I thought of photoshoping it myself, but i have no idea who the artist is. On this topic though....how can i submit my own border if i find the time to make one myself?
I thought of photoshoping it myself, but i have no idea who the artist is. On this topic though....how can i submit my own border if i find the time to make one myself?
So I've finished my first bunch of changes for Un'Goro!
Hopefully the flavor of my un'goro set should be solid now. There's sort of a consistent water theme running through it as well. I'm particularly curious as to what people think of putting Charge on my weapons. In game charge is worded "Can attack immediately" so I think given that that's literally what I had written beforehand charge should be a good fit for weapons in my class. Still wish I could have a Slow keyword!
Rollback Post to RevisionRollBack
Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
So, I have an idea for the Witchwood that I really want to include but I feel it would be too broken with the Quest. Should I nerf the Quest Reward back to 1 damage and 1 heal? Should I just limit the Echo card to minions? Or is it fine because you have to complete a Quest to get it? Should I just leave the Quest Reward as it is and then nerf it in the next round per Blizzard's tradition?
So, I have an idea for the Witchwood that I really want to include but I feel it would be too broken with the Quest. Should I nerf the Quest Reward back to 1 damage and 1 heal? Should I just limit the Echo card to minions? Or is it fine because you have to complete a Quest to get it? Should I just leave the Quest Reward as it is and then nerf it in the next round per Blizzard's tradition?
+
You could go for a 3 mana deal 2 damage effect. 2 mana echo effects are very strong and with your current quest it could be a little broken. I wouldn't change the quest because the card in cause is op but the other way around.
As that's a quest reward, I'm not sure if the combo is so much broken. You can always change Endless Curiosity to target only minions, what still would be pretty strong with quest, but won't give you uncontroled burst.
As that's a quest reward, I'm not sure if the combo is so much broken. You can always change Endless Curiosity to target only minions, what still would be pretty strong with quest, but won't give you uncontroled burst.
What I worry about is that after Quest completion (which is supposed to be easier to complete than the other Quests) two copies of Endless Curiosity alone can deal 30 damage burst and heal you for 20.
Have some time left, here's a review for everyone who hasn't submitted yet
@IceKing16
Un'goro
I can withstand the fact that you used the Quest I wanted to use, but ALL other cards in this are waaay too close to my Alchemist. You have both multi-tribe synergy and 1-Cost minion synergy. I can't get behind that.
KFT
Permafrost Drake could be a 4/5
Melting Barrage's image is dead
Ah Puch is complicated, and the base effect is better than the Favor one most of the time.
The Lich King card's effect looks too trivial
@Turkeybag
Un'goro
Same comment as last phase: Your cards are waay too complicated!
Your Training Dummy synergies have the same problem as Jade stuff back in MSoG: You are required to play ALL the Training Dummy synergy if you want this to be effective. Your Quest should be broad enough to be completed with a variety of cards
KFT
Cards are complicated, again
Solidify weapon can pretty much be "Give your Weapon +2 Durability". You're always gonna attack before playing this.
Animated Wookwaker could just be "Summon two 0/3 Training Dummys" since Dummys are generic minions
"your hero's attack" on Searlus
The DK seems super weak and not very interesting
@NiRast
Un'goro
Tortollan Cannoneer looks too powerful
Extinction Event is too confusing
I got a very similar idea to your Territorial Firehound for my set lul
Overall I like the set, in particular the minion merging stuff. I might draw inspiration for that, lel
KFT
Nothing in particular to say, except that I don't really like the art
@Noah_McGrath
Un'goro
Sanguing Spring heals your hero whenever a minion dies, not whenever "anything" dies.
Skull-Feather Amuler -> "loses"
The Moon's Chosen is a strict powercreep on Polymorph, which is already very strong
KFT
No KFT set yet?
@Wailor
Un'goro
Exotic Fragrances wouldn't work imo
Paleochemist Nydia should cost more.
KFT
Twisted Geneticist
The rest of the set looks alright
Overall both of your sets lack synergy with your Transmute keyword.
@thepowrofcheese
Un'goro
It's a personal thing, but I don't like "this game" effect that aren't trackable (one of the many reasons why Crystal Core is bad)
Exploit Un'goro could cost (2).
KFT
Plaguemaster Bork is OP as fuck for this cost. It should cost 9 or even 10.
Spark of Madness could cost less given its random nature.
