All users will need to merge their HearthPwn account with a new or existing Twitch account starting Dec 20th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on How about buffing Jaraxxus ?
    Quote from B4timer >>
    Quote from Dweight888 >>

    They will never buff any card... moreover, they usually nerf cards so that they are absolutely unplayable...

     This is not true at all.
    auctioneer,Leeroy, spreeding plaguge, Edwin vancleef, release the hounds, scavenging hyena, Hex, murloc warleader,Fiery war Axe(borderline),execute,yogg(borderline),Knife juggler, soul fire, Hunters mark(borderline) Pyro blast, novice engineer,Sylvanis (wile she was in standard, blizzard,Eaglehorn bow, frost nova is still playable. Im sure i missed an few. Yes some became unplayable but its far the norm. i dont have numbers but im sure its closer to 50% of nerfed cards became's unplayable.
    The reason blizzard never buff cards is because they said they would rather make an new card that's an 'Fixed/buffed" version.
    Naga Sea Witch actually got a significant buff due to a change in game mechanics. Deathstalker Rexxar's beast creation pool is about to be changed too, but idk if that is a nerf or buff.
    But this is nitpicking, yes, they have not directly buffed a card since Unleash the Hounds became 2 mana in early 2014 (a complete disaster.)
    Posted in: Card Discussion
  • 0

    posted a message on Rant: Stale Meta on Standard
    Quote from TCG_Guy >>

    Let’s hope the next 3 expansions will be low in powerlevel, so the 2019 rotation will finally fix the game

    That would also mean a whole year of a stale meta... Warlock loses very little this time, as "the year of the Kraken" did not give them much to work with.
    So far the power creep has been so massive that introducing Standard was almost pointless.
    Posted in: General Discussion
  • 1

    posted a message on Rant: Stale Meta on Standard

    It is not all black and white, and we tend to forget quickly. Qubelock is a strong and hard-to-play archetype, and control (non highlander) and zoo is back with K&C. Jade druid feels totally different with new defensive tools too.

    I don't think this meta is more stale than what is normal at this point of the expansion cycle. The communty is better and better at finding the best decks, and the best decks were already well refined with a big card pool.

    Posted in: General Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide
    Quote from ronintje >>

    Maybe its time to reconsider Wickerflame Burnbristle, Shaku, the Collector and Cairne Bloodhoof to.

    Wickerflame is one of the least played cards according to HSReplay and Shaku is only a few spots above him in the list.
    Cairne seems to be replaced to after K&C release.
    Agree with Kovachut about Harrison and TBK.
    Harrison was expected to rise again with K&C weapons, but i don't see him either.
    TBK, i can't even find him on HSReplay, as if they don't know he exists :D

     I will have a look into it, and you guys are probably right. Cairne Bloodhoof had already been moved from tier 1 to 2, though. As a neutral with strong Bonemare synergy, tier 3 sounds a bit harsh...
    Another consideration ATM is giving the cards which are rotating out a slight punishment, or place them where they fit in the Wild format already. The rotations should be linked clarely already. The wild cards will probably be a separate list when the next rotation hits.
    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier List & Crafting Guide
    Quote from Kovachut >>

    Hey, Slyde, kinda in the mood to express my opinion about the tier list in the context of the current meta and maybe some changes you could consider:

    Tier 2

    Alexstrasza - Strong neutral card, playable in most control decks.
    Harrison Jones - Solid neutral tech card.
    The Black Knight - Solid neutral tech card.

    While I won't argue, that they are really solid cards and the feeling of getting them in a pack would be an amazing one, I just don't think they should be put in the tier 2 spot atm. Once again, just like my very first post  in this thread (mentioning White Eyes), the problem is not their strength, but mostly their popularity and I personally haven't seen them for a long time. Dunno for wild, I don't really play there, but I'm more than sure about my words for standard. When mentioning mage I just think of tempo/secret and probably quest. Neither of them run the dragon, maybe in some big spell variations. I also haven't seen big dudu for a while, so the card's playability has dropped a lot since K&C. The other two cards are just some tech choices, which could easily be replaced. I can only admit, that Harrison could be put in a tier 2.5 spot, since there are notable implications for him in this meta taking into consideration how popular cubelock is, maybe some other weapon classes as well. But he is slow and I have only seen the oozes being used - the normal 3/2 in some warlock decks, the 3/3 mainly in Razapriest.

