Yea I agree. What's interesting is patron is good against zoo. So it's almost like there's a bunch of zoo and ppl play patron to counter it. Then again ppl are going to play patron anyway cuz it is patron.
Eh, I don't agree. They are sort of on par, since both "sorry" and "wow" could be seen as sarcastic remarks with negative connotations. Though, I think "wow" is way better, since you can use it when either you or your opponent pull off some awesome(or super rng) play. Also, come on, palidan's "wow" is so amusing. By the Holy Light!
I think it really depends on your C'thun deck. For instance, I run him in druid since I can ramp up to him and I definitely need the extra taunt to hold off the aggression. On the other hand, I don't include him in my Warlock C'thun deck. I'd rather have more consistent low cost draws in that deck. Also, I don't really need him since I can trade up with a lot of my small to midrange minions. So, hmm yea overall he is really good, but an auto-include, maybe not.
I can't agree with the OP here. Each C'thun deck plays a bit different from class to class. Priests use heals to buff him. Warlocks kill off their minions. Warrior has a card that buffs him when it takes damage. You're also not guaranteed to draw C'thun, so he shouldn't be the sole method of winning the game for that player anyway.
I'm really liking it. The meta seems very diverse. I do have to agree with others on here. Aggro Shaman is ridiculous. The evolve effect and Flamewreathed Faceless are just too good for their cost.
But the expansion just released yesterday. I'm sure tech decks will crop up that counter the ones that seem dominant.
idk, I'm not sure their line of reasoning is exactly that those cards were, "played in too many decks". Those cards were too good, so players felt the need to always include them. Having cards like that in the game limits diversity in the meta(looking at you Dr. Boom and Shredder).
Not sure how I feel about this one. Guess there weren't many options for changing it other than increasing the cost of removing the effect entirely. Kind of crazy how much better state-wise Spellbreaker is for one extra mana. Though, maybe that beast tag carries a heavy cost.
I guess this is valid if we add in the fact that the "choose" keyword is maybe word 0.5 to 1 mana? Gaining 5 health is worth 2 on top of the 5/5 for 5. idk I agree with some other posters here, should maybe be 6 mana now, though the 6 mana slot is already oversaturated.
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Yea I agree. What's interesting is patron is good against zoo. So it's almost like there's a bunch of zoo and ppl play patron to counter it. Then again ppl are going to play patron anyway cuz it is patron.
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Both zoo and patron are pretty strong right now, so you'll see them everywhere. Councilman op
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Eh, I don't agree. They are sort of on par, since both "sorry" and "wow" could be seen as sarcastic remarks with negative connotations. Though, I think "wow" is way better, since you can use it when either you or your opponent pull off some awesome(or super rng) play. Also, come on, palidan's "wow" is so amusing. By the Holy Light!
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I think it really depends on your C'thun deck. For instance, I run him in druid since I can ramp up to him and I definitely need the extra taunt to hold off the aggression. On the other hand, I don't include him in my Warlock C'thun deck. I'd rather have more consistent low cost draws in that deck. Also, I don't really need him since I can trade up with a lot of my small to midrange minions. So, hmm yea overall he is really good, but an auto-include, maybe not.
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I can't agree with the OP here. Each C'thun deck plays a bit different from class to class. Priests use heals to buff him. Warlocks kill off their minions. Warrior has a card that buffs him when it takes damage. You're also not guaranteed to draw C'thun, so he shouldn't be the sole method of winning the game for that player anyway.
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I'm really liking it. The meta seems very diverse. I do have to agree with others on here. Aggro Shaman is ridiculous. The evolve effect and Flamewreathed Faceless are just too good for their cost.
But the expansion just released yesterday. I'm sure tech decks will crop up that counter the ones that seem dominant.
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idk, I'm not sure their line of reasoning is exactly that those cards were, "played in too many decks". Those cards were too good, so players felt the need to always include them. Having cards like that in the game limits diversity in the meta(looking at you Dr. Boom and Shredder).
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Even one of the original game boards was corrupted. Can anyone stop these old gods?!
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Not sure how I feel about this one. Guess there weren't many options for changing it other than increasing the cost of removing the effect entirely. Kind of crazy how much better state-wise Spellbreaker is for one extra mana. Though, maybe that beast tag carries a heavy cost.
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Would be competing with Dark Arakkoa for the 6 spot :D
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I guess this is valid if we add in the fact that the "choose" keyword is maybe word 0.5 to 1 mana? Gaining 5 health is worth 2 on top of the 5/5 for 5. idk I agree with some other posters here, should maybe be 6 mana now, though the 6 mana slot is already oversaturated.
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Not sure how competitive this is, but I love the card itself, very flavorful.
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Turn 6 - Dark Arakkoa
Turn 7 - Ancient of War
Turn 8 - Ironbark Protector
Turn 9 - Volcanic Lumberer (Sort of wishing it was Cenarius here)
Turn 10 - Double Druid of the Claw (How did we make it this far without playing one of these?)
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Looks fun. While it doesn't exactly synergize with Flamewaker, it does help clear the board when used in conjunction with it.
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Randuin just got even more random.