Festergut is too confusing. Dealing damage to minions that aren't on the board is impossible.
Blightmare is best.
Overall I like your sets. Cool ideas. Guaranteed future finalist and maybe winner.
@Piricival
Un'goro
Crap, I had almost the same idea for my quest
I don't understand Dino-Might. Is it supposed to affect future copies of the card?
Evergreen Grower is waaay too good on turn 2. It's even worse than Mole into Razormaw.
KFT
Magic Forcefield sucks, it could cost less.
First Izzy.
@krowski_nall
Your images are dead bro
@SunnoxPL
Un'goro
The Quest is waaaay too hard to complete, especially since your set only has ONE support card for the archetype!
The rest of your cards are too simple and lack originality. Besides the Adapt one, all could have been in the classic set.
KFT
Void Touch is bad because it can give permastealth
Have some time left, here's a review for everyone who hasn't submitted yet
@IceKing16
Un'goro
I can withstand the fact that you used the Quest I wanted to use, but ALL other cards in this are waaay too close to my Alchemist. You have both multi-tribe synergy and 1-Cost minion synergy. I can't get behind that.
KFT
Permafrost Drake could be a 4/5
Melting Barrage's image is dead
Ah Puch is complicated, and the base effect is better than the Favor one most of the time.
The Lich King card's effect looks too trivial
@Turkeybag
Un'goro
Same comment as last phase: Your cards are waay too complicated!
Your Training Dummy synergies have the same problem as Jade stuff back in MSoG: You are required to play ALL the Training Dummy synergy if you want this to be effective. Your Quest should be broad enough to be completed with a variety of cards
KFT
Cards are complicated, again
Solidify weapon can pretty much be "Give your Weapon +2 Durability". You're always gonna attack before playing this.
Animated Wookwaker could just be "Summon two 0/3 Training Dummys" since Dummys are generic minions
"your hero's attack" on Searlus
The DK seems super weak and not very interesting
@NiRast
Un'goro
Tortollan Cannoneer looks too powerful
Extinction Event is too confusing
I got a very similar idea to your Territorial Firehound for my set lul
Overall I like the set, in particular the minion merging stuff. I might draw inspiration for that, lel
KFT
Nothing in particular to say, except that I don't really like the art
@Noah_McGrath
Un'goro
Sanguing Spring heals your hero whenever a minion dies, not whenever "anything" dies.
Skull-Feather Amuler -> "loses"
The Moon's Chosen is a strict powercreep on Polymorph, which is already very strong
KFT
No KFT set yet?
@Wailor
Un'goro
Exotic Fragrances wouldn't work imo
Paleochemist Nydia should cost more.
KFT
Twisted Geneticist
The rest of the set looks alright
Overall both of your sets lack synergy with your Transmute keyword.
@thepowrofcheese
Un'goro
It's a personal thing, but I don't like "this game" effect that aren't trackable (one of the many reasons why Crystal Core is bad)
Exploit Un'goro could cost (2).
KFT
Plaguemaster Bork is OP as fuck for this cost. It should cost 9 or even 10.
Spark of Madness could cost less given its random nature.
Festergut is too confusing. Dealing damage to minions that aren't on the board is impossible.
Blightmare is best.
Overall I like your sets. Cool ideas. Guaranteed future finalist and maybe winner.
@Piricival
Un'goro
Crap, I had almost the same idea for my quest
I don't understand Dino-Might. Is it supposed to affect future copies of the card?
Evergreen Grower is waaay too good on turn 2. It's even worse than Mole into Razormaw.
KFT
Magic Forcefield sucks, it could cost less.
First Izzy.
@krowski_nall
Your images are dead bro
@SunnoxPL
Un'goro
The Quest is waaaay too hard to complete, especially since your set only has ONE support card for the archetype!
The rest of your cards are too simple and lack originality. Besides the Adapt one, all could have been in the classic set.
KFT
Void Touch is bad because it can give permastealth
I'm sorry you feel that way.I I wanted to do the Tribe synergy quest since I started the competition and I printed Tribal minions in both the Basic and Classic set to give it a push. I didn't mean to copy your ideas in any way. I will change the elemental so it won't be 1-Cost related. The interaction between tribes is a cool mechanic and it seemed quite appealing. Again, sorry for the incovenience, I will play with the tribes as individuals in future sets and not between-tribes synergies so you can further explore your theme.
