. To find the truth he will have to fight for survival. But what is the answer he is looking for? And who will be the one to give it to him?

    Frosty Friends - The icy trinity is now complete. But the question is.... which one will you use first?

    Permafrost Drake - The eldest of the three chilling companions is ready to play.

    Draconic Defensive - The reprinted version of the infamous original Breath of Life. The name says it all.

    A Taste of the Frozen Wastes - But... what does the Frozen Wastes taste like? Icy with a pinch of loneliness.

    Frostguard - A sadistic cold-blooded demon with a weakness for ice.

    Frigid Rebirth - Freeze your Dragons, unfreeze your Dragons. Can you make up your mind?

    Crystal Fiend - In the land where gods dare not wander, ancient Demons are the only ones who can help you. Earn their Favor and tame the cold.

    Diamond Dragon ( Challenge 2) - The best defense against Aggro. Diamonds are unbreakable.

    Hyperion the Undying - Ice is nice! Double the ice, double the nice!

    Ah Puch, the Risen - The master of the dead, Ah Puch, found a new home in the Frozen Wastes, reigning over the undead. As the Lich King already had control over the tiny little zombies, the Risen could only go higher... with Dragons.

    "You are weak, Godborn. You will never be victorious if you can't survive against the odds. Join me and I will make you powerful. Join me and I will make you a servant of the Frozen Throne. " - The Lich King

    Weakened and alone, Hyperion accepted the bargain and became a Death Knight. The best of his kind, the first Death Knight Godborn, he is preapared to continue his odyssey and regain his place in the skies.

    What's coming next?

    You got the knowledge of the Huntress and the strength of the Lich King, but you need more to bring down the evil that is lurking amongst your own kind. Every hero needs an arsenal of weapons and what place is a better source of magical artifacts than the Catacombs?

    You got a lead about the identity of the culprit, but you have to do some digging. An ancient goddess of war and magic may help you unravel this mystery, but there is a price to pay.

    Previous Phases

    Thank you for taking part in this journey and special thanks to everyone who helped me with my set. Good luck to everyone.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from CheeseEtc >>

    Have some time left, here's a review for everyone who hasn't submitted yet

    @IceKing16

    Un'goro

    I can withstand the fact that you used the Quest I wanted to use, but ALL other cards in this are waaay too close to my Alchemist. You have both multi-tribe synergy and 1-Cost minion synergy. I can't get behind that.

    KFT

    • Permafrost Drake could be a 4/5
    • Melting Barrage's image is dead
    • Ah Puch is complicated, and the base effect is better than the Favor one most of the time.
    • The Lich King card's effect looks too trivial

    @Turkeybag

    Un'goro

    • Same comment as last phase: Your cards are waay too complicated!
    • Your Training Dummy synergies have the same problem as Jade stuff back in MSoG: You are required to play ALL the Training Dummy synergy if you want this to be effective. Your Quest should be broad enough to be completed with a variety of cards

    KFT

    • Cards are complicated, again
    •  Solidify weapon can pretty much be "Give your Weapon +2 Durability". You're always gonna attack before playing this.
    • Animated Wookwaker could just be "Summon two 0/3 Training Dummys" since Dummys are generic minions
    • "your hero's attack" on Searlus
    • The DK seems super weak and not very interesting

    @NiRast

    Un'goro

    •  Tortollan Cannoneer looks too powerful
    • Extinction Event is too confusing
    • I got a very similar idea to your Territorial Firehound for my set lul

    Overall I like the set, in particular the minion merging stuff. I might draw inspiration for that, lel

    KFT

    •  Nothing in particular to say, except that I don't really like the art

    @Noah_McGrath

    Un'goro

    •  Sanguing Spring heals your hero whenever a minion dies, not whenever "anything" dies.
    • Skull-Feather Amuler -> "loses"
    • The Moon's Chosen is a strict powercreep on Polymorph, which is already very strong

    KFT

     No KFT set yet?

    @Wailor

    Un'goro

    • Exotic Fragrances wouldn't work imo
    • Paleochemist Nydia should cost more.

    KFT

    •  Twisted Geneticist
    • The rest of the set looks alright

    Overall both of your sets lack synergy with your Transmute keyword.

