• 2

    posted a message on I think I might really suck at arena

    (...)

    Anything I skipped over is because I simply wasn't thinking properly. As you might've noticed almost every single game ends with me having an empty hand while my opponent has a bunch of cards. How do I avoid this?

     I don't know how experienced you are, so maybe you know already what I am going to write. And I didn't watch the games.

    Every card game is a battle of resources (in HS life, mana and cards). Cards is the most important resource in general. If you have cards, you can react to what your opponent is doing. So you want as much 2 for 1 trades as possible which means one of your cards trades  with two of your opponent's cards. Like when you kill one minion with the 3 damage of Flanking Strike and kill another one with the 3/3 Wolf . AoE like flame strike is helping a lot in that regard, since you can even get a 3+ for 1 trade.

    The key is to trade beneficially, so that your minions survive and their minions die. This is also the reason that in general high health minions like Chillwind Yeti are preferred to high attack minions like Evil Heckler.High attack minions can easier trade upwards (kill a more expensive minion), but are also prone to trading downwards due to the less health. And They usually trade 1 for 1 in both directions.

    However, you need to take AoE and hero powers into account, as well as the enemies board state. E.g. against mage it makes not always sense to kill a weaker minion and leave your minion with one health left since he will kill your minion with the hero power and still has his stronger minion alive. Instead, trade for the stronger minion (bith minions die) and play something that can at least trade with the weaker one and doesn't die to his hero power. Someone above mentioned that you played a 4/2 minion into a Stormforged Axe which gives him the possibility for a 2 for 1 (since 1 charge the axe alone can kill your minion for the additional price of 4 health). Of course, sometimes you just have to make shitty plays because you will also lose if you don't play cards at all.

    Another possibility to avoid having fewer cardsare value generators like discover cards. They give you a minion on board (mostly for the price of tempo (bad stats)) and a new card in hand. Or you can be greedier. If you would have only 6+ mana cards, you will likely win the card resource game because you will very often be able to trade 2 for 1. HOWEVER, this is a mere possibility and not a good idea in Arena (or hearthstone in general) because it disregards tempo (which is very important). You will simply be dead in turn 5 if you can't play anything by then. So the mix is important. You absolutely need early game plays to keep up with the tempo. But what I mean is that the later the game goes, the better it would be to have big minions.

    tl;dr: Try to look at the cards as a resource and use them in a way that one of your cards will kill at least one of his cards to not fall behind. To get ahead, kill 2 of his cards with one of yours. Sounds simple, but it requires experience when to trade minions of (to avoid getting screwed by AoE) and when to take the favorable trades (your minions survive).

    Disclaimer: I am not a great arena player. I got to 12 wins and also ended a run with 0 wins, but I rearely play arena. Nevertheless, I am convinced that the above is true for arena.

    Posted in: The Arena
  • 3

    posted a message on Planned obsolescence

    "Planned obsolescence" is what keeps the game fresh.It is necessary to keep the game alive, because it gets super stale if the same cards are always viable.

    Btw, releasinging new cards that will replace some of the present staples is also a way of "planned obsolescence" (removing presently viable cards). And with nerfs you get at least your dust for the nerfed cards back unlike with a new expansion that simply brings a new meta in which former top tier decks might not viable any more.

    And just for the sake of clarity: I appreciate almost all nerfs and new expansions as long as they change the meta.

    Posted in: General Discussion
  • 1

    posted a message on Dalaran Heist is a bummer
    Quote from SamHobbs494 >>

    If I buy with cash do I get all wings now or still have to wait? That would be a bummer

     I am pretty certain that you can only play the next wings once they get released for everybdy. All old adventures came out a wing per week and you had to wait regardless whether you paid money or gold.

    edit: apparently I was wrong. I read somewhere in the forum that you get the whole content immediately. But I don’t know for sure.

    Posted in: General Discussion
  • 3

    posted a message on Elysiana Need To Be Nerfed Or Turn Limit Be Increased.
    Quote from nmego >>
    Quote from Horkinger >>

    What i read is "I am happy to beat rogue consistently, but I also want to win against control warrior".

    You should know HS doesn't work like this.

     What I read is "I really want to beat rogue because it is the best deck in the game, but all my matches versus control warrior are taking forever and this is not fun"

     

     Sure, that's why he is proposing an increase of the turn limit to be able to play an even longer game. Makes sense...

    Posted in: General Discussion
  • 3

    posted a message on Elysiana Need To Be Nerfed Or Turn Limit Be Increased.

    What i read is "I am happy to beat rogue consistently, but I also want to win against control warrior".

    You should know HS doesn't work like this.

    Posted in: General Discussion
  • 1

    posted a message on Wrong death rattle interaction
    Quote from vbalint >>

    I have another similar example and I'm not sure if this is consistent with the wording and game mechanics. As far as I know, Battlecries trigger before the minion enters play (as in the board). Now if I play a Blazecaller for example and I kill a Spider Bomb with the 5 damage, its deathrattle kills my Blazecaller. Is this how it should work?

      Minions enter play before their battlecry is carried out. So the blazecaller interaction works as intended. The whole playing a minion  procedure is just finished after the battlecry triggered.