I have some adjustments to make to the Knights set but I will try to do it these days. I replaced the missing image card with another one because I didn't find it fitting in the set. The Ah Puch effect is a bit tricky. The battlecry resummons all dragons that died, which won't be so much of a threat because they will mostly be low-stated minions, while the favor one will summon the big ones from your hand, but will leave you vulnerable to a powerful board clear and with no cards in your hand. It really depends on the situation. I will look into the Death Knight effect, trying to come with something more unique.
For Plaguemaster Bork, I made it cheap because it did nothing to the board the turn it comes out. The passive summoning effect is strong but the class lacks hard removal or even high damage spells. Now that might change as I may add The Big One (thing Volcano + Meteor) to the Un’Goro set, I haven’t decided yet. But for the most part, the DK relies on weakening enemies with other cards or using the Plague Doctor to make your spells Poisonous. That said, I have no issues upping the cost to 8 and maybe tweaking the Battlecry. I’m considering an Even deck for it and want to keep most of my hand-size and token cards Even to work with it.
Festergut works as a reverse handbuff or reverse Prince Keleseth for your opponent. Minions in your opponent’s hand would have red health and it would be -1 from their normal health. If played with 0 Health it dies after it’s Battlecry resolves. Otherwise it can be healed as normal. My main concern was the cost. It’s a powerful effect and works well with Zomborgs by weakening your opponent’s dudes, but it might be too early game. Maybe a 5 or 6 cost with similar stats would be better.
Been busy lately as everyone else has. Trying to finalize my cards. I will try to review your’s tomorrow night.
Just a reminder that everyone has until next Saturday to submit their entries; that's six days from now. We've made it to the final week....of this Phase lel.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Sorry for not posting any feedback for ages, but I have huge exams in 2 weeks. I also kinda lost interest in the comp for a while, but I decided not to give up. Is it too late to give feedback ?
Sorry for not posting any feedback for ages, but I have huge exams in 2 weeks. I also kinda lost interest in the comp for a while, but I decided not to give up. Is it too late to give feedback ?
My Ungoro set:
Full KotFT:
Feedback very appreciated ! :)
Edit: Replaced one card with Dream Shield.
Edit2: Added Lick King boss fight card.
One of your rare Un'Goro cards isn't showing.
Ogirm is super weak. A 6 mana 4/5 has no chance of surviving until next turn, so unless you plan of having an effect similar to Houndmaster Shaw later down the line, I'd make this a 5 mana 4/4 or 3/5.
Dream shield could probably be a 2/3.
Infected Husk could be 3 mana
The rest of the cards seem fine. If you want to give me feedback, I suggest you wait a bit. I'm thinking of giving my Un'Goro set an overhaul.
Lol just realized that I posted my old Un'Goro cards :/ I'll repost tomorrow (i have to sleep) , so don't waste time on giving feedback to my Un'Goro set above.
The Knight, Pure Void should have 'until your next turn' (sorry for those mistakes but I'm in a rush)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To post a comment, please login or register a new account.
I thought of photoshoping it myself, but i have no idea who the artist is. On this topic though....how can i submit my own border if i find the time to make one myself?
Apparently the person in charge of Hearthcards is dnikko, but I tried to et in contact with them and they didn't answer.
So I've finished my first bunch of changes for Un'Goro!
Hopefully the flavor of my un'goro set should be solid now. There's sort of a consistent water theme running through it as well. I'm particularly curious as to what people think of putting Charge on my weapons. In game charge is worded "Can attack immediately" so I think given that that's literally what I had written beforehand charge should be a good fit for weapons in my class. Still wish I could have a Slow keyword!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
So, I have an idea for the Witchwood that I really want to include but I feel it would be too broken with the Quest. Should I nerf the Quest Reward back to 1 damage and 1 heal? Should I just limit the Echo card to minions? Or is it fine because you have to complete a Quest to get it? Should I just leave the Quest Reward as it is and then nerf it in the next round per Blizzard's tradition?
+
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
You could go for a 3 mana deal 2 damage effect. 2 mana echo effects are very strong and with your current quest it could be a little broken. I wouldn't change the quest because the card in cause is op but the other way around.
@Shatterstar1998
As that's a quest reward, I'm not sure if the combo is so much broken. You can always change Endless Curiosity to target only minions, what still would be pretty strong with quest, but won't give you uncontroled burst.