    LOL regarding The Black Knight - I even typed him in hsreplay.net and there were no matches found regarding standard.

    Tier 3

    Frost Lich Jaina - Staple in big spell mage
    Tyrantus - Playable in big- and beast druid.

    I'm not really OK with placing both of them there.

    Although control mage isn't a thing in standard and it's pretty clear to me why you put the DK there, I think she deserves either the tier 2.5 spot (which doesn't and won't exist, I know) or just having the additional text, that she has many implications, that she defines almost every control and value mage out there, but it's because how the current environment is formed, that's why we don't see that much of her. Slyde, there are really other DKs, which are seeing a lot more play and maybe they can offer way more bigger win-rates than she does (priest's, warlock's), but if you ask me she is even stronger than most of the cards you listed in the tier 2 spot. Also let's not forget how she was the best DK is the arena format. I know, that the time is not now for her, but you can really write as a small note, that we should watch out for her. 

    As for Tyrantus - I personally don't think, that he deserves to be put that high, not to mention, that a former popular card among almost all previous metas share the same ranking spot as he does (Archmage Antonidas). I don't know how exactly do those big and beast decks look like, but I haven't seen him in standard like at all. Even when big dudu was a thing, Tyrantus just wasn't there, there was no reason to include him. He didn't provide any taunt, you couldn't land an Earthen Scales on him, he didn't really provide any helpful effect.

     Thanks! It is great to get some help finding eastereggs in the list...
    About the tier 2 tech cards, I think they stay for now, mainly as I think they belong together as safe crafts from the classic set. The Black Knight is doubtful, though, I will tone down their text a bit.
    You are on the money on the tier 3 cards. Will update.
    Posted in: Card Discussion
  • 0

    posted a message on About "fun and interactive"

    Freeze Mage has been viable at almost all times since Beta

    Control warrior vs Freeze mage is the worst matchup in HS history, and when Justicar Trueheart was added to the mix, Freeze mage was out in the cold except for in tournaments with bans. Patron warrior, combo druid, aggressive hunters and even decks teching anti-secret vs Secret Paladin caused major problems as well. You must have a broad understanding of "viable" and "almost all times"...

    Otherwise, I am totally with you!

    Posted in: General Discussion
  • 0

    posted a message on About "fun and interactive"
    Quote from DiamondDM13 >>
    Quote from SlydE >>
     Or it will send Mage to garbage tier (see warrior.) Mage has only sporadically had tier 1 decks, many of the strongest decks have not run ice block, and ice block has not saved mage from being garbage tier in the past. Mage is not even THE combo class atm, it just has several decent decks with none being fantastic.
     It is likely to send it to garbage tier, but then again, once Ice Block rotates, I have little intention to play Mage in Standard. As for Mage having sporadically Tier 1 decks, that is true, but when it comes to the strongest decks of the class, all of the strongest decks for this class except for the few Tempo Mages that were really successful were decks using Ice Block.
    And I'm not sure about Mage not being the Combo class at the moment. Having Ice Block gives Mage the ability to be the best Combo class in the game, aswell as it's assortment of incredibly useful tools for Combo decks, like all the Freezing Tools.
    Combo decks generally tend to have one aspect in common mostly every time. They are decks whose removal plan is not exactly a removal plan, but rather, a stall plan. That can come from removal tools, but it can also come from Freezing tools since in most situations, it has a similar result. This combination of tools allows the class to be extremely good for Combo playstyle. The only classes that ever come close to being on the same level in regards to Combo playstyle are Rogue, Druid and Priest, even Warlock at certain point. But still, they lack the most important tool, Ice Block and the I need one more turn ability to finish the game out, what almost every single Combo deck in this and every Card Deck in existence wants. Just one more turn and I can win.
     This is where we separate, I think. Mech mage (also a tempo deck) and every version of tempomage is not just "a few" decks, but a myiad of different ones, with cards rotating out and in, stronger and lighter secret focus etc. Freeze mage has often not been viable because of some very weak matchups, so the class has relied on the Ice Block free tempo playstyle for long periods (it is one of the worst cards in the game for tempo, hence an abyssmal arena rating.)
    A part of mage's identity is to be fragile, with limited healing, and no taunt class cards. Ice Block opens up a lot of posibilities for the class. Right now, both aggro burn, big spells, exodia and various control decks rely on Ice Block, all of them are playable, but none tier 1. What will be left if you remove it?
    Be careful what you wish for, guys!
    Posted in: General Discussion
  • 1

