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    posted a message on Discussion: Betrayal
    Quote from Dude962 >>

    Out of topic sort of.

    I m impressed that after so many changes to make the game more straightforward to the new players, this card has not been changed yet. Similar wording to Shadowflame but spell dmg does not affect this card. 

    The wording is not similar.   Betrayal is not affected by spell damage since the minion is dealing damage, not the spell as with shadowflame.

    Posted in: Rogue
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    posted a message on Hearthstone mechanics don't make any sense

    Hearthstone mechanics make sense. They give you the ruleframe and you act within it. No issues there, you just have to learn them. An actual problem is that there is no rulebook you can learn the rules from. And that some rules are used inconsistent by new cards, so that you cannot predict 100% how the card will behave in fringe cases. And that happens again and again...

    Posted in: General Discussion
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    posted a message on Am I breaking the rules?

    They are free to lock any thread without it being against the rules, in particular if it is not leading anywhere. And it wasn't since your post was inviting people who took you seriously to start flaming you (even if not intended). The following "discussion" you can already spectate in the "Mindblast" thread. There was no real value to your satirical thread.

    If you violate rules, you get a warning, but violating rules is not a condition for a thread to get locked.

    Posted in: General Discussion
  • 9

    posted a message on About how expensive HS is..

    So you think because you want all cards of a set, that is the "true" price of the card game?

    The "true" price of hearthstone is the amount of money you have to spend to have a fun game experience. Usually that was 50-100 bucks per expansion for me (pre-order+1 time 40 cards). And that got me every Tier 1 and 2 deck (I also played always the dailies). This time it is 0 bucks since I just bought packs with gold and do not have much fun with hearthstone at present. Other people did not spend a single dime on Hearhtsone in their whole Hearhtstone career and fully enjoy it.

    So no, 400 bucks is surely not the "true" price for hearthstone. The 400 bucks give you the idea how much money you have to spend to get a full card set of an expansion. Which is quite different from the "true" price of hearthstone.

    Posted in: General Discussion
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    posted a message on Need help with improving the hybrid deck
    Quote from Kovachut >>
    Quote from Horkinger >>

    In a midrange deck I prefer to have single target removal as well. Devolve is surely a good card, in particluar against Druid or murloc decks, but when it comes to Tirion or other 6 to 10 mana minions like primordial drake or a big Jade, Devolve will often not improve your situation significantly due to the big body it leaves behind. I personally would replace at least one devolve with a Hex . But then again, it also depends on the meta. If your opponents are mostly aggro, then hex doesn't really help you. Nevertheless, I prefer only one devolve. I'd probably run Bloodmage Thalnos for a guaranteed spell damage (and card draw).

    I really appreciate your advice and I think you are right, but then the problem with the deck being diluted will still stay. Because sometimes I need to draw a minion, but draw a spell instead, so I lose tempo. You speak of a specific meta, but could you, please, give me another tip which removals I should cut to make room for more minions. Which removals do you think aren't that necessary?
     I actually don't find your list particluarly diluted. 2 maelstrom portals and 2 lighting storms are helpful with the many token decks out there. Devolve is also really good against Druid or paladin, because they often put spikeridge steed on cheap minions which turns the threat into a harmless minion and it is still okay against pirate warrior. If you lost because of bad draws, that simply happens sometimes.
    But if you ask me what I would change if I had to play with your list, I would probably get rid of 1 Devolve, both Tar Creeper and 1 Fire Elemental and put in another Fire Fly , Bloodmage Thalnos  and two Hex. I mean tar creeper is a good card, paricularly against aggro, but after all, you are still trying to get the board and apply pressure. And tar creeper is more something defensive in this list, only trades well with flametongue totem on your turn and doesn't provide you with potential high value like stonehill defender.
    The fire fly makes it easier to play an elemental (just 1 mana) if you want to trigger the servants or Kalimos, the hex is against big minions and bloodmage thalnos is just good in shaman, because a mealstrom portal for 2 damage does help a lot. And in worst case, you just play him to draw a card. But that is just my opinion. I am sure the decklist is okay as it presently is.
    When you are in a situation when you have devolve, tar creeper, líghtning storm or any other card and think "damn, I would now really like to have XXX and not this", then try to replace it. Actually, I personally also would get rid of the bloodlust: I tried bloodlust in my midrange approaches and I often ended up with bloodlust in my hand not playing it because I still was fighting for the board. Or I had a big board and no bloodlust (which happens pretty often if you only have one bloodlust), but won anyway just a few turns later. But I as far as I understood bloodlust should stay.
    Edit: Haha, I just went to watch Strifecro on youtube and realized that he has a vid from yesterday with a deck pretty similar to yours. He has a little bit healing with Jinyu Waterspeaker which is actually pretty good as well. I just give you the link to the vid.
    Posted in: Shaman
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    posted a message on Need help with improving the hybrid deck

    In a midrange deck I prefer to have single target removal as well. Devolve is surely a good card, in particluar against Druid or murloc decks, but when it comes to Tirion or other 6 to 10 mana minions like primordial drake or a big Jade, Devolve will often not improve your situation significantly due to the big body it leaves behind. I personally would replace at least one devolve with a Hex . But then again, it also depends on the meta. If your opponents are mostly aggro, then hex doesn't really help you. Nevertheless, I prefer only one devolve. I'd probably run Bloodmage Thalnos for a guaranteed spell damage (and card draw).

    Posted in: Shaman
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    posted a message on OP but fun synergies in Dungeon runs

    I like the dungeon run mode so I play it quite a lot at present. From time to time, I get the chance for great synergies which are not only overpowered (like having the Battle Totem and a lot of Jade or C'thun cards, Justicar's Ring and Captured Flag for Paladin or scepter of summoning with lots of Big minions) but also really funny (but often much less consistent because you need specific cards). Of course, it also depends on the opponents you get (having stealth against a level 6/7 Candlebeard is almost always a death sentence), but when you get the right opponent, it can be a cakewalk.

    The most fun combo was a warrior with Cloak of Invisibility and Grim Patron (I had 2 in my deck). Unfortunately, I don't have any screenshots, but being able to dictate the trades was really helpful with the patrons and you basically did not need many other minions on the board.

    Another fun game was with mage. Having Captured Flag and Frost Lich Jaina totally countered the Darkness (running the 4/7 water elemental into the darkspawn and pinging it for another water elemental while the first one stayed alive).

    And the reason for this thread was a recent run, when I chose Totem of the Dead and got 2 Val'anyr (as nearly my only deathrattle card, but it was worth it). After the first minion got the (double) buff and died, it quickly gets out of hand. And finally a 42/25 charger won me the game (in my hand was still a 72/something Furnacefire Colossus ). Wax rager helped of course as well, in particluar for trading, but he also stole them from me and that put me under high pressure.

    Surely there are more funny interactions. Any experiences or ideas what synergies are funny and gamewinning, but not very common (so I can go for it the next time I get it offered)?

    Posted in: Dungeon Run
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