Deathrattle and Murloc slightly edge out Battlecry. Spell seems to be a distance 4th (caveat - I don't have the cards to play Mill Rogue/Freeze Mage). The life gain doesn't feel like it counters the extra stats that Deathrattle/Battlecry get.
A number of people have said that armor is unbeatable with freeze mage, or some rogue variants, but I don't have the cards to play any of those and see for myself. I voted Battlecry, though I've seen Deathrattle work well also. I gave the edge to BC because there are so many more cards with that feature than with DR, and because you can also heal (excessively, Bronzebeard) with the battlecries. Not a fan of murlocs - I usually beat them with AOE. They're too vulnerable to that.
I vote murloc it's so good feels dirty to play. Armor and spells doesn't help much when your dead on turn 3-4. Murloc Sham with earth shock and fire totems 27-1 so far.
A number of people have said that armor is unbeatable with freeze mage, or some rogue variants, but I don't have the cards to play any of those and see for myself. I voted Battlecry, though I've seen Deathrattle work well also. I gave the edge to BC because there are so many more cards with that feature than with DR, and because you can also heal (excessively, Bronzebeard) with the battlecries. Not a fan of murlocs - I usually beat them with AOE. They're too vulnerable to that.
I vote murloc it's so good feels dirty to play. Armor and spells doesn't help much when your dead on turn 3-4. Murloc Sham with earth shock and fire totems 27-1 so far.
Pretty much this. using standard agro with Everyfin and Bloodlust... GG
Spell bonus is the best, since it allows for decks that counter all other bonuses. (murloc can be too fast sometimes, though). I've made fatigue priest and mage and they both work spendidly. If you want a more original and fun deck (but less consistent) I'd say this giant deck I made is a lot of fun.
The real question: will Blizzard publish the results (how often each bonus was chosen + winrates)? After this week I think we're all starting to get the feeling a particular tactic may just be overpowered due to a lack of cost effective counters (*cough*boardspamandaoes*cough).
I've been using the spell bonus in a Warrior deck full of every kill spell I own, a few +spell damage minions, Summoning Stone, and some late game legends like Ysera and Arch-Thief Rafaam. I spend most of the game sitting on around 50 health + armor, basically just playing all the spells I can and ignoring whatever my opponent does. It's abusively powerful. I've yet to find anyone who can even touch me. I even out-armored a freeze mage, simply because my hero power restores more armor than hers can chip off. ;)
I've been using the spell bonus in a Warrior deck full of every kill spell I own, a few +spell damage minions, Summoning Stone, and some late game legends like Ysera and Arch-Thief Rafaam. I spend most of the game sitting on around 50 health + armor, basically just playing all the spells I can and ignoring whatever my opponent does. It's abusively powerful. I've yet to find anyone who can even touch me. I even out-armored a freeze mage, simply because my hero power restores more armor than hers can chip off. ;)
Obviously you out-armored a freeze mage. you realize the NORMAL matchup on constructed is like 15/85?
I've been using the spell bonus in a Warrior deck full of every kill spell I own, a few +spell damage minions, Summoning Stone, and some late game legends like Ysera and Arch-Thief Rafaam. I spend most of the game sitting on around 50 health + armor, basically just playing all the spells I can and ignoring whatever my opponent does. It's abusively powerful. I've yet to find anyone who can even touch me. I even out-armored a freeze mage, simply because my hero power restores more armor than hers can chip off. ;)
Yeah I faced a Warrior that had over 60 health but I still won. Mill Rogue seems to be just as effective against CWarrior as in constructed. The fun part is when they drop an Acolyte on the board not knowing I'm Mill Rogue. That's seriously some assassin-type stuff there.
Control Priest w/Spell Armor, running every single board wipe ever along with a host of small spells. Lost 2 in 18 games so far, both of them to my own overdrawing with Cleric+Circle. Murloc Shamans (Shamen?) have gotten me into the single digits four times, but I've recovered every time. Get to 5 mana, wipe, Belcher, wipe, Sunwalker, wipe, win with Djinni + random other minion + Velen's + DS + IF on both creatures at once. Thanks, Wowhobbs! :D
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
After I got bored with Armor-for-days Warrior, I built a Huntrattle deck and also proceeded to do well enough to feel good about myself (and polish off my daily). The first day I saw a bunch of Murloc Paladin, but they seemed to drop off later. Murloc Shaman was also a thing I saw a lot of, as well as both flavors of Mage.