    For more detailed information:

    https://hearthstone.gamepedia.com/Battlecry

    And

    https://hearthstone.gamepedia.com/Advanced_rulebook#Playing.2Fsummoning_a_minion

    Posted in: General Discussion
  • 1

    posted a message on The RoS adventure is far worse value than buying packs
    Quote from NightCrawl3r >>

    WTF hearthpwn.  READ MY OP.  I literally say that most of the value in the adventure lies in the content, not packs and that it's completely fine if you decide that it's worth it.  Then I literally say that not complaining, rather I'm grateful for the free packs and that this post is for your benefit so that all of you are making informed purchases if you choose to do so

    Why am I getting attacked for this??  Do I need to restructure my post so that it's easier to read?  Did Ben Brode get the firey war axe nerf right?

     I guess it is the title of the thread that makes people think you are against the PvE content. I also only read half of your OP and thought you are telling people not to buy the adventure. The clarification in the last paragraph is easy to miss...

    Posted in: Adventures
  • 9

    posted a message on The RoS adventure is far worse value than buying packs

    The value for me is not the packs, but the pve content. I saved already 2000 gold and will use that to buy all wings that must be bought.

    Posted in: Adventures
  • 2

    posted a message on HS vs MTGA, and why?
    Quote from Shiny >>

    MTGA is way way more expensive than HS. It's not just the pack prices, it's the wildcard system which doesn't allow you to trade in your unwanted cards for different ones, the complete lack of duplicate protection meaning you can open 5, 6, 100 copies of a card without any way to dust them. And don't mention the Vault which is such crap value it might as well not exist. That's before you consider that you need 4 of each card whereas in HS you need 2 or 1 for a Legendary. The drafts are more expensive than Arena. And now they're charging for cardbacks. It's a joke. How people defend it is beyond me.

    Arena isn't set up for viewing either, the viewing priority is on one player because the board has this weird 3D slant to it whereas in HS the board is flat. It's not fun to watch 100 tokens blocking each other and it's not fun to watch someone counter everything either.

    And I get Magic. I play Magic. I spent a fair bit on my paper Arclight deck. But Arena is the worst.

    And enough with pretending that counter spells and blocking make it super highbrow complex gaming. Sure, Magic seems more complex on the surface but it plays at a completely different pace to HS, the complexity in HS comes from having to play around your opponent's potential plays, not just herp derp me have counter spell in hand. I like Magic a lot but HS is the better digital game by a country mile.

     There is duplicate protection for mythic and rare cards. You will not get a fifth copy of them any more by opening a pack.

    And playing around doesn't mean only counterspells. In fact, you need to play around counterspells as well. And being able to react on the opponents turn and having to account for it makes the game deeper. HS is and wants to be a simple game on the base level, hence its success with casual players.

    It seems to me that you tried MTG Arena and found it isn't something for you and now pretend to know how the game works. It's fine that you think HS is better. I also think that HS is a really good game and deserves the success it has. But you reasoning is a mere opinion.

    Posted in: Other Games
  • 1

    posted a message on HS vs MTGA, and why?
    Quote from Shiny >>
    Quote from Horkinger >>
    Quote from Shiny >>

    MTGA is way way more expensive than HS. It's not just the pack prices, it's the wildcard system which doesn't allow you to trade in your unwanted cards for different ones, the complete lack of duplicate protection meaning you can open 5, 6, 100 copies of a card without any way to dust them. And don't mention the Vault which is such crap value it might as well not exist. That's before you consider that you need 4 of each card whereas in HS you need 2 or 1 for a Legendary. The drafts are more expensive than Arena. And now they're charging for cardbacks. It's a joke. How people defend it is beyond me.

    Arena isn't set up for viewing either, the viewing priority is on one player because the board has this weird 3D slant to it whereas in HS the board is flat. It's not fun to watch 100 tokens blocking each other and it's not fun to watch someone counter everything either.

    And I get Magic. I play Magic. I spent a fair bit on my paper Arclight deck. But Arena is the worst.

    And enough with pretending that counter spells and blocking make it super highbrow complex gaming. Sure, Magic seems more complex on the surface but it plays at a completely different pace to HS, the complexity in HS comes from having to play around your opponent's potential plays, not just herp derp me have counter spell in hand. I like Magic a lot but HS is the better digital game by a country mile.

     There is duplicate protection for mythic and rare cards. You will not get a fifth copy of them any more by opening a pack.

    And playing around doesn't mean only counterspells. In fact, you need to play around counterspells as well. And being able to react on the opponents turn and having to account for it makes the game deeper. HS is and wants to be a simple game on the base level, hence it's success with casual players.

    It seems to me that you tried MTG Arena and found it isn't something for you and now pretend to know how the game works. It's fine that you think HS is better. I also think that HS is a really good game and deserves the success it has. But you reasoning is a mere opinion.

     

    I would presume to know anything about me when you don't. Everything on here is opinion, including your comment. I already regret my post because this blind Magic fandom was bound to follow. FYI, I play Magic, I'm not pretending to know anything. In any case, think what you want, enjoy Arena if that's your bag, it's not mine. 

    I felt the need to respond because you made several statements which are incorrect. Therefore I assumed you do not really know what you are talking about. The 5th copy issue doesn't concern the most expensive cards any more (which you implied it does) and playing around in MTGA is not "just herp derp me have counter spell in hand". In Magic you have to play around everything like you do in hearthstone + instants (which you do not have in hearthstone).

    And no, I am not a Magic fanboy. I like the game a lot, but I also like Hearthstone and presently play both about equally much. I just try not to be biased in my analysis.

    Edit: I also didn’t assume to know anything about you. I told you what impression your post made on me. That’s why I wrote “it seems to me”.

    Posted in: Other Games
  • To post a comment, please login or register a new account.