    posted a message on About "fun and interactive"
    Quote from DiamondDM13 >>
    Quote from Krafulu >>

    It’s funny to see people declaring that interactivity is something that is objective yet Blizzard, who makes all the decisions, likely disagrees with many of their posts as the writing is on the wall that they will HoF iceblock for its uninteractivity

     If Ice Block lacked interactivity, they would either remove it from the game or nerf it to a point of interactivity. Sending it to Hall Of Fame simply forces Mages to adapt and create new playstyles without going back to the usual Combos for best playstyle. It is objective, only someone who cannot process simple logic cannot understand it. The moment there are actions in the game which allow people to interact with something, that something is interactive.
     
    Quote from DiamondDM13 >>
    Quote from Krafulu >>

    It’s funny to see people declaring that interactivity is something that is objective yet Blizzard, who makes all the decisions, likely disagrees with many of their posts as the writing is on the wall that they will HoF iceblock for its uninteractivity

     If Ice Block lacked interactivity, they would either remove it from the game or nerf it to a point of interactivity. Sending it to Hall Of Fame simply forces Mages to adapt and create new playstyles without going back to the usual Combos for best playstyle. It is objective, only someone who cannot process simple logic cannot understand it. The moment there are actions in the game which allow people to interact with something, that something is interactive.
     Or it will send Mage to garbage tier (see warrior.) Mage has only sporadically had tier 1 decks, many of the strongest decks have not run ice block, and ice block has not saved mage from being garbage tier in the past. Mage is not even THE combo class atm, it just has several decent decks with none being fantastic.
    Posted in: General Discussion
  • 0

    posted a message on Recap and Results for Day 1 & 2 of the Hearthstone World Championship
    Quote from Darteezy >>

    We all know that the meta is cancerous, it always is and will be, cause there will always be some decks with the highest winrate and people that love winning, it's no big surprize. But I think I know how Blizzard could make meta a little bit better. I think that the problem is that top-meta decks have almost unlimited resources (cubelock, machine gun priest), and that's what differs them from the deck 3 years ago. Then people had limited resources and a skillful player could always know the best way to spend his recources and count all the resources that his opponent has. I think that the solution for blizzard is to make more value-based cards and less synergy-based cards. For me,

    Synergy-based cards are bad on their own, but really good if played properly. These cards include priest DK, possesed lackey, reno, patches, prince keleseth and so on. If you look at top-meta decks you'll always find this sort of cards in them.

    Value-based cards are good on their own, but have no ways of exploiting them. These cards are dr.7, shredder, blade flurry, and so on. You'll remember the cards if you watch old hearthstone videos.

    In two months a lot of synergy-based cards will rorate out, leaving just cubelock of all oppressive archetypes in standart. It'll be a good opportunity for blizzard to do something with the meta.

    I think there are even more and stronger of the midrange "good on their own" category cards in the game now than pre-standard, like Fire Fly, Cobalt Scalebane, Bonemare, Corridor Creeper, Stonehill Defender and Tar Creeper. The decks which run those do indeed give the "synergy decks" a run for their money, making this metagame a pretty balanced one, even though some classes are left out of the fun.
    Posted in: News
  • 1

    posted a message on Legendary Tier List & Crafting Guide
    Quote from DannyJi >>

    So, I opened the Darkness in a pack... I am trying it in cubelock and a mill kingsbane deck, but is it actually good?