    @thepowrofcheese

    Un'goro

    •  It's a personal thing, but I don't like "this game" effect that aren't trackable (one of the many reasons why Crystal Core is bad)
    • Exploit Un'goro could cost (2).

    KFT

    • Plaguemaster Bork is OP as fuck for this cost. It should cost 9 or even 10.
    • Spark of Madness could cost less given its random nature.
    • Festergut is too confusing. Dealing damage to minions that aren't on the board is impossible.
    • Blightmare is best.

     Overall I like your sets. Cool ideas. Guaranteed future finalist and maybe winner.

    @Piricival

    Un'goro

    Crap, I had almost the same idea for my quest

    •  I don't understand Dino-Might. Is it supposed to affect future copies of the card?
    • Evergreen Grower is waaay too good on turn 2. It's even worse than Mole into Razormaw.

    KFT

    •  Magic Forcefield sucks, it could cost less.
    • First Izzy.

    @krowski_nall

    Your images are dead bro

    @SunnoxPL

    Un'goro

    •  The Quest is waaaay too hard to complete, especially since your set only has ONE support card for the archetype!
    • The rest of your cards are too simple and lack originality. Besides the Adapt one, all could have been in the classic set.

    KFT

    •  Void Touch is bad because it can give permastealth

    (also, my last post didn't receive feedback)

     

     

     @CheeseEtc

    I'm sorry you feel that way.I  I wanted to do the Tribe synergy quest since I started the competition and I printed Tribal minions in both the Basic and Classic set to give it a push. I didn't mean to copy your ideas in any way. I will change the elemental so it won't be 1-Cost related. The interaction between tribes is a cool mechanic and it seemed quite appealing. Again, sorry for the incovenience, I will play with the tribes as individuals in future sets and not between-tribes synergies so you can further explore your theme. 

    I have some adjustments to make to the Knights set but I will try to do it these days. I replaced the missing image card with another one because I didn't find it fitting in the set. The Ah Puch effect is a bit tricky. The battlecry resummons all dragons that died, which won't be so much of a threat because they will mostly be low-stated minions, while the favor one will summon the big ones from your hand, but will leave you vulnerable to a powerful board clear and with no cards in your hand. It really depends on the situation. I will look into the Death Knight effect, trying to come with something more unique.

    Thanks for the feedback and good luck.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Shatterstar1998 >>

    So, I have an idea for the Witchwood that I really want to include but I feel it would be too broken with the Quest. Should I nerf the Quest Reward back to 1 damage and 1 heal? Should I just limit the Echo card to minions? Or is it fine because you have to complete a Quest to get it? Should I just leave the Quest Reward as it is and then nerf it in the next round per Blizzard's tradition?

    + 

    You could go for a 3 mana deal 2 damage effect. 2 mana echo effects are very strong and with your current quest it could be a little broken. I wouldn't change the quest because the card in cause is op but the other way around. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Noah_McGrath >>

    Well i did it. Exams are over, for a few months at least. I'm gonna try to make my cards in the next few days, so you can expect more activity from me. But for now, sleep ^_^

     Same man. I got my last exam today, I will try to tweak my sets a little and begin working on the final post. Good luck to everyone.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    Ragnaros is 8 mana and requires 1 card. His effect is 8 mana, requires 2 cards and, as he stated, it won't trigger the end of turn effect the turn it is summoned. It is a much weaker version of rag even if the effect would trigger.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from thepowrofcheese >>

    @IceKing16

    Fafnir is something that caught my eye as an odd, maybe even detrimental card. The initial Dragon resummoning is cool. But the Favor effect...

    First, Fafnir is a super late game card. Unless you curve real well, you’re going to want some big dragons to die before you play him. Then you resummon then, and then the Favor triggers.

    Now you have a big dragon wall that can’t attack. Late in the game. Against other late-game decks that win by combos, face burst, and use board clears. So your opponent can either go face and ignore your impotent minions, or nuke the board after you play the lengendary.

    The only counterplay would be a way to destroy your own legendary, which just feels really lame. It’s like a worse Hadronox, so unless your class has Naturalize I don’t see why you’d want to trigger that effect.

     I didn't think of that. I will work with the favor effect more, thank you for the feedback. 

    Posted in: Fan Creations
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