• 3

    posted a message on New Warlock Card - Jumbo Imp
    Quote from icameron1 >>

    Insane with Glinda Crowskin if you can get it to 0 mana!

     The second one is not discounted.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Call to Adventure
    Quote from Shayuki >>

    Immortal Prelate? Otherwise, this seems pointless. Unless you really want a specific low-cost card for some combo... 

    If Keleseth wasn't rotating, that'd be an obvious one, but... 

     Keleseth would have a major problem with the tempo loss. You can't run 1-drops or otherwise you are not drawing Prince Keleseth . You can't run 2 drops because of Keleseth. And on turn 3 you want to play this to draw Keleseth? Turn 4 you play a 4/4 Keleseth and Hero power and on turn 5 you get your investment back... That is so brutally slow that running keleseth is pointless.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Call to Adventure

    Not a card that will be included without any bigger plan. An arbitrary 1 drop like Argent Squire turns into a Silvermoon Guardian which never saw competitive play (4 mana 3/3 with divine shield). And other 1 drops are not good enough either. Without 1 drops, it can't really be a midrange or aggro deck and the buff's usefulness  seems limited.

    As others have said, maybe in a combo deck. Or control to fish Wild Pyromancer out of your deck (although equality would undo the buff anyway). But I can't really think of anything that is low cost and really wants a +2/+2 buff for a 3 mana tempo loss.

    Edit: As mentioned above, Immortal Prelate might be a good enough payoff. Although you still can't run 1 drops and maybe not even 2 drops to make drawing the prelate consistent enough. I am still not convinced of this card, but this is at least something...

    Posted in: Card Discussion
  • 1

    posted a message on Something still bugs me tho

    They also nerfed these cards because they are classic and will always be in standard. And they where part of most decks. So now they are worse and might be replaced by other cards. Best thing would've been to rotate the classic set as a whole. But they didn't and so it has to go one card at a time by either Hof or by nerf...

    Posted in: General Discussion
  • 1

    posted a message on New Warlock Card - Plot Twist
    Quote from OneTrickPony >>

    A lot of people people point out elek. But wouldnt you draw *that* many cards? Meaning that you cant shuffle more than 5 cards without overdrawing? I am unsure about this interaction.

     You don't draw more cards than you have in hand. At least that is what I understand from Plot Twist (card text: "Shuffle your hand into your deck. Draw that many cards"). You shuffle your hand into your deck. Augmented Elekk shuffles the same cards again into your deck. Plot twist draws you cards equal to your previous hand size.

    Elekk is a nice tool to avoid fatigue. But if you have a good hand, you probably don't want to shuffle it into your deck. And if you don't have a good hand (for that matchup), you probably don't want to have the bad cards in your deck either. So I don't think Augmented Elekk is a great combo (unless it is aimed at avoiding fatigue but I expect that to be a rare issue).

    Posted in: Card Discussion
  • 5

    posted a message on Magnetic needs a re-work.

    Instead of asking to rework an entire mechanic for a fringe matchup that you lost, be happy that you learned how it works and move on. That'd be easier for everyone. 

    Posted in: General Discussion
  • 2

    posted a message on New Card - Unseen Saboteur
    Quote from Kovachut >>
    Quote from Elexxtron >>

    If he casts my Twinspell, will I get the second copy?

    The opponent will get it.

    Unseen Saboteur states that the opponent casts the spell. Just to specify, the owner of the twinspell should receive the twin.

    So if "he casts my twinspell", then I get the copy.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Crystal stag
    Quote from Haussenfuss >>

    Hmmm . . .

    It's clearly a powerful effect, but it seems unlikely that Druid will be able to heal for five consistently enough to justify running the card. Against slow decks, you won't be taking five damage in the early game too often, and against fast decks you don't want to spend a turn in the early game wasting a card in order to heal - you'll be using the new Choose One card to kill an enemy minion, not heal your face. If you do burn a card healing yourself against an Aggro opponent, it largely mitigates a great deal of the effect of doubling down on Crystal Stag (you waste a card on turn three or four to get an extra Stag on turn five.)

    I voted "Bad."

     That is pretty much what I was thinking. It is a little bit better that you can also heal your minions, but the smaller minions are harder to heal because they have little health and often just die when trading. And more important, you do not want to give up tempo just to heal them (or yourself), at least not in a deck when you want to make a powerplay on turn 5 (ideally you want to get ahead and not catch up).

    Zandalari Templar didn't work out in Paladin, so I think this will not work out in Druid. Although, looking at the condition ( Crystal Stag only needs 5 health) might make it more affordable. And generally, 5 mana two 4/4 rush is a great deal...

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Crystal stag

    If armor would be healing...

    The card is really great if the battlecry triggers, but how on earth will druid heal 5 with reasonable cards. And more difficult healing 5 by turn 5. Later it is still good tempo, but the reason to play this would be the great turn 5. 

    Nah, I guess this dies the same death as the Paladin healing minions. And Paladin had much better possibilities to make it work.

    Edit: just saw the new spell. That could work, but it is still awkward to play. Turn 1 the 1/3 battlecry 5 damage + 5 armor minion, turn 2 heal... sounds like a mediocre start. I still think if Paladin couldn't pull it of, druid will not either.

    Posted in: Card Discussion
  • 1

    posted a message on New Warlock Card - EVIL Genius

    Card text sounds like the battlecry would be optional. But I guess not. So far killing your own minions for a bonus effect never worked (only Power Overwhelming was used). At least this time you get other minions, so maybe. But I doubt it.

    Anyway, this expansion puts a lot of weight into the value game. Lets see whether the tempo driven nature of hearthstone gives enough space for the cards...

    Posted in: Card Discussion
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