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    posted a message on One Night in Karazhan is Hearthstone's Fourth Adventure

    Remember when Blizzard used to make expansions with 5 wings? :((

    Posted in: News
  • 0

    posted a message on New Card - Eldritch Horror

    BOARD GAMERS UNITE!

    Posted in: Card Discussion
  • 0

    posted a message on ROCK SOLID(Summoning Stone Shaman)

    Thank you very much! :)

    Posted in: ROCK SOLID(Summoning Stone Shaman)
  • 4

    posted a message on Whispers of the Old Gods

    Oh man, I have never seen a campaign with a higher commercial value. Think about it: 1)They change the cards on their homepage to start us theorising 2) Announce that the expansion is coming to show us it's not a coincidence 3) Randomly start putting out graffiti with the new logo so that people see them randomly.

    4) THE HYPE IS REAL!!!

    Posted in: News
  • 3

    posted a message on Weekly Card Design Competition 3.07 [Submission Topic]

    "A full body armor, eh?"

     I made this card as a way of Mill or Oil rogue to get a second chance after warriors start Tanking Up. I think it's balanced, because its very specific and has little potential outside when facing control warrior (mages with ice barrier, possibly fatigue druid?). The card is also flavourful since rougues search for weak spots in the enemy's equipment to stab them :).

    Posted in: Fan Creations
  • 3

    posted a message on BM is a Problem - Should Blizzard implement a way to report/punish players?
    Quote from WiseAsPlato >>

    Yes I can tell you what to do. I can't force you to though. People like you should be told over and over again that BM is not normal.

     Look, I used to BM, I lost to BM, I won to BM. It's a personal choice whether to or not to BM. Emotes are just bubbles with text you can even remove(squelch), and taking a lot of time on his turn doesn't mean he is doing it on purpose (Lifecoach). And, honestly, I can't see why are you whining about it.
    Posted in: General Discussion
  • 3

    posted a message on BM is a Problem - Should Blizzard implement a way to report/punish players?
    Quote from WiseAsPlato >>

    There are principles that go beyond opinions and can and should be endorsed by everyone. Those principles urge you or otherwise call upon you to do the right thing, which everyone knows. They are not subjective and can be considered (Kantian) "categorical imperatives" for HS.

    1. Don't rope on purpose. It's morally inferior behaviour. It doesn't make you a great person. It isn't illegal but it certainly makes you a lesser man. 

    2. Don't say well played when your opponent makes a misplay. 

    3. Say well played when your opponent truly made a well play for everyone to judge.

    4. Say well played when the losing side grants that to you first. IT'S THE HONOURABLE THING TO DO. 

    5. Don't say well played when you win. The opponent lost so he apparently didn't play well. Maybe he made a misplay or lost to bad RNG. You don't always know that so your well played cannot be substantiated. It is not a consolation for the opponent whatsoever to emote well played to him, because really the game didn't go well for him.

    4. Don't say: I a sorry, my regrets and the like, because you are not sorry when you win. It is a blatant lie. You are being dishonest.

    5. Don't say greetings traveller, or well met and the like when you make a great play. You probably will be roped.

    6. Be honest about friend requests and don't use it to BM your opponent even more.

    - Imagine that you play real live chess. You sit across the table and suddenly you shout well played, or do other HS-emotes. After a warning you would probably be banned in official games. Why should this be allowed then in Esports?

    -You don't have to undergo emotes from others during a game. So an autosquelch is not different from consequently squelching at the beginning of the game. You don't BM with emotes. You are just flat out neutral. Nothing wrong with that. 

    - Ok saying hallo at the start of the game may seem decent. But do this emote in the first turn only if you don't want an autosquelch. So either way you introduce an autosquelch or rework the existing system.

    - This is not political correctness. It's findamental human decency which amounts to respect and chevalry.

