You can see the interview here: https://www.invenglobal.com/articles/9242/hong-kong-player-blitzchung-calls-for-liberation-of-his-country-in-post-game-interview
Though it is in Chinese. Basically, he said "Liberate Hong Kong, the revolution of our times." They even fired the casters who happened to be in the shot as well.
4
Paying 2 mana for the effect shouldn't be ignored. For example, 8 mana 6/5 deal 6 damage for a Fire Elemental is not OP. It's still strong, but on a fair level. With more smaller battlecries the hero power gets better, but then the shaman's hand is empty and card draw is not shaman's strong suit.
I don't expect this quest to be overly strong. Tempowise, if you finish the quest as early as you can, you have minus 2 mana tempo every following turn if you want to benefit from it. And only a few cards in hand.
Edit: And hero cards have an anti synergy concerning the hero power. It's either the quest, or hagatha/thrall hero power. Not both.
6
Nope. Twice is twice, no matter how often you repeat the battlecry.
1
About 50 games a day and premium HS Replay account.
Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.
1
All choose one cards are really good cards when the quest is done. Maybe not Ancient of Lore and Crystal Power (how does that work anyway, is it heal for 3? I gotta test it with Fandral Staghelm when I can), but even Tending Tauren or even Mark of Nature are good value.
we have:
Nourish
Starfall
Mark of the Loa
Mark of Nature
Power of the Wild
Wrath
Crystal Power
Cenarius
Ancient of Lore
Ancient of War
Tending Tauren
Druid of the Claw
Keeper of the Grove
Druid of the Scythe
I just don't know how easy it will be to get the quest done without falling behind too far. In a control meta this shouldn't be an issue, but in an aggro meta I do not think it is possible to play many of the worse choose one cards since you will be busy with keeping up the tempo, trying not to waste any mana crystals and then many of the choose one cards are not playable.
1
I only watched the first game, and right at the start I would've attacked the Harvest Golem instead of going face. Then you can trade with his 4/4 Tinkertown Technician . Letting his tinkertown live did kind of snowball the game for him. I don't know if the result would've been something else but he couldn't have gotten that much value out of his tinkertown. And the 2 damage to face did not matter at all.
But sometimes it simply happens to get a couple of losses.
1
We know why hearthstone is carrying out the spell wrongly. And we think the wrong application of the effect should be changed. The game should check what you call "into the future" because of the wording of Forbidden Words . The effect states: "Spend all your mana. Destroy a minion with that much attack or less". Thus, it is clearly intended to kill minions with an attack value equal or less to the spent mana. And the spent mana is 5 less due to Loatheb 's effect. Therefore, I don't think the present interaction is intended since the card does not do what it says.
I am fine with other interactions which kills non legal targets (like the above mentioned Spellbender and Shadow Word: Death because the initial target is a legal one. Here the target should not be legal from the beginning. It is surely not hard to fix (checking the mana that will be emptied) since a fix would only affect the card itself. And there are more cards than just loatheb that lose their value like Doomed Apprentice Rebuke or Nerubian Unraveler .
1
It is not right compared to the other forbidden cards. They all carry out their effect after paying the mana costs. I.e. Forbidden Shaping will summon a 5 mana minion when you are at 10 mana and the opponent played Loatheb . Forbidden Flame will only deal 10 damage.
However, the issue with Forbidden Words is that you need to target a minion before the mana costs are payed and you can target a minion according to your mana. Only then the costs are paid and the effect is carried out (the rest of the mana is emptied and the targeted minion is killed).
This is clearly a wrong interaction, although mechanically consistent. But in my opinion they should change it.
1
Why wouldn't he buy packs? F2P can still buy packs with ingame gold. And you get a lot of free packs when you start at rank 50 so there should be easily enough dust to make token Druid.
2
Imagine the free mode would look like the first wing. And that the paid content would look like the 2nd to 5th wing.
Does it feel better or is the truth that you still would've an issue with it?
1
True, but not in the way as nerfed cards are handled (disenchant and getting full dust value), but in the hall of fame way. Disenchanting it didn't get you full dust due to the change back to 20 mana