I like this Brawl! I saw enough variety of decks, and was able to be competitive with a variety of decks, that the bonuses all felt balanced. Granted, you can usually guess by class what bonus your opponent will pick, but no one archetype really seemed to be dominant.
Murloc is best with buff (ex. murloc warleader). Otherwise battlecry and deathrattle are equal but there are more battlecries. Spell does nothing to board so terrible.
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see,s like most are going with murloc bonus. That way either Bloodlust or Everyfin is Awesome draw is a win.
Not sure if hyped yet.
Murloc bonus, and I'm not even using a Murloc deck. I'm basically using a flood/egg Druid with Old Murk-Eye in it. Works well!
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Deathrattle and Murloc slightly edge out Battlecry. Spell seems to be a distance 4th (caveat - I don't have the cards to play Mill Rogue/Freeze Mage). The life gain doesn't feel like it counters the extra stats that Deathrattle/Battlecry get.
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A number of people have said that armor is unbeatable with freeze mage, or some rogue variants, but I don't have the cards to play any of those and see for myself. I voted Battlecry, though I've seen Deathrattle work well also. I gave the edge to BC because there are so many more cards with that feature than with DR, and because you can also heal (excessively, Bronzebeard) with the battlecries. Not a fan of murlocs - I usually beat them with AOE. They're too vulnerable to that.
I vote murloc it's so good feels dirty to play. Armor and spells doesn't help much when your dead on turn 3-4. Murloc Sham with earth shock and fire totems 27-1 so far.
Spell bonus is the best, since it allows for decks that counter all other bonuses. (murloc can be too fast sometimes, though). I've made fatigue priest and mage and they both work spendidly. If you want a more original and fun deck (but less consistent) I'd say this giant deck I made is a lot of fun.
(By the way, this whole giants strategy works even better in mage)
The real question: will Blizzard publish the results (how often each bonus was chosen + winrates)? After this week I think we're all starting to get the feeling a particular tactic may just be overpowered due to a lack of cost effective counters (*cough*boardspamandaoes*cough).
I've been using the spell bonus in a Warrior deck full of every kill spell I own, a few +spell damage minions, Summoning Stone, and some late game legends like Ysera and Arch-Thief Rafaam. I spend most of the game sitting on around 50 health + armor, basically just playing all the spells I can and ignoring whatever my opponent does. It's abusively powerful. I've yet to find anyone who can even touch me. I even out-armored a freeze mage, simply because my hero power restores more armor than hers can chip off. ;)
Han Solo dies
Control Priest w/Spell Armor, running every single board wipe ever along with a host of small spells. Lost 2 in 18 games so far, both of them to my own overdrawing with Cleric+Circle. Murloc Shamans (Shamen?) have gotten me into the single digits four times, but I've recovered every time. Get to 5 mana, wipe, Belcher, wipe, Sunwalker, wipe, win with Djinni + random other minion + Velen's + DS + IF on both creatures at once. Thanks, Wowhobbs! :D
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Spell bonus is great with my Malygos Rogue deck.
Did anyone try fatigue warrior with spell bonus? Should be nuts in this brawl!
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Murloc for sure
The armor is complete junk. Haven't lost a game where my opponent chose that one.
Battlecry and Deathrattle can both be silenced off, negating their effectiveness. Nice oversight, blizz.
So, Murlocs it is. And another terrible brawl follows as its all Murloc Paladin. (7 in a row so far)
After I got bored with Armor-for-days Warrior, I built a Huntrattle deck and also proceeded to do well enough to feel good about myself (and polish off my daily). The first day I saw a bunch of Murloc Paladin, but they seemed to drop off later. Murloc Shaman was also a thing I saw a lot of, as well as both flavors of Mage.
I like this Brawl! I saw enough variety of decks, and was able to be competitive with a variety of decks, that the bonuses all felt balanced. Granted, you can usually guess by class what bonus your opponent will pick, but no one archetype really seemed to be dominant.
Murloc is best with buff (ex. murloc warleader). Otherwise battlecry and deathrattle are equal but there are more battlecries. Spell does nothing to board so terrible.