    - If you are raised to peoples interest, why can't you see the current emote system is provoking BM like roping? Because if you spam emotes, or emote triumphantically your opponent will probably rope you in retaliation. Saying well played to a misplay provokes roping. It is not in the interest of people to missuse emotes. 

    - BM-threads keep popping up. The best prove that there is a part of the community that doesn't like the current emote-system. And don't forget the silent majority.

     

     You won't know whether I rope on purpose or I'm just slow,
    You won't know whether I BM or I am sorry for that Owl.
    Simple emotes really shouldn't make your blood bowl.
    You're not my mother and can't tell me what to do, bro,
    Now calm the f@ck down and just go with the flow.
    Posted in: General Discussion
  • 0

    posted a message on [Class Competition Finalist] POKÉMON TRAINER
    Quote from ebrock2250 >>
    Quote from DoubleSummon >>

    I think the class is really cool and all but.. I can't see the class putting neutral cards in it or any synergy with neutral cards in that aspect the class fails.. I think the fact that most people here know the pokemon universe to some degree has a big factor to it's success.. I mean.. the classes that were based on specific stuff kinda failed since not all people know them.. Pokemon is very universal..

    I think that the class has way too many tokens.. I mean 1 card has 54 tokens!! (the starter one) .

    like I said in the disscussion topic.. if you wanted to put pokemon into hearthstone it's probably the best way to do it.. and in this it's really well done.. but there's little synergy between the cards and it's really not obvious which type of deck you would want to play.. you pour like 15 mana into a card just for it to get polymorphed or BGH'ed..

    Anyway wish you good luck!

     I agree with what you are saying too. The cost are way to high to evolve your pokemon, and with removal spells it wouldnt work well. But i like the spirit of it, the graphics of the cards, the just the idea of a pokemon TCG and Hearthstone TCG is wonderful, as they are my two favorites.
     THERE IS A POKEMON CCG!
     
    It sucks.
    Posted in: Fan Creations
  • 1

    posted a message on MY idea on how to nerf BGH
    Quote from EndlessMike >>

    I think BGH could use a nerf, but I'd vote for a lesser one than outlined here.

    Personally, I'd keep it the same, but make it kill any minion with 8 or more attack. Otherwise, Alextrasa, a buffed Grommash and all the giants would just be unstoppable. Handlock would just be extremely difficult for anything to counter.

    This way, Velen, Rafaam, Varyan, etc.. could get more play, but the dragons and giants would stay in check.

    I'm also cool if he doesn't get nerfed, but this is my proposal if he does. 

     Exactly.
    Posted in: Card Discussion
  • 0

    posted a message on MY idea on how to nerf BGH
    Quote from WaffleMonstr >>
    Quote from BlueDragonBolt >>

    I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.

     Partly the reason it doesn't have that many targets is that this one card kicks out most big drops from the meta game. Poor rag, death wing, all those cool cards get the boot solely because of the existence of BGH. The main problem with it I think, is that it not only kills a big minion, it develops a decent 3 drop. Giving it weaker stats would actually help the problem a lot because it wouldn't generate that much of a tempo swing.
     Point 1: after TGT and LOE people have been fiddling around with deathwing warrior and ragnaros as a finisher in tempo mage. 
    Point 2: Meta ebbs and flows are a normal thing in HS. In the past every druid ran Ancient of War, and so most other decks ran the black knight in response. Then druids stopped playing Ancient of War and now dark knight sees little to no play, while people still play Belcher. I suppose that after Standard has kicked in the same thing will happen to BGH.
    Point 3: No one plays BGH on turn 3 as a tempo play. If you draw him on turn one he is a dead card in your hand for 6-10 turns. At turn 7 or 8 a wrathable 4/2 is not much different from a 2/2. So go ahead, make him a Wisp or a Target Dummy, people won't be able to care less since they play him for the battlecry.
    Posted in: Card Discussion
  • 0