What I worry about is that after Quest completion (which is supposed to be easier to complete than the other Quests) two copies of Endless Curiosity alone can deal 30 damage burst and heal you for 20.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Have some time left, here's a review for everyone who hasn't submitted yet
@IceKing16
Un'goro
I can withstand the fact that you used the Quest I wanted to use, but ALL other cards in this are waaay too close to my Alchemist. You have both multi-tribe synergy and 1-Cost minion synergy. I can't get behind that.
KFT
@Turkeybag
Un'goro
KFT
@NiRast
Un'goro
Overall I like the set, in particular the minion merging stuff. I might draw inspiration for that, lel
KFT
@Noah_McGrath
Un'goro
KFT
No KFT set yet?
@Wailor
Un'goro
KFT
Overall both of your sets lack synergy with your Transmute keyword.
@thepowrofcheese
Un'goro
KFT
Overall I like your sets. Cool ideas. Guaranteed future finalist and maybe winner.
@Piricival
Un'goro
Crap, I had almost the same idea for my quest
KFT
@krowski_nall
Your images are dead bro
@SunnoxPL
Un'goro
KFT
(also, my last post didn't receive feedback)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I could reduce the Canonneer's health and/or damage by one. I still mentain it's weaker than Ship's Cannon.
Well, I needed to scrap an epic anyway. Might as well be this one.
Territorial Firehound was scraped a while back.
Anything in particular you don't like about the art?
@CheeseEtc Thanks for your feedback!
For Plaguemaster Bork, I made it cheap because it did nothing to the board the turn it comes out. The passive summoning effect is strong but the class lacks hard removal or even high damage spells. Now that might change as I may add The Big One (thing Volcano + Meteor) to the Un’Goro set, I haven’t decided yet. But for the most part, the DK relies on weakening enemies with other cards or using the Plague Doctor to make your spells Poisonous. That said, I have no issues upping the cost to 8 and maybe tweaking the Battlecry. I’m considering an Even deck for it and want to keep most of my hand-size and token cards Even to work with it.
Festergut works as a reverse handbuff or reverse Prince Keleseth for your opponent. Minions in your opponent’s hand would have red health and it would be -1 from their normal health. If played with 0 Health it dies after it’s Battlecry resolves. Otherwise it can be healed as normal. My main concern was the cost. It’s a powerful effect and works well with Zomborgs by weakening your opponent’s dudes, but it might be too early game. Maybe a 5 or 6 cost with similar stats would be better.
Been busy lately as everyone else has. Trying to finalize my cards. I will try to review your’s tomorrow night.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Just a reminder that everyone has until next Saturday to submit their entries; that's six days from now. We've made it to the final week....of this Phase lel.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Sorry for not posting any feedback for ages, but I have huge exams in 2 weeks. I also kinda lost interest in the comp for a while, but I decided not to give up. Is it too late to give feedback ?
My Ungoro set:
Full KotFT:
Feedback very appreciated ! :)
Edit: Replaced one card with Dream Shield.
Edit2: Added Lick King boss fight card.
...Soul of Wyrm. Soul of Root. Heart of Void...
One of your rare Un'Goro cards isn't showing.
Ogirm is super weak. A 6 mana 4/5 has no chance of surviving until next turn, so unless you plan of having an effect similar to Houndmaster Shaw later down the line, I'd make this a 5 mana 4/4 or 3/5.
Dream shield could probably be a 2/3.
Infected Husk could be 3 mana
The rest of the cards seem fine. If you want to give me feedback, I suggest you wait a bit. I'm thinking of giving my Un'Goro set an overhaul.
Lol just realized that I posted my old Un'Goro cards :/ I'll repost tomorrow (i have to sleep) , so don't waste time on giving feedback to my Un'Goro set above.
The Knight, Pure Void should have 'until your next turn' (sorry for those mistakes but I'm in a rush)
...Soul of Wyrm. Soul of Root. Heart of Void...
Reposting, now with correct cards and some minior changes
Ungoro:
KotFT;
Feedback very appreciated ! :)
...Soul of Wyrm. Soul of Root. Heart of Void...
Question: Is the token limit per expansion or overall? Can i have 9 tokens in Un'Goro and 3 in Frozen Throne for example?
Is there a token limit? I just skimmed through the rules and didn’t see anything about one.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Could I change the cards I'm showcasing?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I don't see why not.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3