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    posted a message on New Card - Shaman Quest, Corrupt The Waters

    Paying 2 mana for the effect shouldn't be ignored. For example, 8 mana 6/5 deal 6 damage for a Fire Elemental is not OP. It's still strong, but on a fair level. With more smaller battlecries the hero power gets better, but then the shaman's hand is empty and card draw is not shaman's strong suit.

    I don't expect this quest to be overly strong. Tempowise, if you finish the quest as early as you can, you have minus 2 mana tempo every following turn if you want to benefit from it. And only a few cards in hand. 

    Edit: And hero cards have an anti synergy concerning the hero power. It's either the quest, or hagatha/thrall hero power. Not both.

    Posted in: Card Discussion
  • 6

    posted a message on New Card - Shaman Quest, Corrupt The Waters
    Quote from Lycaon55 >>

      Hero Power (double battlecry) Electra StormsurgeLava Burst = 20 HP

     Nope. Twice is twice, no matter how often you repeat the battlecry. 

    Posted in: Card Discussion
  • 1

    posted a message on In your opinion what is the one biggest factor that separates a good Hearthstone player from a great one?

    About 50 games a day and premium HS Replay account.

    Edit: Just to clarify, all the rest matters as well, but knowing the meta and playing around stuff is something a good player can do as well. The main difference will be the experience and the use of statistical tools as a base for the player's decisions.

    Posted in: General Discussion
  • 1

    posted a message on New Druid Legendary Quest Card - Untapped Potential

    All choose one cards are really good cards when the quest is done. Maybe not Ancient of Lore and Crystal Power (how does that work anyway, is it heal for 3? I gotta test it with Fandral Staghelm when I can), but even Tending Tauren or even Mark of Nature are good value.

    we have:

    Nourish

    Starfall

    Mark of the Loa

    Mark of Nature

    Power of the Wild

    Wrath

    Crystal Power

    Cenarius

    Ancient of Lore

    Ancient of War

    Tending Tauren

    Druid of the Claw

    Keeper of the Grove

    Druid of the Scythe

    I just don't know how easy it will be to get the quest done without falling behind too far. In a control meta this shouldn't be an issue, but in an aggro meta I do not think it is possible to play many of the worse choose one cards since you will be busy with keeping up the tempo, trying not to waste any mana crystals and then many of the choose one cards are not playable.

    Posted in: Card Discussion
  • 1

    posted a message on 0-3 why?

    I only watched the first game, and right at the start I would've attacked the Harvest Golem instead of going face. Then you can trade with his 4/4 Tinkertown Technician . Letting his tinkertown live did kind of snowball the game for him. I don't know if the result would've been something else but he couldn't have gotten  that much value out of his tinkertown. And the 2 damage to face did not matter at all.

    But sometimes it simply happens to get a couple of losses. 

    Posted in: The Arena
  • 1

    posted a message on Loatheb against forbidden spells?
    Quote from WUBRGWUBRG >>

    You first choose a legal target according to your current available mana, the spell starts to resolve, after the target is chosen, you pay the cost of the card (upper right corner) but no additional cost yet (written in the textbox). Just afterwards you do everything written on the card possible. The card only checks for any restricting conditions while choosing a target, not upon resolution. So you empty your mana, and destroy the target - which was legal while checking for viability.

    If the game could peek into the future, it would be able to see that you would not have enough mana upon resolution of the spell, but neither does it check for this condition, nor does it care about it after the initial targeting.

     We know why hearthstone is carrying out the spell wrongly. And we think the wrong application of the effect should be changed. The game should check what you call "into the future" because of the wording of Forbidden Words . The effect states: "Spend all your mana. Destroy a minion with that much attack or less". Thus, it is clearly intended to kill minions with an attack value equal or less to the spent mana. And the spent mana is 5 less due to Loatheb 's effect. Therefore, I don't think the present interaction is intended since the card does not do what it says.

    I am fine with other interactions which kills non legal targets (like the above mentioned Spellbender and Shadow Word: Death because the initial target is a legal one. Here the target should not be legal from the beginning. It is surely not hard to fix (checking the mana that will be emptied) since a fix would only affect the card itself. And there are more cards than just loatheb that lose their value like Doomed Apprentice Rebuke or Nerubian Unraveler .

    Posted in: General Discussion
  • 1

    posted a message on Loatheb against forbidden spells?

    It is not right compared to the other forbidden cards. They all carry out their effect after paying the mana costs. I.e. Forbidden Shaping will summon a 5 mana minion when you are at 10 mana and the opponent played Loatheb . Forbidden Flame will only deal 10 damage.

    However, the issue with Forbidden Words is that you need to target a minion before the mana costs are payed and you can target a minion according to your mana. Only then the costs are paid and the effect is carried out (the rest of the mana is emptied and the targeted minion is killed).

    This is clearly a wrong interaction, although mechanically consistent. But in my opinion they should change it.

    Posted in: General Discussion
  • 1

    posted a message on Rank 50 - Legend in 16 hours challenge
    Quote from Healingpower >>
    Quote from sadon2 >>

    decklist? and how he got all the rare cards without buying one pack. or quests?

     Congrats on the achievement. Really well done, but I was wondering the same thing as the guy above me, since I missed your stream and there is no full 16h long video on your twitch account.

     Why wouldn't he buy packs? F2P can still buy packs with ingame gold. And you get a lot of free packs when you start at rank 50 so there should be easily enough dust to make token Druid.

    Posted in: General Discussion
  • 2

    posted a message on Dalaran Heist is a bummer
    Quote from AbusingKel >>
    Quote from DarkArchon21 >>

    If you guys can remember back far enough when Blizzard announced they would be switching to full expansion releases instead of rotating between expansion and adventure they originally stated that the adventure (single player content) would be INCLUDED with the expansions.

    Now they are hacking off adventure content so they can once again be charging for expansion and adventure modes. Except this time the adventures don't even introduce new cards. This is straight up and intentional double dipping screwing customers. The original content release format would have 3 new releases per year rotating between adventure/expansion, now that number is increased to 6 times customers are charged.

    It's fitting that they call this a Heist because that's exactly what this is.

    This is completely on point. The PvE content that was supposed to be included as a free portion of each new expansion has been removed. It was popular so they've hit it with steroids and a price tag. Douche move. Had they rolled out a similar dungeon run/monster hunt freebie and also offered a new game mode that required payment, I would not have an issue with it. Instead, what they've done is completely reneged so they can, as you so aptly put it, double dip. 

     

     Imagine the free mode would look like the first wing. And that the paid content would look like the 2nd to 5th wing.

    Does it feel better or is the truth that you still would've an issue with it?

    Posted in: General Discussion
  • 1

    posted a message on "Technically" full dust refund should be applied with buffs too
    Quote from Spiderhaz >>
    Quote from Horkinger >>

    It doesn't specify that you get the full dust value either, but you still get it. Likewise you will not get any dust if a card is made better. Technically, they could give it to you, but I am pretty sure they wont.

    And they didn't give us dust when the mana cost of Molten Giant was reverted to 20.

     That's because molten was Hall Of Famed so you did get your full dust back.

     True, but not in the way as nerfed cards are handled (disenchant and getting full dust value), but in the hall of fame way. Disenchanting it didn't get you full dust due to the change back to 20 mana

    Posted in: General Discussion
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