    posted a message on MY idea on how to nerf BGH
    Quote from MCFUser158204 >>
    Quote from BigFatMurloc >>
    Quote from MCFUser158204 >>
    Quote from BlueDragonBolt >>
     So what's next? Remove shadow word death from the game? 
     Shadow Word: Death is a class card. It's balanced because it's in the priest class. Getting your Tirion Fordring SW:D won't cost you the game against priest, but it could cost you against aggro. Can you imagine if it was avaiable for all classes? Obviously other classes could benefit much more. It's for the same reason Warsong Commander and Dreadsteed were for different classes, or that Mysterious Challenger isn't available to mage.
     I can imagine if SWD would b for all classes, most decks would replace BGH with it because its even better than BGH. Which basically prooves that BGH is balanced.
    Especialy for decks that need a card to remove a big minion because Team 5 slept in game balancing and didnt give every class such a tool. Which was never a problem since clasic/basic was never designed to be a standalone Set for all times.
    Just imagine they nerf Silence and BGH, Druid haman Standard Meta Shaman plays turn 5 Rock Elemental Druid resigns....so much FUN...NOT!
    Tech cards are an important part of the game. And if you wanna compare to like MTG tech cards in Hearthstone like BGH are Kindergarden and dont need a nerf.
    Also if you nerf BGH you basically force yourself to nerf Moltens/mountains/Rock elemental because fast big minions lost theyre balancing counterpart.
    I go as far as say we need even more cards like BGH because it must be possible to gain tempo back after tempo loss. Otherwise game becomes 1Thread = win.
     First, just because SW:D WOULD be (maybe) better than BGH in OTHER CLASSES that doesn't in any way mean BGH is balanced, it mostly means that SW:D would be a little more op than BGH. Second, I think BGH right now stands in Hearthstone as a card that really limits card design. Sure, it's a tech card, but when it's the only of it's kind, we get the hearthstone we have today. A game where big minions are mostly unplayable unless they do something the turn they are played. Maybe in the future, where there are many more tech cards, BGH could come back and not be in almost every deck.
    Furthermore, I also think that Giants would be too OP, but with Earth Elemental, what would happen is that the Shaman overload thing would finally work. It's supposed to be like that. Paying more mana next turn to get that advantage. Even if you say druid won't have an answer, so what. It'll just be a bad matchup. Sure, classic and basic sets need a rework to make the game balanced, but mages have Polymorph and Fireball, Shamans have Hex, Paladins have Aldor Peacekeeper, warriors have Execute, priests will have Shadow Word: Death and so on. Just because one class you said will have trouble with it doesn't mean it would be unbalanced. This also applies to giants and all other big cards. If Earth Elemental became a thing, everyone would keep these hard removal (or close) cards to deal with them when playing against shaman. Simple enough. Giants are op because of their cost that can be manipulated into sometimes ridiculous op turns.

    Since GvG the game has been an all-out aggro-ish style of play because of too strong cards like Piloted Shredder, Dr. Boom and some others. Big Game Hunter is a card that's extremely good against control, but control is what this game needs right now with the upcoming expansion. There has been enough aggro already.
     If BGH is SO "broken" then please tell me why face/ midrange decks run 0 and control decks run 1 copy? Also once you bait it out with Boom you can play whatever the f*ck you want! And I'm quite curious how everyone noticed this "huge problem" after Kripp posted a video on it and not in the past 2 years.
    Posted in: Card Discussion
  • 8

    posted a message on MY idea on how to nerf BGH
    Quote from MCFUser158204 >>
    Quote from BlueDragonBolt >>

    I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.

     But that's the problem. Nobody really runs heavy minions anymore because of Big Game Hunter. It's a completely huge swing in the game when you spent your turn 8 to play Ironbark Protector (just an example), Ragnaros the Firelord, Molten Giant. Your opponent essentially skips your turn 8 for 3 mana + a 4/2 on their board.

    The card itself is a problem because it screws with a lot of control decks, making decks with big minions unplayable/hard to play because of that huge swing when your 7+drop gets destroyed by BGH. Dr. Boom is more or less an exception because even if it gets hit by BGH the Boom Bots are still enough to not make it a complete disaster for you.