    I need dust for Zola, to play in my Quest Rogue Deck... 

    What do u guys recon? Does it actually help the wr or is it worth to dust?

    thnx

     I would not craft Zola nor DE the Darkness tbh. With a big rotation coming up, I think it the dust is much better spent later, and the darkness might find a niche some day, even though he is not performing well now.
    Posted in: Card Discussion
  • 0

    posted a message on About "fun and interactive"
    Quote from SamHobbs494 >>

    Yea same, I really hate losing to exodia mage because the lack of interactivity on my part. You can't win ever no matter what. It's a bullshit deck to play against and you can hear the deck user cackling away like a witch as they bust out their combo and ignore whatever board you have and destroy you no matter how much health/armour you have.

    What I don't get about it either is that it just suspends turn time and you can fireball forever wtf is up with that? if they had a time limit like a normal player you might get an extra turn if you are super lucky. 

     

     I disagree again. The interactivity lies in playing really agressively, even with control decks, playing around their AOE and breaking the blocks as quickly as possible. You know his game plan, but you can actually ajust your own to make it very difficult for him to assemble his combo in time.
    Posted in: General Discussion
  • 1

    posted a message on About "fun and interactive"

    I disagree. How a deck is to play against matters a lot too to me, and many frustrating non-interactive decks have been nerfed for good reasons!

    Even aggro mirrors can be interresting, as they often come down to razorsharp decicions about trades, tempo and damage in the early turns.

    Posted in: General Discussion
  • 2

    posted a message on The 2017 Hearthstone World Championship Survival Guide

    I looked at previous results, and after being burned by Pavel trying to be smart last year, I randomly picked ShtanUdatchi, and he deleivered the goods so far!

    Also, players from the east do way better than the Americans. As some games are pretty early in the morning, I think the time zones matter quite a bit here! I am not sure if the Americans came in a week early, as they idelly should.

    Going by fame is a massive trap, and 3 of 4 last-call qualifiers made it, so they are the smart bets imo.

    Posted in: News
  • 2

    posted a message on Legendary Tier List & Crafting Guide
    Quote from Divine_Dominance >>

    I'm trying to decide how to spend my dust and here are a couple of the factors I'm weighing in my head.

    My biggest concern is spending dust on legionaries/decks that are going to be phased out of standard in a couple months. (although not completely opposed to Yoloing it)

    If phase outs were not a thing, I would love to build a jade lotus druid deck. A potentially better future investment might be be a pirate or murloc deck? (input opinion here)

    I currently have a decent Secret Mage and Cube Warlock that could use a couple finishing touches (Bloodmage Thalnos for example). Or even just other classic legionaries that I might not use now but are good to have on hand like Leeroy Jenkins.

    Any other ideas about decks/cards that have potential even when un'goro, gadget, and old gods leave standard are welcome.

    Thanks!

    Divine

    Bloodmage Thalnos is a slightly boring, but extremely safe craft, and he has seen play in almost every class, and will serve you well!

    Sunkeeper Tarim is another powerhouse legendary which will not lose power with the rotation, and is a staple in EVERY paladin deck in both formats.

    Pirates will probably be dead in Standard with the rotation (yes, Patches the Pirate is that good.)

    Otherwise, have a look at the OP in this thread, it should be fairly updated!

     

    Posted in: Card Discussion
  • 0

    posted a message on Hall of fame

    I would LOVE for Molten Giant to be unnerfed and moved to HOF, as it was one of the most interresting cards in the game!

    Otherwise, I would prefer nerfs in the upcoming patch to HOFing, and I do NOT like Ice Block to be HOFed, as it is far from an auto-include, rarely used in any deck caring about their board.

    Posted in: Wild Format
  • To post a comment, please login or register a new account.