    Big Game Hunter is essentially one of those cards that limit card design and gameplay. If in the next expansion Blizzard makes a 7+drop and doesn't nerf BGH, that 7+drop won't see play at all unless it's overpowered like Dr. Boom and then the changes Blizzard wanted to make would fail. BGH needs a nerf.
     So what's next? Remove shadow word death from the game? 
    Posted in: Card Discussion
  • 9

    posted a message on MY idea on how to nerf BGH

    I'm going to say this once and for all - you don't nerf BGH. It's a so called "tech" card , which means that you don't play it just because it's generally a good card, but rather against others considered such. In today's meta, BGH doesn't have a lot of targets outside Dr. Boom( Grommash?). Not even a lot of decks run it right now and after Standard mode comes to HS, it might completely disappear. So no, it's not a good nerf since the card doesn't need one.

    Posted in: Card Discussion
  • 0

    posted a message on Standard only makes sense as a business model
    Quote from DragonConsort >>
    Quote from Wawro86 >>

    1, Ok

    2, Nope, that's just more cards for new players to get and it won't bring anything positive. Just that meta will be more stale for one extra year. As F2P you can keep the pace with new content, so this proposal has little to no sense to me.

    3, It would be like that, it was promised, that wild will be balanced as well as Modern is balanced in MTG.

    4, Compare that to MTG. In MTG your cards are literally turning into the dust after a rotation. Therefore many players are selling them in advance. Hearthstone is much more friendly. It does not have sense to give you more dust, because you can still play those cards in second ranked ladder. If they would do so, after few expansions every player would just get golden Standard collections, because as I said, you can keep the pace with currently released content as F2P.

     Selling in advance huh?  Too bad in hearthstone you can't sell your cards.  Big difference from Magic.  Those cards that you grinded time or money for?  Worthless and you aren't getting a cent back.  
    I don't support how MTG does business.  However these comparisons are ludicrous.  There are many differences, that make the MTG way much more tolerable than Hearthstone.  Cards in hearthstone can't be traded or sold is the biggest difference.  This is a screwjob the likes of which that has never been seen in the CCG/TCG genre before, and that definitely is saying something.
     Definetly, and if I happen to have a whole expansion, it is still going to bring me half an expansion, as opposed to trading 1:1 or maybe 3:2 in MTG and 4:1 in Hearthstone. ( Don't quote me on the MTG trading values but that's what I'm assuming)
    Posted in: General Discussion
  • 1

    posted a message on Standard only makes sense as a business model

    I have read a lot of comments "for" and "against" in the past week. "Against" comments say"this change is shit, I paid shit tons of money/ grinded every single card and now I can't use them!". The others say"it had to happen"

    Which really bothers me. The people "for" are obviously not old enough to the game/ MTG "pros" and can't see that this change is not healthy for the game at all. If Hearthstone shined with anything over other card games, that was creativity. And now they don't think twice before implementing the same old formats?

    I'm not going to whine about it for half a page, because I already did it over 3 different forums and comment sections. Instead I shall propose my idea for a healthy change.

    1) Old packs and adventures stay. The " dumb new players " argument is plain fake and surreal. Obviously a way to push people into playing Standard since there is no way you craft a whole expansion.

    2) Standard play rotates every 2 years. This way people have more time to assemble their collections and are encouraged to buy packs and adventures.

    3) Playing Wild shouldn't be seen as an abnormal activity. It should rather be just another way of playing the game and should have its own balance and esports.

    4) At every rotation, you should be presented with a small time period in which the cards, which will be switched out, gain 2x disenchant value. This way if you have bought 4 full expansions/ adventures you can instantly craft 2 of the incoming ones for the sake of destroying them. It is a way to help people play Standard and "new players"(ugh) as well.

    Thank you for reading, and I hope Blizzard listens to our prayers.

    Posted in: General Discussion
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